000 05854nam a2200697 i 4500
001 7374770
003 IEEE
005 20200413152920.0
006 m eo d
007 cr cn |||m|||a
008 160122s2016 caua foab 000 0 eng d
020 _a9781627058346
_qebook
020 _z9781627058339
_qprint
024 7 _a10.2200/S00679ED1V01Y201511CGR022
_2doi
035 _a(CaBNVSL)swl00406107
035 _a(OCoLC)935805897
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.9.I52
_bE833 2016
082 0 4 _a001.4226
_223
100 1 _aEtiene, Tiago.,
_eauthor.
245 1 3 _aAn introduction to verification of visualization techniques /
_cTiago Etiene, Robert M. Kirby, Cláudio T. Silva.
264 1 _aSan Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) :
_bMorgan & Claypool,
_c2016.
300 _a1 PDF (xii, 80 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aSynthesis lectures on visual computing,
_x2469-4223 ;
_v# 22
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Adobe Acrobat Reader.
500 _aPart of: Synthesis digital library of engineering and computer science.
504 _aIncludes bibliographical references (pages 73-77).
505 0 _a1. Introduction --
505 8 _a2. Visualization in the real world -- 2.1 Visualizing data -- 2.1.1 Precursors of modern visualizations -- 2.2 Visualization pipeline -- 2.3 Building reliable visualizations -- 2.3.1 The pursuit of a correct marching cubes algorithm -- 2.4 Path to verification --
505 8 _a3. Validation and verification in simulation science -- 3.1 A canonical example -- 3.2 A realistic example -- 3.2.1 Temporal discretization --
505 8 _a4. Isosurface verification -- 4.1 An isosurface extraction primer -- 4.1.1 Mathematical definition -- 4.1.2 Isosurface approximation -- 4.2 Overview of the verification procedure -- 4.3 Discretization errors -- 4.3.1 Algebraic distance convergence errors -- 4.3.2 Normal convergence errors -- 4.4 Verification algorithm -- 4.5 Application examples -- 4.6 Results -- 4.6.1 VTK marching cubes -- 4.6.2 Macet -- 4.7 Discussion -- 4.8 Conclusion --
505 8 _a5. Volume rendering verification -- 5.1 A volume rendering primer -- 5.1.1 Solving the volume rendering equation -- 5.2 Why verify volume rendering techniques -- 5.2.1 Overview of the verification procedure -- 5.3 Discretization errors -- 5.4 Verification algorithms -- 5.4.1 Convergence analysis -- 5.4.2 Order of accuracy -- 5.5 Application examples -- 5.6 Results -- 5.6.1 Voreen -- 5.6.2 VTK fixed-point volume ray cast -- 5.6.3 VTK volume ray caster -- 5.7 Discussion -- 5.8 Conclusions --
505 8 _a6. Conclusion -- Bibliography -- Authors' biographies.
506 1 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aCompendex
510 0 _aINSPEC
510 0 _aGoogle scholar
510 0 _aGoogle book search
520 3 _aAs we increase our reliance on computer-generated information, often using it as part of our decision-making process, we must devise tools to assess the correctness of that information. Consider, for example, software embedded on vehicles, used for simulating aircraft performance, or used in medical imaging. In those cases, software correctness is of paramount importance as there's little room for error. Software verification is one of the tools available to attain such goals. Verification is a well known and widely studied subfield of computer science and computational science and the goal is to help us increase confidence in the software implementation by verifying that the software does what it is supposed to do. The goal of this book is to introduce the reader to software verification in the context of visualization. In the same way we became more dependent on commercial software, we have also increased our reliance on visualization software. The reason is simple: visualization is the lens through which users can understand complex data, and as such it must be verified. The explosion in our ability to amass data requires tools not only to store and analyze data, but also to visualize it. This book is comprised of six chapters. After an introduction to the goals of the book, we present a brief description of both worlds of visualization (Chapter 2) and verification (Chapter 3). We then proceed to illustrate the main steps of the verification pipeline for visualization algorithms. We focus on two classic volume visualization techniques, namely, Isosurface Extraction (Chapter 4) and Direct Volume Rendering (Chapter 5). We explain how to verify implementations of those techniques and report the latest results in the field of verification of visualization techniques. The last chapter concludes the book and highlights new research topics for the future.
530 _aAlso available in print.
588 _aTitle from PDF title page (viewed on January 22, 2016).
650 0 _aInformation visualization.
650 0 _aVisualization
_xData processing.
650 0 _aVisual programming (Computer science)
653 _avisualization
653 _averification
653 _aisosurfaces
653 _avolume rendering
653 _ageometry processing
653 _averifiable visualization
700 1 _aKirby, Robert M.,
_d1975-,
_eauthor.
700 1 _aSilva, Cláudio T.,
_eauthor.
776 0 8 _iPrint version:
_z9781627058339
830 0 _aSynthesis digital library of engineering and computer science.
830 0 _aSynthesis lectures on visual computing ;
_v# 22.
_x2469-4223
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=7374770
999 _c562178
_d562178