000 | 00728pam a2200217a 44500 | ||
---|---|---|---|
008 | 160408b2004 xxu||||| |||| 00| 0 eng d | ||
020 | _a155860863X | ||
082 |
_a794.81711 _bV617E |
||
100 | _aVerth,James M. Van | ||
245 | 1 |
_aESSENTIAL MATHEMATICS FOR GAMES AND INTERACTIVE APPLICATIONS _cA PROGRAMMER'S GUIDE |
|
260 |
_a _bElsevier, Amsterdam _c2004 |
||
300 | _axxiv,676 | ||
440 |
_aThe Morgan Kaufman Series In Interactive 3d Technology _v |
||
500 | _aIncludes Bibliographical References And Index | ||
500 | _aWith Cd-Rom | ||
650 | _aComputer Games -- Programming | ||
650 | _aThree-Dimensional Display Systems -- Mathematics | ||
700 | _aBishop,Lars M. | ||
964 | _gCIRC | ||
997 | _aA149407 C | ||
999 |
_c354409 _d354409 |