000 05305nam a2200709 i 4500
001 8839753
003 IEEE
005 20200413152933.0
006 m eo d
007 cr cn |||m|||a
008 190927s2019 caua fob 001 0 eng d
020 _a9781681736358
_qelectronic
020 _z9781681736365
_qhardcover
020 _z9781681736341
_qpaperback
024 7 _a10.2200/S00940ED1V01Y201907GCI004
_2doi
035 _a(CaBNVSL)thg00979528
035 _a(OCoLC)1121141075
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aHB144
_b.G746 2019eb
082 0 4 _a300.1/5193
_223
100 1 _aGreenwood, Garrison W.,
_eauthor.
245 1 0 _aOn the study of human cooperation via computer simulation :
_bwhy existing computer models fail to tell us much of anything / Garrison W. Greenwood .
264 1 _a[San Rafael, California] :
_bMorgan & Claypool,
_c[2019]
300 _a1 PDF (xiii, 80 pages) :
_billustrations (chiefly color).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aSynthesis lectures on games and computational intelligence,
_x2573-6493 ;
_v#4
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Adobe Acrobat Reader.
500 _aPart of: Synthesis digital library of engineering and computer science.
504 _aIncludes bibliographical references (pages 71-76) and index.
505 0 _a1. Social dilemmas -- 2. Prisoner's dilemma and other social dilemma games -- 2.1. Game theory -- 2.2. The prisoner's dilemma game -- 2.3. The public goods game -- 2.4. The snowdrift game
505 8 _a3. Spatial and network games -- 3.1. Spatial games -- 3.2. Network games -- 3.3. Problems with spatial and network games -- 3.4. Summary
505 8 _a4. The case against weak selection -- 4.1. Summary
505 8 _a5. The Moran process and replicator dynamics -- 5.1. Depicting strategy evolution -- 5.2. The frequency-dependent Moran process -- 5.3. Replicator equations -- 5.4. Comparing evolutionary mechanisms -- 5.5. Summary
505 8 _a6. The problems with computer models -- 6.1. Model realism -- 6.2. Model validation -- 6.3. Asking the right questions -- 6.4. Summary
505 8 _a7. The path forward -- 7.1. The Moran process -- 7.2. Spatial games -- 7.3. Population sizes -- 7.4. Model validation -- 7.5. Summary.
506 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aCompendex
510 0 _aINSPEC
510 0 _aGoogle scholar
510 0 _aGoogle book search
520 _aCooperation is pervasive throughout nature, but its origin remains an open question. For decades, social scientists, business leaders, and economists have struggled with an important question: why is cooperation so ubiquitous among unrelated humans? The answers would have profound effects because anything that promotes cooperation leads to more productive work environments and benefits society at large. Game theory provides an ideal framework for studying social dilemmas, or those situations in which people decide whether to cooperate with others (benefitting the group) or defect by prioritizing their self-interest (benefitting only the individual). The social dilemma is formulated as a mathematical game and then programmed into a computer model. Simulating the game allows researchers to investigate potential theories to explain how cooperation emerges and what promotes its persistence. Over the past 25 years, countless papers on social dilemma games have been published, yet arguably little progress has been made. The problem is the social dilemma game models are unrealistic in the sense they contain artificial constructs that deviate from the way humans act. This book describes the shortcomings in current social dilemma game modeling techniques and provides guidance on designing more effective models. A basic introduction to game theory is provided with an emphasis on the prisoner's dilemma, the most widely studied social dilemma game. Individual chapters are provided detailing the shortcomings of weak selection, spatial games, and the Moran process. Computer model validation is also discussed at length. The recommendations found in this book should help design more realistic social dilemma game models likely to produce a better understanding of human cooperation.
530 _aAlso available in print.
588 _aTitle from PDF title page (viewed on September 27, 2019).
650 0 _aCooperation
_xComputer simulation.
650 0 _aHuman behavior
_xComputer simulation.
650 0 _aGame theory.
653 _ahuman cooperation
653 _agame models
653 _asocial dilemmas
653 _aprisoner's dilemma
653 _aspatial games
653 _aMoran process
653 _aeconomic games
776 0 8 _iPrint version:
830 0 _aSynthesis lectures on games and computational intelligence ;
_v#4.
830 0 _aSynthesis digital library of engineering and computer science.
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/servlet/opac?bknumber=8839753
856 4 0 _3Abstract with links to full text
_uhttps://doi.org/10.2200/S00940ED1V01Y201907GCI004
999 _c562435
_d562435