000 06900nam a2200649 i 4500
001 7899153
003 IEEE
005 20200413152924.0
006 m eo d
007 cr cn |||m|||a
008 170418s2017 caua foab 000 0 eng d
020 _z9781627056922
_qprint
020 _a9781627058780
_qebook
024 7 _a10.2200/S00764ED1V01Y201703HCI037
_2doi
035 _a(CaBNVSL)swl00407292
035 _a(OCoLC)982699876
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.9.H85
_bR647 2017
082 0 4 _a004.019
_223
100 1 _aRogers, Yvonne,
_eauthor.
245 1 0 _aResearch in the wild /
_cYvonne Rogers and Paul Marshall.
264 1 _a[San Rafael, California] :
_bMorgan & Claypool,
_c2017.
300 _a1 PDF (xiii, 97 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aSynthesis lectures on human-centered informatics,
_x1946-7699 ;
_v# 37
538 _aSystem requirements: Adobe Acrobat Reader.
538 _aMode of access: World Wide Web.
500 _aPart of: Synthesis digital library of engineering and computer science.
504 _aIncludes bibliographical references (pages 83-96).
505 8 _a6. Conclusions -- References -- Author biographies.
505 8 _a5. Practical and ethical issues -- 5.1 Introduction -- 5.2 Practical challenges -- 5.2.1 Managing expectations -- 5.2.2 Identifying and resolving tensions -- 5.2.3 Dealing with the unexpected -- 5.2.4 Overcoming the novelty effect -- 5.3 Ethics: consent, data collection, and permission -- 5.4 Publishing research in the wild --
505 8 _a4. Case studies: designing and evaluating technologies for use in the wild -- 4.1 Introduction -- 4.2 Case study 1: the ambient wood project -- 4.2.1 Background -- 4.3 Case study 2: the clouds and twinkly lights project -- 4.3.1 Background -- 4.3.2 Theory -- 4.3.3 Design -- 4.3.4 Technology -- 4.3.5 In situ study -- 4.4 Case study 3: the Physikit project -- 4.4.1 Background -- 4.4.2 Theory -- 4.4.3 Design -- 4.4.4 Technology -- 4.4.5 In situ study -- 4.5 Overall summary --
505 8 _a3. Approaches to conducting research in the wild -- 3.1 Introduction -- 3.2 Participatory and provocative approaches to research in the wild -- 3.2.1 Participatory approaches -- 3.2.2 Provocative approaches -- 3.3 Design methods used for research in the wild -- 3.3.1 Designing on the fly during research in the wild studies -- 3.3.2 Designing for appropriation: how to invite and guide the general public -- 3.4 Technologies developed in the wild -- 3.5 Methods for conducting in situ studies in the wild -- 3.5.1 New ways of collecting data -- 3.6 Summary --
505 8 _a2. Moving into the wild: from situated cognition to embodied interaction -- 2.1 Introduction -- 2.2 Plans and situated action -- 2.3 Cognition in practice -- 2.4 Cognition in the wild -- 2.5 Embodied interaction approaches -- 2.6 Current theorizing within RITW -- 2.7 Conclusion --
505 0 _a1. Introduction -- 1.1 Research gone wild -- 1.2 How does research in-the-wild differ from lab experiments? -- 1.3 A framework for HCI research in the wild -- 1.4 Scoping research in the wild -- 1.5 Aim of the book -- 1.6 Summary --
506 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aGoogle book search
510 0 _aINSPEC
510 0 _aGoogle scholar
510 0 _aCompendex
520 3 _aThe phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived from other lab-based methods. The phrase first came to the forefront 20-25 years ago when anthropologists Jean Lave (1988), Lucy Suchman (1987), and Ed Hutchins (1995) began writing about cognition being in-the-wild. Today, it is used more broadly to refer to research that seeks to understand new technology interventions in everyday living. A reason for its resurgence in contemporary HCI is an acknowledgment that so much technology is now embedded and used in our everyday lives. Researchers have begun following suit-decamping from their usability and living labs and moving into the wild; carrying out in-situ development and engagement, sampling experiences, and probing people in their homes and on the streets. The aim of this book is to examine what this new direction entails and what it means for HCI theory, practice, and design. The focus is on the insights, demands and concerns. But how does research in the wild differ from the other applied approaches in interaction design, such as contextual design, action research, or ethnography? What is added by labeling user research as being in the wild? One main difference is where the research starts and ends: unlike user-centered, and more specifically, ethnographic approaches which typically begin by observing existing practices and then suggesting general design implications or system requirements, in the wild approaches create and evaluate new technologies and experiences in situ (Rogers, 2012). Moreover, novel technologies are often developed to augment people, places, and settings, without necessarily designing them for specific user needs. There has also been a shift in design thinking. Instead of developing solutions that fit in with existing practices, researchers are experimenting with new technological possibilities that can change and even disrupt behavior. Opportunities are created, interventions installed, and different ways of behaving are encouraged. A key concern is how people react, change and integrate these in their everyday lives. This book outlines the emergence and development of research in the wild. It is structured around a framework for conceptualizing and bringing together the different strands. It covers approaches, methods, case studies, and outcomes. Finally, it notes that there is more in the wild research in HCI than usability and other kinds of user studies in HCI and what the implications of this are for the field.
530 _aAlso available in print.
588 _aTitle from PDF title page (viewed on April 18, 2017).
650 0 _aEvaluation research (Social action programs)
650 0 _aHuman-computer interaction
_xResearch.
653 _aresearch in the wild
653 _ain situ studies
653 _ahuman-computer interaction
653 _aHCI
700 1 _aMarshall, Paul,
_eauthor.
776 0 8 _iPrint version:
_z9781627056922
830 0 _aSynthesis lectures on human-centered informatics ;
_v# 37.
_x1946-7699
830 0 _aSynthesis digital library of engineering and computer science.
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=7899153
999 _c562256
_d562256