000 05230nam a2200889 i 4500
001 6812862
003 IEEE
005 20200413152858.0
006 m eo d
007 cr cn |||m|||a
008 100713s2010 caua foab 000 0 eng d
020 _a9781608453733 (electronic bk.)
020 _z9781608453726 (pbk.)
024 7 _a10.2200/S00286ED1V01Y201002HCI010
_2doi
035 _a(CaBNVSL)gtp00541889
035 _a(OCoLC)647822090
040 _aCaBNVSL
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.76.D47
_bB498 2010
082 0 4 _a005.1
_222
100 1 _aBeyer, Hugh.
245 1 0 _aUser-centered agile methods
_h[electronic resource] /
_cHugh Beyer.
260 _aSan Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) :
_bMorgan & Claypool,
_cc2010.
300 _a1 electronic text (x, 61 p. : ill.) :
_bdigital file.
490 1 _aSynthesis lectures on human-centered informatics,
_x1946-7699 ;
_v# 10
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Adobe Acrobat Reader.
500 _aPart of: Synthesis digital library of engineering and computer science.
500 _aSeries from website.
504 _aIncludes bibliographical references (p. 57-59).
505 0 _a1. Introduction --
505 0 _a2. Common agile methods -- Scrum -- XP --
505 0 _a3. Agile culture -- There is only one team -- The user is on the team -- Plans and architectural work are a waste of time -- Face-to-face communication is better than documentation -- Short sprints are good. Shorter sprints are better -- Continual feedback guides the project -- How these values go wrong in practice --
505 0 _a4. Best practices for integrating UX with agile -- Get user feedback from real users in context -- A phase 0 to define system scope and structure -- UI design done one iteration ahead -- Validation done one iteration behind -- Parallel UX stream -- Programmer/designer holiday -- Architectural spikes for difficult issues -- UX as a full team member --
505 0 _a5. Structure of a user-centered agile process -- Phase 0: project definition -- Contextual inquiry and affinity diagrams -- The affinity diagram -- Work modeling -- Personas -- Visioning -- Storyboards -- User environment design -- Paper prototyping -- The release planning session -- Writing user stories -- Estimating cost -- Planning the release -- Running sprints -- Sprint planning -- Working with development -- Sprint interview preparation -- The sprint interview -- The interpretation session --
505 0 _a6. Structuring projects -- Jumping on a moving train -- System extension -- Major new release --
505 0 _a7. Conclusion -- Bibliography -- Author's biography.
506 1 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aCompendex
510 0 _aINSPEC
510 0 _aGoogle scholar
510 0 _aGoogle book search
520 3 _aWith the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset--no big design, no specifications, minimal planning--which conflict with the needs of UX design. This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. We present a process combining the best practices of Contextual Design, a leading approach to user-centered design, with those of Agile development.
530 _aAlso available in print.
588 _aTitle from PDF t.p. (viewed on July 13, 2010).
650 0 _aAgile software development.
650 0 _aUser-centered system design.
653 _aAgile
653 _aAgile development
653 _aScrum
653 _aXp
653 _aExtreme programming
653 _aUsability
653 _aUsability engineering
653 _aHCI
653 _aUX
653 _aUser experience
653 _aUser-centered design
653 _aCustomer-centered design
653 _aHuman-centered design
653 _aIterative design
653 _aDesign
653 _aDesign methods
653 _aMethodology
653 _aUser interface design
653 _aUser research
653 _aProject management
653 _aUser experience project management
653 _aHuman factors
653 _aPrototyping
653 _aContextual inquiry
653 _aContextual design
653 _aUser data collection
653 _aInteractive design
830 0 _aSynthesis digital library of engineering and computer science.
830 0 _aSynthesis lectures on human-centered informatics,
_x1946-7699 ;
_v# 10.
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=6812862
999 _c561768
_d561768