000 | 03370nam a2200553 i 4500 | ||
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001 | 6813356 | ||
003 | IEEE | ||
005 | 20200413152851.0 | ||
006 | m||||eo||d|||||||| | ||
007 | cr an |||m|||a | ||
008 | 081101s2008 caua fob 000 0 eng d | ||
020 | _a9781598295450 (electronic bk.) | ||
020 | _a9781598295442 (pbk.) | ||
024 | 7 |
_a10.2200/S00143ED1V01Y200807AIM005 _2doi |
|
035 | _a(OCoLC)235377841 | ||
035 | _a(CaBNVSL)gtp00531508 | ||
040 |
_aCaBNVSL _cCaBNVSL _dCaBNVSL |
||
050 | 4 |
_aQA76.7 _b.T453 2008 |
|
082 | 0 | 4 |
_a005.13 _222 |
100 | 1 | _aThielscher, Michael. | |
245 | 1 | 0 |
_aAction programming languages _h[electronic resource] / _cMichael Thielscher. |
250 | _a1st ed. | ||
260 |
_aSan Rafael, Calif (1537 Fourth Street, San Rafael, CA 94901 USA) : _bMorgan & Claypool Publishers, _c2008. |
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300 |
_a1 electronic text (viii, 91 p. : ill.) : _bdigital file. |
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490 | 1 |
_aSynthesis lectures on artificial intelligence and machine learning, _x1939-4616 ; _v#5 |
|
538 | _aMode of access: World Wide Web. | ||
538 | _aSystem requirements: Adobe Acrobat Reader. | ||
500 | _aPart of: Synthesis digital library of engineering and computer science. | ||
500 | _aSeries from website. | ||
504 | _aIncludes bibliographical references (p. 89-90). | ||
505 | 0 | _aIntroduction -- Mathematical preliminaries -- Procedural action programs -- Action programs and planning -- Declarative action programs --Reactive action programs -- Suggested further reading. | |
506 | 1 | _aAbstract freely available; full-text restricted to subscribers or individual document purchasers. | |
510 | 0 | _aCompendex | |
510 | 0 | _aINSPEC | |
510 | 0 | _aGoogle scholar | |
510 | 0 | _aGoogle book search | |
520 | _aArtificial systems that think and behave intelligently are one of the most exciting and challenging goals of Artificial Intelligence. Action Programming is the art and science of devising high-level control strategies for autonomous systems which employ a mental model of their environment and which reason about their actions as a means to achieve their goals. Applications of this programming paradigm include autonomous software agents, mobile robots with high-level reasoning capabilities, and General Game Playing. These lecture notes give an in-depth introduction to the current state-of-the-art in action programming. The main topics are knowledge representation for actions, procedural action programming, planning, agent logic programs, and reactive, behavior-based agents. The only prerequisite for understanding the material in these lecture notes is some general programming experience and basic knowledge of classical first-order logic. | ||
530 | _aAlso available in print. | ||
588 | _aTitle from PDF t.p. (viewed on Nov. 1, 2008). | ||
650 | 0 | _aIntelligent agents (Computer software) | |
650 | 0 | _aKnowledge representation (Information theory) | |
650 | 0 | _aProgramming languages (Electronic computers) | |
690 | _aAgent programming. | ||
690 | _aCognitive robotics. | ||
690 | _aKnowledge representation. | ||
730 | 0 | _aSynthesis digital library of engineering and computer science. | |
830 | 0 |
_aSynthesis lectures on artificial intelligence and machine learning(Online) ; _v#5. |
|
856 | 4 | 2 |
_3Abstract with links to resource _uhttp://ieeexplore.ieee.org/servlet/opac?bknumber=6813356 |
999 |
_c561632 _d561632 |