000 | 03184nam a22004815i 4500 | ||
---|---|---|---|
001 | 978-3-540-26443-9 | ||
003 | DE-He213 | ||
005 | 20161121230931.0 | ||
007 | cr nn 008mamaa | ||
008 | 100301s2005 gw | s |||| 0|eng d | ||
020 |
_a9783540264439 _9978-3-540-26443-9 |
||
024 | 7 |
_a10.1007/b137592 _2doi |
|
050 | 4 | _aQA76.9.I52 | |
072 | 7 |
_aPBV _2bicssc |
|
072 | 7 |
_aMAT013000 _2bisacsh |
|
082 | 0 | 4 |
_a004 _223 |
245 | 1 | 0 |
_aMathematics and Culture II _h[electronic resource] : _bVisual Perfection: Mathematics and Creativity / _cedited by Michele Emmer. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2005. |
|
300 |
_aX, 203 p. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
505 | 0 | _aMathematics, Art and Architecture -- Mathematics, Art and Architecture -- From Tiling the Plane to Paving Town Square -- Mathematics in Contemporary Arts — Finite and Infinity -- De Insana Geometria -- Ovals in Borromini’s Geometry -- Fractals: A Resonance between Art and Nature -- Mathland — From Topology to Virtual Architecture -- Visual Mathematics and Computer Graphics -- Introduction: Visual Mathematics and Computer Graphics -- Math Awareness Month 2000: An Interactive Experience -- Visual Topology and Variational Problems on Two-Dimensional Surfaces -- Metarealistic Rendering of Real-time Interactive Computer Animations -- Virtual Sculptures -- Publication of Electronic Geometry Models -- Trees, Roots and a Brain: A Metaphorical Foundation for Mathematical Art -- Mathematics, Literature and Cinema -- Mathematics, Literature and Cinema -- Euclid’s Poetics: An examination of the similarity between narrative and proof -- The Rise of Narrative Non-Fiction -- Mathematics Takes Center Stage -- Mathematics and Raymond Queneau. | |
520 | _aCreativity plays an important role in all human activities, from the visual arts to cinema and theatre, and in particular in science and mathematics . This volume, published only in English in the series "Mathematics and Culture", stresses the strong links between mathematics, culture and creativity in architecture, contemporary art, geometry, computer graphics, literature, theatre and cinema. So this book is designed not only for mathematicians but for all the people who have an interest in the various aspects of culture, both scientific and literary, with a special emphasis on the visual aspects. | ||
650 | 0 | _aMathematics. | |
650 | 0 | _aApplied mathematics. | |
650 | 0 | _aEngineering mathematics. | |
650 | 0 | _aVisualization. | |
650 | 0 | _aHistory. | |
650 | 1 | 4 | _aMathematics. |
650 | 2 | 4 | _aVisualization. |
650 | 2 | 4 | _aApplications of Mathematics. |
650 | 2 | 4 | _aMathematics, general. |
650 | 2 | 4 | _aHistory of Mathematical Sciences. |
700 | 1 |
_aEmmer, Michele. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783540213680 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/b137592 |
912 | _aZDB-2-SMA | ||
950 | _aMathematics and Statistics (Springer-11649) | ||
999 |
_c506101 _d506101 |