000 | 04920nam a22006971i 4500 | ||
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001 | 8314643 | ||
003 | IEEE | ||
005 | 20200413152930.0 | ||
006 | m eo d | ||
007 | cr cn||||||||| | ||
008 | 180330s2018 caua fob 000 0 eng d | ||
020 |
_a9781608458998 _qebook |
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020 |
_a9781608458981 _qpaperback |
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024 | 7 |
_a10.2200/S00825ED1V01Y201802HCI039 _2doi |
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035 | _a(CaBNVSL)thg00975821 | ||
035 | _a(OCoLC)1029878213 | ||
040 |
_a _aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aN7433.915 _b.E363 2018 |
|
082 | 0 | 4 |
_a776 _223 |
100 | 1 |
_aEdmonds, Ernest A., _d1942- _eauthor. |
|
245 | 1 | 4 |
_aThe art of interaction : _bwhat HCI can learn from interactive art / _cErnest Edmonds. |
246 | 3 |
_aArt of interaction : _bwhat human-computer interaction can learn from interactive art. |
|
246 | 3 | 0 | _aWhat HCI can learn from interactive art |
246 | 3 | _aWhat human-computer interaction can learn from interactive art. | |
264 | 1 |
_aSan Rafael, California (1537 Fourth Street, 1537 Fourth Street, San Rafael, CA 94901 USA) : _bMorgan & Claypool Publishers, _c[2018] |
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300 |
_a1 PDF (xv, 73 pages) : _billustrations (chiefly color). |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 1 |
_aSynthesis lectures on human-centered informatics, _x1946-7699 ; _v#39 |
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538 | _aMode of access: World Wide Web. | ||
538 | _aSystem requirements: Adobe Acrobat Reader. | ||
500 | _aPart of: Synthesis digital library of engineering and computer science. | ||
504 | _aIncludes bibliographical references (pages 65-71). | ||
505 | 0 | _a1. Introduction -- 2. A little HCI history -- 2.1. The name HCI itself -- 2.2. From easy-to-use to user experience -- 2.3. On to enhancing creativity -- 2.4. Towards a new HCI vocabulary | |
505 | 8 | _a3. Learning from interactive art -- 3.1. A little art history -- 3.2. Learning from research in art -- 3.3. Practice-based art research -- 3.4. Interactive art | |
505 | 8 | _a4. A personal history -- 4.1. Interaction and the computer -- 4.2. Interaction : from complex to simple -- 4.3. Interaction : from reaction to influence -- 4.4. Long-term engagement -- 4.5. Distributed interaction -- 4.6. Interaction engagement and experience -- 4.7. Categories of interaction revisited -- 4.8. Revisiting the example artworks -- 4.9. On the implications for HCI | |
505 | 8 | _a5. Case studies and lessons -- 5.1. Art, games, and play -- 5.2. Art, beta-testing, and experience design -- 5.3. Art, engagement, and research -- 5.4. Social mixed-reality play space -- 6. Conclusion : the next HCI vocabulary. | |
506 | _aAbstract freely available; full-text restricted to subscribers or individual document purchasers. | ||
510 | 0 | _aCompendex | |
510 | 0 | _aINSPEC | |
510 | 0 | _aGoogle scholar | |
510 | 0 | _aGoogle book search | |
520 | 3 | _aWhat can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity. | |
530 | _aAlso available in print. | ||
588 | _aTitle from PDF title page (viewed on March 30, 2018). | ||
650 | 0 | _aInteractive art. | |
650 | 0 | _aComputer art. | |
650 | 0 | _aInteractive multimedia. | |
650 | 0 | _aHuman-computer interaction. | |
653 | _ahuman-computer interaction | ||
653 | _ainteractive art | ||
653 | _apractice-based research | ||
653 | _aexperience | ||
653 | _aengagement | ||
655 | 0 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _z9781608458981 |
830 | 0 | _aSynthesis digital library of engineering and computer science. | |
830 | 0 |
_aSynthesis lectures on human-centered informatics ; _v#39. |
|
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/servlet/opac?bknumber=8314643 |
999 |
_c562382 _d562382 |