000 04920nam a22006971i 4500
001 8314643
003 IEEE
005 20200413152930.0
006 m eo d
007 cr cn|||||||||
008 180330s2018 caua fob 000 0 eng d
020 _a9781608458998
_qebook
020 _a9781608458981
_qpaperback
024 7 _a10.2200/S00825ED1V01Y201802HCI039
_2doi
035 _a(CaBNVSL)thg00975821
035 _a(OCoLC)1029878213
040 _a
_aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aN7433.915
_b.E363 2018
082 0 4 _a776
_223
100 1 _aEdmonds, Ernest A.,
_d1942-
_eauthor.
245 1 4 _aThe art of interaction :
_bwhat HCI can learn from interactive art /
_cErnest Edmonds.
246 3 _aArt of interaction :
_bwhat human-computer interaction can learn from interactive art.
246 3 0 _aWhat HCI can learn from interactive art
246 3 _aWhat human-computer interaction can learn from interactive art.
264 1 _aSan Rafael, California (1537 Fourth Street, 1537 Fourth Street, San Rafael, CA 94901 USA) :
_bMorgan & Claypool Publishers,
_c[2018]
300 _a1 PDF (xv, 73 pages) :
_billustrations (chiefly color).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aSynthesis lectures on human-centered informatics,
_x1946-7699 ;
_v#39
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Adobe Acrobat Reader.
500 _aPart of: Synthesis digital library of engineering and computer science.
504 _aIncludes bibliographical references (pages 65-71).
505 0 _a1. Introduction -- 2. A little HCI history -- 2.1. The name HCI itself -- 2.2. From easy-to-use to user experience -- 2.3. On to enhancing creativity -- 2.4. Towards a new HCI vocabulary
505 8 _a3. Learning from interactive art -- 3.1. A little art history -- 3.2. Learning from research in art -- 3.3. Practice-based art research -- 3.4. Interactive art
505 8 _a4. A personal history -- 4.1. Interaction and the computer -- 4.2. Interaction : from complex to simple -- 4.3. Interaction : from reaction to influence -- 4.4. Long-term engagement -- 4.5. Distributed interaction -- 4.6. Interaction engagement and experience -- 4.7. Categories of interaction revisited -- 4.8. Revisiting the example artworks -- 4.9. On the implications for HCI
505 8 _a5. Case studies and lessons -- 5.1. Art, games, and play -- 5.2. Art, beta-testing, and experience design -- 5.3. Art, engagement, and research -- 5.4. Social mixed-reality play space -- 6. Conclusion : the next HCI vocabulary.
506 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aCompendex
510 0 _aINSPEC
510 0 _aGoogle scholar
510 0 _aGoogle book search
520 3 _aWhat can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
530 _aAlso available in print.
588 _aTitle from PDF title page (viewed on March 30, 2018).
650 0 _aInteractive art.
650 0 _aComputer art.
650 0 _aInteractive multimedia.
650 0 _aHuman-computer interaction.
653 _ahuman-computer interaction
653 _ainteractive art
653 _apractice-based research
653 _aexperience
653 _aengagement
655 0 _aElectronic books.
776 0 8 _iPrint version:
_z9781608458981
830 0 _aSynthesis digital library of engineering and computer science.
830 0 _aSynthesis lectures on human-centered informatics ;
_v#39.
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/servlet/opac?bknumber=8314643
999 _c562382
_d562382