000 | 05230nam a2200889 i 4500 | ||
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001 | 6812862 | ||
003 | IEEE | ||
005 | 20200413152858.0 | ||
006 | m eo d | ||
007 | cr cn |||m|||a | ||
008 | 100713s2010 caua foab 000 0 eng d | ||
020 | _a9781608453733 (electronic bk.) | ||
020 | _z9781608453726 (pbk.) | ||
024 | 7 |
_a10.2200/S00286ED1V01Y201002HCI010 _2doi |
|
035 | _a(CaBNVSL)gtp00541889 | ||
035 | _a(OCoLC)647822090 | ||
040 |
_aCaBNVSL _cCaBNVSL _dCaBNVSL |
||
050 | 4 |
_aQA76.76.D47 _bB498 2010 |
|
082 | 0 | 4 |
_a005.1 _222 |
100 | 1 | _aBeyer, Hugh. | |
245 | 1 | 0 |
_aUser-centered agile methods _h[electronic resource] / _cHugh Beyer. |
260 |
_aSan Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) : _bMorgan & Claypool, _cc2010. |
||
300 |
_a1 electronic text (x, 61 p. : ill.) : _bdigital file. |
||
490 | 1 |
_aSynthesis lectures on human-centered informatics, _x1946-7699 ; _v# 10 |
|
538 | _aMode of access: World Wide Web. | ||
538 | _aSystem requirements: Adobe Acrobat Reader. | ||
500 | _aPart of: Synthesis digital library of engineering and computer science. | ||
500 | _aSeries from website. | ||
504 | _aIncludes bibliographical references (p. 57-59). | ||
505 | 0 | _a1. Introduction -- | |
505 | 0 | _a2. Common agile methods -- Scrum -- XP -- | |
505 | 0 | _a3. Agile culture -- There is only one team -- The user is on the team -- Plans and architectural work are a waste of time -- Face-to-face communication is better than documentation -- Short sprints are good. Shorter sprints are better -- Continual feedback guides the project -- How these values go wrong in practice -- | |
505 | 0 | _a4. Best practices for integrating UX with agile -- Get user feedback from real users in context -- A phase 0 to define system scope and structure -- UI design done one iteration ahead -- Validation done one iteration behind -- Parallel UX stream -- Programmer/designer holiday -- Architectural spikes for difficult issues -- UX as a full team member -- | |
505 | 0 | _a5. Structure of a user-centered agile process -- Phase 0: project definition -- Contextual inquiry and affinity diagrams -- The affinity diagram -- Work modeling -- Personas -- Visioning -- Storyboards -- User environment design -- Paper prototyping -- The release planning session -- Writing user stories -- Estimating cost -- Planning the release -- Running sprints -- Sprint planning -- Working with development -- Sprint interview preparation -- The sprint interview -- The interpretation session -- | |
505 | 0 | _a6. Structuring projects -- Jumping on a moving train -- System extension -- Major new release -- | |
505 | 0 | _a7. Conclusion -- Bibliography -- Author's biography. | |
506 | 1 | _aAbstract freely available; full-text restricted to subscribers or individual document purchasers. | |
510 | 0 | _aCompendex | |
510 | 0 | _aINSPEC | |
510 | 0 | _aGoogle scholar | |
510 | 0 | _aGoogle book search | |
520 | 3 | _aWith the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset--no big design, no specifications, minimal planning--which conflict with the needs of UX design. This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. We present a process combining the best practices of Contextual Design, a leading approach to user-centered design, with those of Agile development. | |
530 | _aAlso available in print. | ||
588 | _aTitle from PDF t.p. (viewed on July 13, 2010). | ||
650 | 0 | _aAgile software development. | |
650 | 0 | _aUser-centered system design. | |
653 | _aAgile | ||
653 | _aAgile development | ||
653 | _aScrum | ||
653 | _aXp | ||
653 | _aExtreme programming | ||
653 | _aUsability | ||
653 | _aUsability engineering | ||
653 | _aHCI | ||
653 | _aUX | ||
653 | _aUser experience | ||
653 | _aUser-centered design | ||
653 | _aCustomer-centered design | ||
653 | _aHuman-centered design | ||
653 | _aIterative design | ||
653 | _aDesign | ||
653 | _aDesign methods | ||
653 | _aMethodology | ||
653 | _aUser interface design | ||
653 | _aUser research | ||
653 | _aProject management | ||
653 | _aUser experience project management | ||
653 | _aHuman factors | ||
653 | _aPrototyping | ||
653 | _aContextual inquiry | ||
653 | _aContextual design | ||
653 | _aUser data collection | ||
653 | _aInteractive design | ||
830 | 0 | _aSynthesis digital library of engineering and computer science. | |
830 | 0 |
_aSynthesis lectures on human-centered informatics, _x1946-7699 ; _v# 10. |
|
856 | 4 | 2 |
_3Abstract with links to resource _uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=6812862 |
999 |
_c561768 _d561768 |