000 03193nam a22004695i 4500
001 978-1-84628-762-6
003 DE-He213
005 20161121230612.0
007 cr nn 008mamaa
008 100301s2007 xxk| s |||| 0|eng d
020 _a9781846287626
_9978-1-84628-762-6
024 7 _a10.1007/978-1-84628-762-6
_2doi
050 4 _aT385
050 4 _aTA1637-1638
050 4 _aTK7882.P3
072 7 _aUYQV
_2bicssc
072 7 _aCOM016000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aChaudhuri, Parag.
_eauthor.
245 1 0 _aView-Dependent Character Animation
_h[electronic resource] /
_cby Parag Chaudhuri, Prem Kalra, Subhashis Banerjee.
264 1 _aLondon :
_bSpringer London,
_c2007.
300 _aXI, 142 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aA Framework for View-Dependent Animation -- View-Dependent Animation from Sketches -- View-Dependent Animation from Multimodal Inputs -- Stylistic Reuse of View-Dependent Animations -- Discussion and Future Directions.
520 _aComputer generated 3D animation has matured over the years into a rich and complex art form. The need to animate diverse characters has caused character animation to become an extensively researched area. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience, however, still remains a challenge. The animator has to employ a lot of artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. It is even more difficult for the animator to generate the character's action if the point of view (i.e., the rendering camera) is also varying. Creating moving camera character animations in 3D is, however, a multi-faceted computer graphics and computer vision problem. It warrants a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, yet at the same time make sense and be intuitive to use. This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve these issues, well illustrated with a large number of example animations to explain and illustrate this versatile technique.
650 0 _aComputer science.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aComputer Graphics.
700 1 _aKalra, Prem.
_eauthor.
700 1 _aBanerjee, Subhashis.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781846285912
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84628-762-6
912 _aZDB-2-SCS
950 _aComputer Science (Springer-11645)
999 _c501217
_d501217