000 05039nam a2200697 i 4500
001 7909259
003 IEEE
005 20200413152924.0
006 m eo d
007 cr cn |||m|||a
008 170418s2017 caua foab 000 0 eng d
020 _z9781627056977
_qprint
020 _a9781627059848
_qebook
024 7 _a10.2200/S00766ED1V01Y201704VCP027
_2doi
035 _a(CaBNVSL)swl00407293
035 _a(OCoLC)982699878
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aT385
_b.A534 2017
082 0 4 _a006.6869
_223
100 1 _aAnjyo, Ken,
_eauthor.
245 1 0 _aMathematical basics of motion and deformation in computer graphics /
_cKen Anjyo, Hiroyuki Ochiai.
250 _aSecond edition.
264 1 _a[San Rafael, California] :
_bMorgan & Claypool,
_c2017.
300 _a1 PDF (xvi, 79 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aSynthesis lectures on visual computing,
_x2469-4223 ;
_v# 27
538 _aSystem requirements: Adobe Acrobat Reader.
538 _aMode of access: World Wide Web.
500 _aPart of: Synthesis digital library of engineering and computer science.
504 _aIncludes bibliographical references (pages 73-77).
505 8 _a8. Further readings -- A. Formula derivation -- Several versions of Rodrigues formula -- Rodrigues type formula for motion group -- Proof of the energy formula -- Bibliography -- Authors' biographies.
505 8 _a7. Parametrizing 3D positive affine transformations -- 7.1 The parametrization map and its inverse -- 7.2 Deformer applications -- 7.3 Integrating with Poisson mesh editing -- 7.3.1 The Poisson edits -- 7.3.2 Harmonic guidance -- 7.3.3 The parametrization map for Poisson mesh editing --
505 8 _a6. Global 2D shape interpolation -- 6.1 Local to global -- 6.2 Formulation -- 6.3 Error function for global interpolation -- 6.4 Examples of local error functions -- 6.5 Examples of constraint functions --
505 8 _a5. 2D affine transformation between two triangles -- 5.1 Triangles and an affine transformation -- 5.2 Comparison of three interpolation methods --
505 8 _a4. Exponential and logarithm of matrices -- 4.1 Definitions and basic properties -- 4.2 Lie algebra -- 4.3 Exponential map from Lie algebra -- 4.4 Another definition of Lie algebra -- 4.5 Lie algebra and decomposition -- 4.6 Loss of continuity: singularities of the exponential map -- 4.7 The field of blending --
505 8 _a3. Affine transformation -- 3.1 Several classes of transformations -- 3.2 Semidirect product -- 3.3 Decomposition of the set of matrices -- 3.3.1 Polar decomposition -- 3.3.2 Diagonalization of positive definite symmetric matrix -- 3.3.3 Singular value decomposition (SVD) --
505 0 _aPreface -- Preface to the second edition -- Symbols and notations -- 1. Introduction --
505 8 _a2. Rigid transformation -- 2.1 2D translation -- 2.2 2D rotation -- 2.3 2D rigid transformation -- 2.4 2D reflection -- 2.5 3D rotation: axis-angle -- 2.6 3D rotation: Euler angle -- 2.7 3D rotation: quaternion -- 2.8 Dual quaternion -- 2.9 Using complex numbers -- 2.10 Dual complex numbers -- 2.11 Homogeneous expression of rigid transformations --
506 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aGoogle scholar
510 0 _aGoogle book search
510 0 _aINSPEC
510 0 _aCompendex
520 3 _aThis synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
530 _aAlso available in print.
588 _aTitle from PDF title page (viewed on April 18, 2017).
650 0 _aComputer animation
_xMathematics.
650 0 _aComputer graphics
_xMathematics.
653 _aLie group
653 _aLie algebra
653 _aquaternion
653 _adeformation
653 _amotion
700 1 _aOchiai, Hiroyuki,
_d1965-
_eauthor.
776 0 8 _iPrint version:
_z9781627056977
830 0 _aSynthesis lectures on visual computing ;
_v# 27.
_x2469-4223
830 0 _aSynthesis digital library of engineering and computer science.
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=7909259
999 _c562257
_d562257