000 06313nam a2200673 i 4500
001 7084067
003 IEEE
005 20200413152917.0
006 m eo d
007 cr cn |||m|||a
008 150426s2015 caua foab 000 0 eng d
020 _a9781627052689
_qebook
020 _z9781627052672
_qprint
024 7 _a10.2200/S00619ED1V01Y201412HCI028
_2doi
035 _a(CaBNVSL)swl00404856
035 _a(OCoLC)908031670
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.9.H85
_bJ83 2015
082 0 4 _a004.019
_223
100 1 _aJu, Wendy.,
_eauthor.
245 1 4 _aThe design of implicit interactions /
_cWendy Ju.
264 1 _aSan Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) :
_bMorgan & Claypool,
_c2015.
300 _a1 PDF (xv, 77 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aSynthesis lectures on human-centered informatics,
_x1946-7699 ;
_v# 28
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Adobe Acrobat Reader.
500 _aPart of: Synthesis digital library of engineering and computer science.
504 _aIncludes bibliographical references (pages 69-75).
505 0 _a1. Introduction -- 1.1 Background -- 1.2 The theory of implicit interactions -- 1.2.1 Point of view -- 1.3 Book overview --
505 8 _a2. The theory and framework for implicit interaction -- 2.1 Actors in the framework -- 2.2 Implicit interaction framework -- 2.2.1 Attentional demand -- 2.2.2 Initiative -- 2.3 Interaction paradigms -- 2.3.1 Foreground reactive -- 2.3.2 Foreground proactive -- 2.4 Interaction trajectories -- 2.5 Interaction analogues -- 2.6 Interaction pitfalls -- 2.7 Conclusion --
505 8 _a3. Opening the door to interaction -- 3.1 Identifying implicit interactions -- 3.2 Analyzing implicit interactions -- 3.3 Designing implicit interactions -- 3.4 Implicit interaction patterns -- 3.5 Verifying/validating patterns -- 3.6 Wizard-of-Oz techniques -- 3.7 Video prototyping techniques -- 3.8 Findings -- 3.9 Conclusion --
505 8 _a4. Light and dark: patterns in interaction -- 4.1 The difference between pattern diagrams vs. state diagrams -- 4.2 Command-based interaction -- 4.2.1 Breakdowns invoke the interactive paradigm -- 4.2.2 Common errors: misperception, misjudgment, misexecution -- 4.2.3 Repairs -- 4.2.4 Basic patterns -- 4.3 Interactions with "automatic switches" -- 4.3.1 Automatic systems hide problems -- 4.3.2 Using feedforward to show future actions -- 4.3.3 Testing background proactive systems -- 4.4 Interactive switches -- 4.4.1 Interaction errors -- 4.4.2 Repairs and overrides -- 4.4.3 Guiding lights -- 4.5 Dark patterns -- 4.6 Invisibility is a consequence and not a cause of good design -- 4.7 Conclusion --
505 8 _a5. Action and reaction: the interaction design factory -- 5.1 Proxemics, or, dancing with the materials of design -- 5.1.1 The role of proxemics in interaction -- 5.1.2 Proxemics in interaction design -- 5.2 Intention -- 5.2.1 The dark pattern of secret robotic plotting -- 5.2.2 The role of intention in interaction -- 5.2.3 Intention in interaction design -- 5.3 Consistency -- 5.3.1 The head-in-a-head problem -- 5.3.2 The role of consistency in interaction -- 5.3.3 Consistency in interaction design -- 5.4 Conclusion --
505 8 _a6. Driving into the future, together -- 6.1 The rationale for automation -- 6.2 Interaction design on the critical path -- 6.3 The right analogue is key -- 6.4 Transfer of control -- 6.5 Watch out for people -- 6.6 Know when to ignore the rules --
505 8 _aBibliography -- Author biography.
506 1 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aCompendex
510 0 _aINSPEC
510 0 _aGoogle scholar
510 0 _aGoogle book search
520 3 _aPeople rely on implicit interaction in their everyday interactions with one another to exchange queries, offers, responses, and feedback without explicit communication. A look with the eyes, a wave of the hand, the lift of the door handle--small moves can do a lot to enable joint action with elegance and economy. This work puts forward a theory that these implicit patterns of interaction with one another drive our expectations of how we should interact with devices. I introduce the Implicit Interaction Framework as a tool to map out interaction trajectories, and we use these trajectories to better understand the interactions transpiring around us. By analyzing everyday implicit interactions for patterns and tactics, designers of interactive devices can better understand how to design interactions that work or to remedy interactions that fail. This book looks at the "smart," "automatic," and "interactive" devices that increasingly permeate our everyday lives--doors, switches, whiteboards--and provides a close reading of how we interact with them. These vignettes add to the growing body of research targeted at teasing out the factors at play in our interactions. I take a look at current research, which indicates that our reactions to interactions are social, even if the entities we are interacting with are not human. These research insights are applied to allow us to refine and improve interactive devices so that they work better in the context of our day-to-day lives. Finally this book looks to the future, and outlines considerations that need to be taken into account in prototyping and validating devices that employ implicit interaction.
530 _aAlso available in print.
588 _aTitle from PDF title page (viewed on April 26, 2015).
650 0 _aHuman-computer interaction.
650 0 _aImplicit memory.
653 _amachine
653 _acommunication
653 _atechnology
653 _acomputers
653 _ainterface
653 _aautomation
776 0 8 _iPrint version:
_z9781627052672
830 0 _aSynthesis digital library of engineering and computer science.
830 0 _aSynthesis lectures on human-centered informatics ;
_v# 28.
_x1946-7699
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=7084067
999 _c562125
_d562125