000 02906nam a22005055i 4500
001 978-1-84628-283-6
003 DE-He213
005 20161121230525.0
007 cr nn 008mamaa
008 100301s2006 xxk| s |||| 0|eng d
020 _a9781846282836
_9978-1-84628-283-6
024 7 _a10.1007/1-84628-283-7
_2doi
050 4 _aQA76.9.M35
072 7 _aUYA
_2bicssc
072 7 _aUYAM
_2bicssc
072 7 _aCOM018000
_2bisacsh
072 7 _aMAT003000
_2bisacsh
082 0 4 _a004.0151
_223
100 1 _aVince, John.
_eauthor.
245 1 0 _aMathematics for Computer Graphics
_h[electronic resource] /
_cby John Vince.
250 _a2.
264 1 _aLondon :
_bSpringer London,
_c2006.
300 _aXIV, 248 p. 175 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aMathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transformation -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Worked Examples -- Conclusion.
520 _aBaffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry Mathematics for Computer Graphics, Second Edition The book you will read once, and refer to over and over again!
650 0 _aComputer science.
650 0 _aComputer science
_xMathematics.
650 0 _aComputer simulation.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aMathematics of Computing.
650 2 4 _aSimulation and Modeling.
650 2 4 _aComputer Graphics.
650 2 4 _aMath Applications in Computer Science.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781846280344
856 4 0 _uhttp://dx.doi.org/10.1007/1-84628-283-7
912 _aZDB-2-SCS
950 _aComputer Science (Springer-11645)
999 _c500051
_d500051