000 03544nam a22004695i 4500
001 978-1-84628-848-7
003 DE-He213
005 20161121230714.0
007 cr nn 008mamaa
008 100301s2008 xxk| s |||| 0|eng d
020 _a9781846288487
_9978-1-84628-848-7
024 7 _a10.1007/978-1-84628-848-7
_2doi
050 4 _aQA76.76.A65
072 7 _aUB
_2bicssc
072 7 _aCOM018000
_2bisacsh
082 0 4 _a004
_223
100 1 _aKlawonn, Frank.
_eauthor.
245 1 0 _aIntroduction to Computer Graphics
_h[electronic resource] :
_bUsing Java 2D and 3D /
_cby Frank Klawonn.
264 1 _aLondon :
_bSpringer London,
_c2008.
300 _aXVIII, 286 p. 137 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aUndergraduate Topics in Computer Science,
_x1863-7310
505 0 _aBasic principles of two-dimensional graphics -- Drawing lines and curves -- Areas, text and colours -- Basic principles of three-dimensional graphics -- Modelling three-dimensional objects -- Visible surface determination -- Illumination and shading -- Special effects and virtual reality.
520 _aComputer graphics comprises the creation and representation of simple graphical elements and images, as well as modern techniques for rendering a virtual reality. To apply these techniques correctly, one requires a basic understanding of the fundamental concepts in graphics. This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory with practical examples and applications throughout. Its user-friendly approach enables the reader to gain understanding through the theory at work, via the many example programs provided. With only elementary knowledge of the programming language Java, the reader will be able to create their own images and animations immediately, using Java 2D and/or Java 3D. Features: • Presents computer graphics theory and practice in integrated combination • Focuses on the increasingly used Java 3D (and 2D in the first section of the book) • Uses many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises • Offers Internet support for students and instructors (found at http://public.rz.fh-wolfenbuettel.de/~klawonn/computergraphics), such as additional exercises, solutions, program examples, slides for lecturers and links to useful websites • Provides an ideal, self-contained introduction to computer graphics Written for second year undergraduates and above, this reader-friendly, clear and concise textbook will be an essential tool for those studying Computer Science and Computer Engineering. Frank Klawonn has many years of experience teaching computer graphics and coordinating application projects with companies.
650 0 _aComputer science.
650 0 _aComputer graphics.
650 0 _aApplication software.
650 1 4 _aComputer Science.
650 2 4 _aComputer Applications.
650 2 4 _aComputer Graphics.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781846288470
830 0 _aUndergraduate Topics in Computer Science,
_x1863-7310
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84628-848-7
912 _aZDB-2-SCS
950 _aComputer Science (Springer-11645)
999 _c502763
_d502763