000 03935nam a2200505 i 4500
001 6813032
003 IEEE
005 20200413152855.0
006 m eo d
007 cr cn |||m|||a
008 091104s2010 caua foab 000 0 eng d
020 _a9781608450244 (electronic bk.)
020 _z9781608450237 (pbk.)
024 7 _a10.2200/S00210ED1V01Y200910HCI005
_2doi
035 _a(CaBNVSL)gtp00536329
035 _a(OCoLC)464594790
040 _aCaBNVSL
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.9.U83
_bS873 2010
082 0 4 _a005.437
_222
100 1 _aSutcliffe, Alistair,
_d1951-
245 1 0 _aDesigning for user engagement
_h[electronic resource] :
_baesthetic and attractive user interfaces /
_cAlistair Sutcliffe.
260 _aSan Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) :
_bMorgan & Claypool Publishers,
_cc2010.
300 _a1 electronic text (vii, 47 p. : ill.) :
_bdigital file.
490 1 _aSynthesis lectures on human-centered informatics,
_x1946-7699 ;
_v# 5
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Adobe Acrobat reader.
500 _aPart of: Synthesis digital library of engineering and computer science.
500 _aSeries from website.
504 _aIncludes bibliographical references (p. 41-46).
505 0 _a1. Introduction -- 2. Psychology of user engagement -- Aesthetics and user judgement -- Affect, arousal and engagement -- Arousal, engagement and flow -- Summary: the psychology of engagement -- UE design process -- UE design process -- 4. Design principles and guidelines -- 5. Perspectives and conclusions -- A. Website design examples -- A.1 Nike website -- A.2 Intellipage website -- A.3 BBC news website -- A.4 BBC interactive website: big AI dinosaur game -- A.5 Jump tomorrow: entry page and interactive map -- A.6 Virgin Atlantic website: design evolution -- A.7 Second life e-commerce virtual world -- Bibliography.
506 1 _aAbstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0 _aCompendex
510 0 _aINSPEC
510 0 _aGoogle scholar
510 0 _aGoogle book search
520 3 _aThis book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by nonwork oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection.
530 _aAlso available in print.
588 _aTitle from PDF t.p. (viewed on November 4, 2009).
650 0 _aUser interfaces (Computer systems)
650 0 _aWeb-based user interfaces.
650 0 _aHuman-computer interaction.
730 0 _aSynthesis digital library of engineering and computer science.
830 0 _aSynthesis lectures on human-centered informatics,
_x1946-7699 ;
_v# 5.
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=6813032
999 _c561709
_d561709