000 07465nam a2200865 i 4500
001 7464093
003 IEEE
005 20200413152921.0
006 m eo d
007 cr cn |||m|||a
008 160513s2016 caua foab 000 0 eng d
020 _a9781627057486
_qebook
020 _z9781627057479
_qprint
024 7 _a10.2200/S00685ED1V01Y201512VIS005
_2doi
035 _a(CaBNVSL)swl00406486
035 _a(OCoLC)949811123
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.9.I52
_bS433 2016
082 0 4 _a001.4226
_223
100 1 _aSedig, Kamran.,
_eauthor.
245 1 0 _aDesign of visualizations for human-information interaction :
_ba pattern-based framework /
_cKamran Sedig, Paul Parsons.
264 1 _aSan Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) :
_bMorgan & Claypool,
_c2016.
300 _a1 PDF (xv, 185 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aSynthesis lectures on visualization,
_x2159-5178 ;
_v# 5
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Adobe Acrobat Reader.
500 _aPart of: Synthesis digital library of engineering and computer science.
504 _aIncludes bibliographical references (pages 165-184).
505 0 _a1. Introduction -- 1.1 Overview and motivation -- 1.2 Audience -- 1.3 Approach, scope, and intended use -- 1.4 Structure --
505 8 _a2. Background -- 2.1 Notable contributions -- 2.1.1 Brief commentary -- 2.2 Comparison of this book to existing work -- 2.3 Science of visualization -- 2.4 Common terminology -- 2.5 Design patterns -- 2.6 Design frameworks --
505 8 _a3. Conceptual elements of framework -- 3.1 Systems theory -- 3.2 Space -- 3.3 Information space -- 3.4 Representation space -- 3.5 Encoding vs. representing -- 3.6 Abstract vs. concrete: techniques, structures, and marks -- 3.7 Visualization techniques -- 3.8 Visual marks -- 3.9 Visual structures -- 3.10 Visual variables --
505 8 _a4. Patterns -- 4.1 Definition and identification on patterns -- 4.2 Naming of patterns -- 4.3 Application of patterns -- 4.4 Anti-patterns -- 4.5 Instantiation and blending of patterns -- 4.6 Characterization of patterns -- 4.6.1 Token -- 4.6.2 Area -- 4.6.3 Branch -- 4.6.4 Cell -- 4.6.5 Coordinate -- 4.6.6 Cycle -- 4.6.7 Fusion -- 4.6.8 Group -- 4.6.9 Hierarchy -- 4.6.10 Link -- 4.6.11 List -- 4.6.12 Spectrum -- 4.6.13 Stack -- 4.6.14 Track -- 4.7 Categorization of patterns -- 4.8 Usage of patterns --
505 8 _a5. Blending of patterns -- 5.1 Blending of patterns -- 5.1.1 Syntax -- 5.1.2 Self-blending and nesting -- 5.2 Operation of pattern language -- 5.2.1 Primary patterns -- 5.2.2 Substrate patterns -- 5.2.3 Relational patterns -- 5.3 Design and structural analysis --
505 8 _a6. Human-information interaction -- 6.1 Human-visualization system -- 6.2 Activity, task, and interaction: a characterization -- 6.3 Interaction design -- 6.3.1 Interaction -- 6.3.2 Interactivity -- 6.3.3 Further sources --
505 8 _a7. Design process -- 7.1 Design stages -- 7.1.1 Stage 1: information space and task space -- 7.1.2 Stage 2: patterns, blendings, and abstract structures -- 7.1.3 Stage 3: visualization techniques -- 7.1.4 Stage 4: concrete encoding and interaction -- 7.2 Visualization design for complex cognitive activities --
505 8 _a8. Application of framework -- 8.1 Quality-of-life example -- 8.2 Genomics example -- 8.3 Education example --
505 8 _a9. Discussion and summary -- References -- About the authors.
506 1 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aCompendex
510 0 _aINSPEC
510 0 _aGoogle scholar
510 0 _aGoogle book search
520 3 _aInterest in visualization design has increased in recent years. While there is a large body of existing work from which visualization designers can draw, much of the past research has focused on developing new tools and techniques that are aimed at specific contexts. Less focus has been placed on developing holistic frameworks, models, and theories that can guide visualization design at a general level--a level that transcends domains, data types, users, and other contextual factors. In addition, little emphasis has been placed on the thinking processes of designers, including the concepts that designers use, while they are engaged in a visualization design activity. In this book we present a general, holistic framework that is intended to support visualization design for human-information interaction. The framework is composed of a number of conceptual elements that can aid in design thinking. The core of the framework is a pattern language--consisting of a set of 14 basic, abstract patterns--and a simple syntax for describing how the patterns are blended. We also present a design process, made up of four main stages, for creating static or interactive visualizations. The 4-stage design process places the patterns at the core of designers' thinking, and employs a number of conceptual tools that help designers think systematically about creating visualizations based on the information they intend to represent. Although the framework can be used to design static visualizations for simple tasks, its real utility can be found when designing visualizations with interactive possibilities in mind--in other words, designing to support a human-information interactive discourse. This is especially true in contexts where interactive visualizations need to support complex tasks and activities involving large and complex information spaces. The framework is intended to be general and can thus be used to design visualizations for diverse domains, users, information spaces, and tasks in different fields such as business intelligence, health and medical informatics, digital libraries, journalism, education, scientific discovery, and others. Drawing from research in multiple disciplines, we introduce novel concepts and terms that can positively contribute to visualization design practice and education, and will hopefully stimulate further research in this area.
530 _aAlso available in print.
588 _aTitle from PDF title page (viewed on May 13, 2016).
650 0 _aInformation visualization.
650 0 _aHuman-computer interaction.
653 _avisualization
653 _ahuman-information interaction
653 _adesign thinking
653 _adesign intention
653 _apattern language
653 _adesign framework
653 _adesign process
653 _asystems theory
653 _ainformation space
653 _avisual representation
653 _ainteraction design
653 _ainteractivity
653 _acomplex activities
653 _atasks
653 _atheory
653 _aconceptual framework
653 _ainformation items
653 _ainformation mapping
653 _ascience of visualization
700 1 _aParsons, Paul.,
_eauthor.
776 0 8 _iPrint version:
_z9781627057479
830 0 _aSynthesis digital library of engineering and computer science.
830 0 _aSynthesis lectures on visualization ;
_v# 5.
_x2159-5178
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=7464093
999 _c562208
_d562208