000 02935nam a22005295i 4500
001 978-3-540-72705-7
003 DE-He213
005 20161121231204.0
007 cr nn 008mamaa
008 100715s2007 gw | s |||| 0|eng d
020 _a9783540727057
_9978-3-540-72705-7
024 7 _a10.1007/978-3-540-72705-7
_2doi
050 4 _aTA329-348
050 4 _aTA640-643
072 7 _aTBJ
_2bicssc
072 7 _aMAT003000
_2bisacsh
082 0 4 _a519
_223
245 1 0 _aAdvanced Intelligent Paradigms in Computer Games
_h[electronic resource] /
_cedited by Norio Baba, Lakhmi C. Jain, Hisashi Handa.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2007.
300 _aVII, 201 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aStudies in Computational Intelligence,
_x1860-949X ;
_v71
505 0 _aCOMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms -- Adaptive Generation of Dilemma-based Interactive Narratives -- Computational Intelligence in Racing Games -- Evolutionary Algorithms for Board Game Players with Domain Knowledge -- The ChessBrain Project — Massively Distributed Chess Tree Search -- Designing and Developing Electronic Market Games -- EVE's Entropy: A Formal Gauge of Fun in Games -- Capturing Player Enjoyment in Computer Games.
520 _aThis book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computational intelligence in racing games Evolutionary algorithms for board game players with domain knowledge The ChessBrain project Electronic market games EVE’s entropy Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.
650 0 _aEngineering.
650 0 _aArtificial intelligence.
650 0 _aApplied mathematics.
650 0 _aEngineering mathematics.
650 0 _aEconomic theory.
650 1 4 _aEngineering.
650 2 4 _aAppl.Mathematics/Computational Methods of Engineering.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aEconomic Theory/Quantitative Economics/Mathematical Methods.
700 1 _aBaba, Norio.
_eeditor.
700 1 _aJain, Lakhmi C.
_eeditor.
700 1 _aHanda, Hisashi.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783540727040
830 0 _aStudies in Computational Intelligence,
_x1860-949X ;
_v71
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-540-72705-7
912 _aZDB-2-ENG
950 _aEngineering (Springer-11647)
999 _c509860
_d509860