000 | 06542nam a2200697 i 4500 | ||
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001 | 7885788 | ||
003 | IEEE | ||
005 | 20200413152923.0 | ||
006 | m eo d | ||
007 | cr cn |||m|||a | ||
008 | 170321s2017 caua foab 000 0 eng d | ||
020 |
_a9781627058865 _qebook |
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020 |
_z9781627056847 _qprint |
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024 | 7 |
_a10.2200/S00758ED1V01Y201702HCI036 _2doi |
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035 | _a(CaBNVSL)swl00407236 | ||
035 | _a(OCoLC)978253260 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aQA76.9.H85 _bM243 2017 |
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082 | 0 | 4 |
_a004.019 _223 |
100 | 1 |
_aMaher, Mary Lou, _eauthor. |
|
245 | 1 | 0 |
_aDesigning for gesture and tangible interaction / _cMary Lou Maher and Lina Lee. |
264 | 1 |
_a[San Rafael, California] : _bMorgan & Claypool, _c2017. |
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300 |
_a1 PDF (xvii, 111 pages) : _billustrations. |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 1 |
_aSynthesis lectures on human-centered informatics, _x1946-7699 ; _v# 36 |
|
538 | _aSystem requirements: Adobe Acrobat Reader. | ||
538 | _aMode of access: World Wide Web. | ||
500 | _aPart of: Synthesis digital library of engineering and computer science. | ||
504 | _aIncludes bibliographical references (pages 97-109). | ||
505 | 8 | _aBibliography -- Authors' biographies. | |
505 | 8 | _a6. Looking to the future: research challenges -- 6.1 Design challenges for embodied interaction -- 6.1.1 Understanding embodied actions as user input -- 6.1.2 Designing gestures with effective visual feedback -- 6.1.3 Understanding sensing technology -- 6.2 Research challenges for embodied interaction -- 6.2.1 Gesture design -- 6.2.2 Multidisciplinary research -- 6.2.3 Finding appropriate contexts of use -- 6.2.4 Limited scope of representation -- 6.2.5 Cognitive and physical fatigue -- | |
505 | 8 | _a5. Designing for gesture interaction -- 5.1 Designing the walk-up-and-use information display -- 5.1.1 Context of use -- 5.1.2 Design goals -- 5.1.3 Technology selection -- 5.1.4 Design methods -- 5.1.5 Interaction model -- 5.1.6 Design heuristics -- 5.2 Designing the willful marionette -- 5.2.1 Context of use -- 5.2.2 Design goals -- 5.2.3 Technology selection -- 5.2.4 Design methods -- 5.2.5 Interaction model -- 5.2.6 Design guidelines -- | |
505 | 8 | _a4. Gesture-based interaction -- 4.1 What is a gesture-based interaction? -- 4.1.1 Gesture commands: walk-up-and-use information display -- 4.1.2 Gesture dialogue: the willfull marionette -- 4.2 Why is gesture-based interaction interesting? -- 4.2.1 Public walk-up-and-use displays or objects -- 4.2.2 Remote actuators, sensors, and displays -- 4.2.3 Sociable multiple-user interaction -- 4.2.4 Gesture communication -- 4.3 What are key design issues for gesture-based interaction? -- 4.3.1 Considering how to engage people -- 4.3.2 Designing clear and consistent visual feedback -- 4.3.3 Selecting ergonomic gestures -- 4.3.4 Designing discoverable gestures -- 4.3.5 Inaccurate gesture recognition -- | |
505 | 8 | _a3. Designing for tangible interaction -- 3.1 Designing the tangible keyboard -- 3.1.1 Context of use -- 3.1.2 Design goals -- 3.1.3 Technology selection -- 3.1.4 Design methods -- 3.1.5 Interaction model -- 3.1.6 Design heuristics -- 3.2 Designing tangible models -- 3.2.1 Context of use -- 3.2.2 Design goals -- 3.2.3 Technology selection -- 3.2.4 Design methods -- 3.2.5 Interaction model -- 3.2.6 Design guidelines -- | |
505 | 8 | _a2. Tangible interaction design -- 2.1 What is a tangible interaction? -- 2.1.1 Tangible keyboard -- 2.1.2 Tangible models -- 2.2 Why is tangible interaction interesting? -- 2.2.1 Space-multiplexed input and output -- 2.2.2 Concurrency -- 2.2.3 Strong specific devices -- 2.2.4 Spatially aware computational devices -- 2.2.5 Spatial reconfigurability of devices -- 2.3 What are key design issues for tangible user interfaces? -- 2.3.1 Designing interplay of virtual and physical -- 2.3.2 Selecting from multiple gestures and actions -- 2.3.3 Crossing disciplinary boundaries -- 2.3.4 The lack of standard input and output interaction models -- | |
505 | 0 | _a1. Introduction -- 1.1 Embodiment -- 1.2 Affordance -- 1.3 Metaphor -- 1.4 Epistemic actions -- 1.5 This book -- | |
506 | _aAbstract freely available; full-text restricted to subscribers or individual document purchasers. | ||
510 | 0 | _aGoogle book search | |
510 | 0 | _aGoogle scholar | |
510 | 0 | _aINSPEC | |
510 | 0 | _aCompendex | |
520 | 3 | _aInteractive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities. | |
530 | _aAlso available in print. | ||
588 | _aTitle from PDF title page (viewed on March 21, 2017). | ||
650 | 0 |
_aGesture _xData processing. |
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650 | 0 | _aUbiquitous computing. | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aAmbient intelligence. | |
653 | _acognitive effects | ||
653 | _ainteraction design | ||
653 | _agesture interaction | ||
653 | _atangible interaction | ||
653 | _aembodied interaction | ||
700 | 1 |
_aLee, Lina, _eauthor. |
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776 | 0 | 8 |
_iPrint version: _z9781627056847 |
830 | 0 |
_aSynthesis lectures on human-centered informatics ; _v# 36. _x1946-7699 |
|
830 | 0 | _aSynthesis digital library of engineering and computer science. | |
856 | 4 | 2 |
_3Abstract with links to resource _uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=7885788 |
999 |
_c562252 _d562252 |