000 01142pam a2200241a 44500
003 OSt
008 160408b2009 xxu||||| |||| 00| 0 eng d
020 _a9781848163560
040 _cIIT Kanpur
041 _aeng
082 _a338.477948
_bW629i
100 _aWi, Jong H.
245 0 _aInnovation and strategy of online games
_cJong H. Wi
260 _aLondon
_bImperial College Press
_c2009
300 _axx, 220p.
440 _aSeries on technology management ; v. 14 / edited by J. Tidd
500 _aIncludes bibliographical references (p. 211-214) and index.
505 _aInnovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users.
520 _a
650 _aElectronic games industry.
653 _aTechnological innovations.
_aVideo games industry.
942 _cBK
999 _c367491
_d367491