000 04313nam a22004815i 4500
001 978-1-84800-179-4
003 DE-He213
005 20161121230716.0
007 cr nn 008mamaa
008 100301s2008 xxk| s |||| 0|eng d
020 _a9781848001794
_9978-1-84800-179-4
024 7 _a10.1007/978-1-84800-179-4
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aThomas, Adrian.
_eauthor.
245 1 0 _aIntegrated Graphic and Computer Modelling
_h[electronic resource] /
_cby Adrian Thomas.
250 _a1.
264 1 _aLondon :
_bSpringer London,
_c2008.
300 _aXXI, 685 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aModels: Language, Graphic, Analogue, Scale, Mathematical & Computer Models -- Computer Languages: & Java Programming -- Programming Development Environment for Graphics -- Conditional Action-Spatial Searching & Problem Solving -- Display System and Hardware Programming Primitives -- Computer Hardware and Low Level Machine Language Programming -- Intermediate, Assembler Language Programming Macro Expansions, and Expression Translation -- Higher Level Languages – Translation, Interpretation and Scripting -- Primitive, Raster- Infill Operations: Line Interpolation -- Area Fill, Masks, Circles and Thick Line Interpolation -- Parametric Line Interpolation & Keyframe Infill “Inbetweening” Film Animation -- Geometry, Algebras, Co-ordinate Systems, and Transformations -- Spatial Relationships Overlap & Adjacency: Point to Line to Area -- Spatial Relationships Overlap & Adjacency Polygon on Polygon -- Spatial Relationships Overlap & Adjacency Rectangle-Rectangle Window on Window -- GUI: Graphic User Interfaces: Control Design Animation & Simulation Systems.
520 _aThe area of Computer Graphics has evolved over time and its original role in communication, design, entertainment and art has broadened to include a wide spectrum of applications including education, computer games, films and videos, medical applications, geographic information systems and much else besides. There has long been a need for a comprehensive book that provides a coherent introduction to this fast-moving area, and Adrian Thomas's beautifully illustrated and well-written work does just that. Full colour throughout, the book explores programming language developments from machine code to more natural language forms, and the basic display operations and commands needed to create effective computer graphic systems. As the visual presentation of real and virtual environments becomes more and more the norm in application systems, a clear understanding of the theory that underpins these techniques is required of all students and practitioners studying and working on large computer systems. A particular example is provided showing how interactively building a graphic model of a system can be used to construct a matching computer model of the system capable of demonstrating its behavior. This illustrates a powerful new range of design and simulation tools that arise from integrating computer and graphic modeling schemes. Containing detailed programming examples along with an exploration of alternative algorithms to illustrate design options when building computer systems, this book provides a unique introduction to the complexities of integrating graphic and computer modeling and will be welcomed by all those interested in the way computers can be programmed to create images and environments.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer graphics.
650 0 _aGeometry.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aGeometry.
650 2 4 _aUser Interfaces and Human Computer Interaction.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781848001787
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84800-179-4
912 _aZDB-2-SCS
950 _aComputer Science (Springer-11645)
999 _c502812
_d502812