000 03335nam a22005055i 4500
001 978-1-84628-800-5
003 DE-He213
005 20161121230613.0
007 cr nn 008mamaa
008 100301s2007 xxk| s |||| 0|eng d
020 _a9781846288005
_9978-1-84628-800-5
024 7 _a10.1007/978-1-84628-800-5
_2doi
050 4 _aQA76.76.A65
072 7 _aUB
_2bicssc
072 7 _aCOM018000
_2bisacsh
082 0 4 _a004
_223
100 1 _aStephenson, Ian.
_eauthor.
245 1 0 _aEssential RenderMan ®
_h[electronic resource] /
_cby Ian Stephenson.
264 1 _aLondon :
_bSpringer London,
_c2007.
300 _aXII, 268 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aGeneral Overview -- What Is Renderman? -- Is Renderman For Me? -- An Overview Of The Renderman System -- What Do I Need? -- How To Use This Book -- Geometry -- A Simple Scene -- Moving Things Around -- Simple Surfaces -- Color And Other Attributes Of Objects -- Camera Setup -- Lighting -- The Standard Surface Types -- More Complex Surfaces -- Shadows -- Motion Blur And Depth Of Field -- The C Api -- Particles And Hair -- Shading -- My First Shader -- Lighting Models -- Color Ramps -- Simple Patterns -- Tiling And Repeating Patterns -- Projections And Coordinate Spaces -- Painted Textures -- Displacement -- Noise -- Aliasing -- Shading Models -- Other Kinds Of Shader -- Global Illumination.
520 _aRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson: • gives an overview of RenderMan • explains how scenes are described • illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API • introduces the techniques involved in creating shaders, applying textures and using global illumination.
650 0 _aComputer science.
650 0 _aComputer programming.
650 0 _aProgramming languages (Electronic computers).
650 0 _aComputer graphics.
650 0 _aImage processing.
650 0 _aApplication software.
650 1 4 _aComputer Science.
650 2 4 _aComputer Applications.
650 2 4 _aComputer Graphics.
650 2 4 _aImage Processing and Computer Vision.
650 2 4 _aProgramming Languages, Compilers, Interpreters.
650 2 4 _aProgramming Techniques.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781846283444
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84628-800-5
912 _aZDB-2-SCS
950 _aComputer Science (Springer-11645)
999 _c501226
_d501226