000 08004nam a2201105 i 4500
001 6813124
003 IEEE
005 20200413152912.0
006 m eo d
007 cr cn |||m|||a
008 131221s2014 caua foab 000 0 eng d
020 _a9781608456413
_qebook
020 _z9781608456406
_qprint
024 7 _a10.2200/S00533ED1V01Y201309ARH004
_2doi
035 _a(CaBNVSL)swl00402966
035 _a(OCoLC)866564199
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aHV1569.5
_b.K545 2014
082 0 4 _a681.761
_223
090 _a
_bMoCl
_e201309ARH004
100 1 _aKientz, Julie A.,
_eauthor.
245 1 0 _aInteractive technologies for autism /
_cJulie A. Kientz, Matthew S. Goodwin, Gillian R. Hayes, Gregory D. Abowd.
264 1 _aSan Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) :
_bMorgan & Claypool,
_c2014.
300 _a1 PDF (xxiii, 153 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aSynthesis lectures on assistive, rehabilitative, and health-preserving technologies,
_x2162-7266 ;
_v# 4
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Adobe Acrobat Reader.
500 _aPart of: Synthesis digital library of engineering and computer science.
500 _aSeries from website.
504 _aIncludes bibliographical references (pages 111-149).
505 0 _a1. Introduction -- 1.1 Introduction to autism -- 1.1.1 Infant development -- 1.1.2 Early childhood and school-age children -- 1.1.3 Adolescence -- 1.1.4 The role of social environment -- 1.1.5 Additional challenges with autism -- 1.2 Computer use by individuals with autism -- 1.3 Other review articles -- 1.4 Structure of this review --
505 8 _a2. Methods and classification scheme -- 2.1 Methods -- 2.2 Classification scheme -- 2.2.1 Interactive technology platform -- 2.2.2 Domain -- 2.2.3 Goal -- 2.2.4 Target end user -- 2.2.5 Setting -- 2.2.6 Publication venue -- 2.2.7 Empirical support -- 2.2.8 Technology maturity --
505 8 _a3. Personal computers and the web -- 3.1 Overview -- 3.2 Desktop and web technologies for autism -- 3.2.1 Specialized software and websites for individuals with autism -- 3.2.2 Mainstream software and website use by individuals with autism -- 3.2.3 Comparison of computer-based tasks with other types of interactions -- 3.3 Classification applied to personal computers and the web -- 3.4 Future directions --
505 8 _a4. Video and multimedia -- 4.1 Overview -- 4.2 Instructional aids -- 4.2.1 Video modeling and image-based instruction -- 4.2.2 Interactive multimedia -- 4.2.3 Multimedia authoring tools -- 4.3 Diagnosis, monitoring, and assessment -- 4.3.1 Assessment of interactions via video -- 4.3.2 Video capture -- 4.4 Classification applied to video and multimedia -- 4.5 Future directions --
505 8 _a5. Mobile technologies -- 5.1 Overview -- 5.2 Current trends in mobile devices and software -- 5.2.1 Augmentative and alternative communication -- 5.2.2 Educational technology and everyday support -- 5.2.3 Mobile data capture -- 5.3 Classification applied to mobile devices -- 5.4 Future directions --
505 8 _a6. Shared active surfaces -- 6.1 Overview -- 6.2 Shared active surface technologies for autism -- 6.2.1 Large, co-located touchscreen displays -- 6.2.2 Multi-touch tablets -- 6.2.3 Using tabletop interactions to develop and practice social skills -- 6.3 Classification applied to shared active surfaces -- 6.4 Future directions --
505 8 _a7. Virtual and augmented reality -- 7.1 Overview -- 7.2 Virtual reality applications -- 7.3 Augmented reality applications -- 7.4 Classification applied to virtual and augmented reality -- 7.5 Future directions --
505 8 _a8. Sensor-based and wearable -- 8.1 Overview -- 8.2 Sensor-based and wearable technologies for autism -- 8.2.1 Video assessments -- 8.2.2 Audio assessments -- 8.2.3 Physiological assessments -- 8.2.4 Physical activity assessments -- 8.3 Classification applied to wearable and sensor-based technologies -- 8.4 Future directions --
505 8 _a9. Robotics -- 9.1 Overview -- 9.2 Robotic technologies for autism -- 9.2.1 Assisting with diagnosis -- 9.2.2 Promoting social-emotional skills -- 9.3 Classification applied to robotics -- 9.4 Future directions --
505 8 _a10. Natural user interfaces -- 10.1 Overview -- 10.2 Natural user interface technologies for autism -- 10.2.1 Pen and gesture -- 10.2.2 Tangible and tactile computing -- 10.2.3 Speech and audio -- 10.2.4 Face, gaze, and eye-tracking -- 10.3 Classification applied to natural user interfaces -- 10.4 Future directions --
505 8 _a11. Discussion and conclusions -- References -- Author biographies.
506 1 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aCompendex
510 0 _aINSPEC
510 0 _aGoogle scholar
510 0 _aGoogle book search
520 3 _aDevelopment, deployment, and evaluation of interactive technologies for individuals with autism have been rapidly increasing over the last decade. There is great promise for the use of these types of technologies to enrich interventions, facilitate communication, and support data collection. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of individuals with autism, to understand the nature of autism, and to help researchers conduct basic and applied research. This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The intention is to give readers a comprehensive background in order to understand what has been done and what promises and challenges lie ahead. By providing a classification scheme and general review, this book can also help technology designers and researchers better understand what technologies have been successful, what problems remain open, and where innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.
530 _aAlso available in print.
588 _aTitle from PDF title page (viewed on December 21, 2013).
650 0 _aAutistic people.
650 0 _aAssistive computer technology.
650 0 _aComputers and people with disabilities.
653 _aautism
653 _aautism spectrum disorders
653 _ainteractive technologies
653 _atechnology
653 _acomputing
653 _ahuman-computer interaction
653 _adesktop
653 _aweb
653 _aInternet
653 _avideo
653 _amultimedia
653 _amobile
653 _asmartphones
653 _atablets
653 _ashared active surfaces
653 _atabletop computing
653 _avirtual reality
653 _aaugmented reality
653 _asensors
653 _awearable computing
653 _arobots
653 _arobotics
653 _anatural user interfaces
653 _anatural input
653 _apen input
653 _avoice input
653 _agestures
653 _aspeech
653 _atangible computing
653 _atactile computing
653 _aeye tracking
700 1 _aGoodwin, Matthew S.,
_eauthor.
700 1 _aHayes, Gillian R.
_q(Gillian Rachael),
_eauthor.
700 1 _aAbowd, Gregory D.,
_d1964-,
_eauthor.
776 0 8 _iPrint version:
_z9781608456406
830 0 _aSynthesis digital library of engineering and computer science.
830 0 _aSynthesis lectures on assistive, rehabilitative, and health-preserving technologies ;
_v# 4.
_x2162-7266
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=6813124
856 4 0 _3Abstract with links to full text
_uhttp://dx.doi.org/10.2200/S00533ED1V01Y201309ARH004
999 _c562039
_d562039