000 05044nam a2200709 i 4500
001 6949411
003 IEEE
005 20200413152915.0
006 m eo d
007 cr cn |||m|||a
008 141119s2014 caua foab 000 0 eng d
020 _a9781627054454
_qebook
020 _z9781627054447
_qprint
024 7 _a10.2200/S00599ED1V01Y201409CGR017
_2doi
035 _a(CaBNVSL)swl00404340
035 _a(OCoLC)896433954
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aT385
_b.A534 2014
082 0 4 _a006.6869
_223
090 _a
_bMoCl
_e201409CGR017
100 1 _aAnjyo, Ken.,
_eauthor.
245 1 0 _aMathematical basics of motion and deformation in computer graphics /
_cKen Anjyo, Hiroyuki Ochiai.
264 1 _aSan Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) :
_bMorgan & Claypool,
_c2014.
300 _a1 PDF (xii, 71 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aSynthesis lectures on computer graphics and animation,
_x1933-9003 ;
_v# 17
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Adobe Acrobat Reader.
500 _aPart of: Synthesis digital library of engineering and computer science.
504 _aIncludes bibliographical references (pages 65-69).
505 0 _a1. Introduction --
505 8 _a2. Rigid transformation -- 2.1 Translation in 2D -- 2.2 Rotation in 2D -- 2.3 Rigid transformation in 2D -- 2.4 Reflections in 2D -- 2.5 3D rotation: axis-angle -- 2.6 3D rotation: Euler angle -- 2.7 3D rotation: quaternion -- 2.8 Dual quaternion -- 2.9 Using complex numbers -- 2.10 Dual complex numbers -- 2.11 Homogeneous expression of rigid transformations --
505 8 _a3. Affine transformation -- 3.1 Several classes of transformations -- 3.2 Semidirect product -- 3.3 Decomposition of the set of matrices -- 3.3.1 Polar decomposition -- 3.3.2 Diagonalization of positive definite symmetric matrix -- 3.3.3 Singular value decomposition (SVD) --
505 8 _a4. Exponential and logarithm of matrices -- 4.1 Exponential: definitions and basic properties -- 4.2 Lie algebra -- 4.3 Exponential map from Lie algebra -- 4.4 Another definition of Lie algebra -- 4.5 Lie algebra and decomposition -- 4.6 Loss of continuity: singularities of the exponential map -- 4.7 The field of blending --
505 8 _a5. 2D affine transformation between two triangles -- 5.1 Triangles and an affine transformation -- 5.2 Comparison of three interpolation methods --
505 8 _a6. Global 2D shape interpolation -- 6.1 Local to global -- 6.2 Formulation -- 6.3 Error function for global interpolation -- 6.4 Examples of local error functions -- 6.5 Examples of constraint functions --
505 8 _a7. Parametrizing 3D positive affine transformations -- 7.1 The parametrization map and its inverse -- 7.2 Deformer applications -- 7.3 Integrating with Poisson mesh editing -- 7.3.1 The Poisson edits -- 7.3.2 Harmonic guidance -- 7.3.3 The parametrization map for Poisson mesh editing --
505 8 _a8. Further readings -- Bibliography -- Authors' biographies.
506 1 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aCompendex
510 0 _aINSPEC
510 0 _aGoogle scholar
510 0 _aGoogle book search
520 3 _aThis synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
530 _aAlso available in print.
588 _aTitle from PDF title page (viewed on November 19, 2014).
650 0 _aComputer graphics
_xMathematics.
650 0 _aComputer animation
_xMathematics.
653 _amotion
653 _adeformation
653 _aquaternion
653 _aLie group
653 _aLie algebra
700 1 _aOchiai, Hiroyuki,
_d1965-,
_eauthor.
776 0 8 _iPrint version:
_z9781627054447
830 0 _aSynthesis digital library of engineering and computer science.
830 0 _aSynthesis lectures in computer graphics and animation ;
_v# 17.
_x1933-9003
856 4 0 _3Abstract with links to full text
_uhttp://dx.doi.org/10.2200/S00599ED1V01Y201409CGR017
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=6949411
999 _c562094
_d562094