000 02969nam a22004455i 4500
001 978-1-84628-907-1
003 DE-He213
005 20161121230715.0
007 cr nn 008mamaa
008 100301s2008 xxk| s |||| 0|eng d
020 _a9781846289071
_9978-1-84628-907-1
024 7 _a10.1007/978-1-84628-907-1
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
245 1 0 _aData-Driven 3D Facial Animation
_h[electronic resource] /
_cedited by Zhigang Deng, Ulrich Neumann.
264 1 _aLondon :
_bSpringer London,
_c2008.
300 _aVIII, 296 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aComputer Facial Animation: A Survey -- Expressive Visual Speech Generation -- Data-Driven Expressive Speech Animation Synthesis and Editing -- Eye Movements, Saccades, and Multiparty Conversations -- Realistic Eye Motion Synthesis by Texture Synthesis -- Learning Expressive Human-Like Head Motion Sequences from Speech -- A User Interface Technique for Controlling Blendshape Interference -- Sketching Articulation and Pose for Facial Animation -- Learning Controls for Blendshape-based Realistic Facial Animation -- Speech Motion Decomposition and Editing -- Facial Animation by Expression Cloning -- Real-Time Adaptive Facial Animation -- Spacetime Faces: High-Resolution Capture for~Modeling and Animation -- Practical Considerations for Facial Motion~Capture.
520 _a"Data-Driven 3D Facial Animation" systematically describes the emerging data-driven techniques developed over the last ten years or so. Although data-driven 3D facial animation is used more and more in animation practice, to date there have been very few books that specifically address the techniques involved. Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field. An edited volume, the book brings together contributions from leading researchers and practitioners working in both academia and in the leading animation studios.
650 0 _aComputer science.
650 0 _aComputer simulation.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
650 2 4 _aSimulation and Modeling.
700 1 _aDeng, Zhigang.
_eeditor.
700 1 _aNeumann, Ulrich.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781846289064
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84628-907-1
912 _aZDB-2-SCS
950 _aComputer Science (Springer-11645)
999 _c502769
_d502769