000 04027nam a22005895i 4500
001 978-3-540-68755-9
003 DE-He213
005 20161121230614.0
007 cr nn 008mamaa
008 100301s2007 gw | s |||| 0|eng d
020 _a9783540687559
_9978-3-540-68755-9
024 7 _a10.1007/3-540-68755-6
_2doi
050 4 _aD1-DX301
072 7 _aJFC
_2bicssc
072 7 _aHBTB
_2bicssc
072 7 _aSOC002010
_2bisacsh
072 7 _aBIO002000
_2bisacsh
082 0 4 _a363.69
_223
245 1 0 _aPEACH - Intelligent Interfaces for Museum Visits
_h[electronic resource] /
_cedited by Oliviero Stock, Massimo Zancanaro.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2007.
300 _aXVIII, 318 p. 102 illus., 32 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aCognitive Technologies,
_x1611-2482
505 0 _aIntelligent Mobile Guides -- Adaptive Multimedia Guide -- Cinematographic Techniques for Automatic Documentary-like Presentations -- Detecting Focus of Attention -- Report Generation for Postvisit Summaries in Museum Environments -- Infrastructure and User Modelling -- Delivering Services in Active Museums via Group Communication -- User Modelling and Adaptation for a Museum Visitors’ Guide -- Stationary Devices -- Integration of Mobile and Stationary Presentation Devices -- Children in the Museum: an Environment for Collaborative Storytelling -- Virtual Reconstructions and Simulations -- Photorealistic 3D Modelling Applied to Cultural Heritage -- Tracking Visitors in a Museum -- Evaluation and Usability -- Evaluation of Cinematic Techniques in a Mobile Multimedia Museum Guide Interface -- Innovative Approaches for Evaluating Adaptive Mobile Museum Guides -- Future Research -- Intelligent Interfaces for Groups in a Museum.
520 _aPersonal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. Led by teams from ITC-irst, Trento and DFKI, SaarbrĂĽcken, the research is at the forefront of work on intelligent user interfaces, but also covers other areas of artificial intelligence, microsystems and human-computer interaction. This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives. The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing.
650 0 _aCulture
_xStudy and teaching.
650 0 _aCultural heritage.
650 0 _aLibrary science.
650 0 _aMultimedia information systems.
650 0 _aUser interfaces (Computer systems).
650 0 _aArtificial intelligence.
650 0 _aApplication software.
650 1 4 _aCultural and Media Studies.
650 2 4 _aCultural Heritage.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aComputer Appl. in Arts and Humanities.
650 2 4 _aLibrary Science.
700 1 _aStock, Oliviero.
_eeditor.
700 1 _aZancanaro, Massimo.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783540687542
830 0 _aCognitive Technologies,
_x1611-2482
856 4 0 _uhttp://dx.doi.org/10.1007/3-540-68755-6
912 _aZDB-2-SCS
950 _aComputer Science (Springer-11645)
999 _c501262
_d501262