000 | 03335nam a22005055i 4500 | ||
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001 | 978-1-84628-800-5 | ||
003 | DE-He213 | ||
005 | 20161121230613.0 | ||
007 | cr nn 008mamaa | ||
008 | 100301s2007 xxk| s |||| 0|eng d | ||
020 |
_a9781846288005 _9978-1-84628-800-5 |
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024 | 7 |
_a10.1007/978-1-84628-800-5 _2doi |
|
050 | 4 | _aQA76.76.A65 | |
072 | 7 |
_aUB _2bicssc |
|
072 | 7 |
_aCOM018000 _2bisacsh |
|
082 | 0 | 4 |
_a004 _223 |
100 | 1 |
_aStephenson, Ian. _eauthor. |
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245 | 1 | 0 |
_aEssential RenderMan ® _h[electronic resource] / _cby Ian Stephenson. |
264 | 1 |
_aLondon : _bSpringer London, _c2007. |
|
300 |
_aXII, 268 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _aGeneral Overview -- What Is Renderman? -- Is Renderman For Me? -- An Overview Of The Renderman System -- What Do I Need? -- How To Use This Book -- Geometry -- A Simple Scene -- Moving Things Around -- Simple Surfaces -- Color And Other Attributes Of Objects -- Camera Setup -- Lighting -- The Standard Surface Types -- More Complex Surfaces -- Shadows -- Motion Blur And Depth Of Field -- The C Api -- Particles And Hair -- Shading -- My First Shader -- Lighting Models -- Color Ramps -- Simple Patterns -- Tiling And Repeating Patterns -- Projections And Coordinate Spaces -- Painted Textures -- Displacement -- Noise -- Aliasing -- Shading Models -- Other Kinds Of Shader -- Global Illumination. | |
520 | _aRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson: • gives an overview of RenderMan • explains how scenes are described • illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API • introduces the techniques involved in creating shaders, applying textures and using global illumination. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer programming. | |
650 | 0 | _aProgramming languages (Electronic computers). | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aImage processing. | |
650 | 0 | _aApplication software. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Applications. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aImage Processing and Computer Vision. |
650 | 2 | 4 | _aProgramming Languages, Compilers, Interpreters. |
650 | 2 | 4 | _aProgramming Techniques. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781846283444 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-84628-800-5 |
912 | _aZDB-2-SCS | ||
950 | _aComputer Science (Springer-11645) | ||
999 |
_c501226 _d501226 |