Welcome to P K Kelkar Library, Online Public Access Catalogue (OPAC)

Normal view MARC view ISBD view

Interactive technologies for autism /

By: Kientz, Julie A [author.].
Contributor(s): Goodwin, Matthew S [author.] | Hayes, Gillian R [author.] | Abowd, Gregory D 1964-, [author.].
Material type: materialTypeLabelBookSeries: Synthesis digital library of engineering and computer science: ; Synthesis lectures on assistive, rehabilitative, and health-preserving technologies: # 4.Publisher: San Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool, 2014.Description: 1 PDF (xxiii, 153 pages) : illustrations.Content type: text Media type: electronic Carrier type: online resourceISBN: 9781608456413.Subject(s): Autistic people | Assistive computer technology | Computers and people with disabilities | autism | autism spectrum disorders | interactive technologies | technology | computing | human-computer interaction | desktop | web | Internet | video | multimedia | mobile | smartphones | tablets | shared active surfaces | tabletop computing | virtual reality | augmented reality | sensors | wearable computing | robots | robotics | natural user interfaces | natural input | pen input | voice input | gestures | speech | tangible computing | tactile computing | eye trackingDDC classification: 681.761 Online resources: Abstract with links to resource | Abstract with links to full text Also available in print.
Contents:
1. Introduction -- 1.1 Introduction to autism -- 1.1.1 Infant development -- 1.1.2 Early childhood and school-age children -- 1.1.3 Adolescence -- 1.1.4 The role of social environment -- 1.1.5 Additional challenges with autism -- 1.2 Computer use by individuals with autism -- 1.3 Other review articles -- 1.4 Structure of this review --
2. Methods and classification scheme -- 2.1 Methods -- 2.2 Classification scheme -- 2.2.1 Interactive technology platform -- 2.2.2 Domain -- 2.2.3 Goal -- 2.2.4 Target end user -- 2.2.5 Setting -- 2.2.6 Publication venue -- 2.2.7 Empirical support -- 2.2.8 Technology maturity --
3. Personal computers and the web -- 3.1 Overview -- 3.2 Desktop and web technologies for autism -- 3.2.1 Specialized software and websites for individuals with autism -- 3.2.2 Mainstream software and website use by individuals with autism -- 3.2.3 Comparison of computer-based tasks with other types of interactions -- 3.3 Classification applied to personal computers and the web -- 3.4 Future directions --
4. Video and multimedia -- 4.1 Overview -- 4.2 Instructional aids -- 4.2.1 Video modeling and image-based instruction -- 4.2.2 Interactive multimedia -- 4.2.3 Multimedia authoring tools -- 4.3 Diagnosis, monitoring, and assessment -- 4.3.1 Assessment of interactions via video -- 4.3.2 Video capture -- 4.4 Classification applied to video and multimedia -- 4.5 Future directions --
5. Mobile technologies -- 5.1 Overview -- 5.2 Current trends in mobile devices and software -- 5.2.1 Augmentative and alternative communication -- 5.2.2 Educational technology and everyday support -- 5.2.3 Mobile data capture -- 5.3 Classification applied to mobile devices -- 5.4 Future directions --
6. Shared active surfaces -- 6.1 Overview -- 6.2 Shared active surface technologies for autism -- 6.2.1 Large, co-located touchscreen displays -- 6.2.2 Multi-touch tablets -- 6.2.3 Using tabletop interactions to develop and practice social skills -- 6.3 Classification applied to shared active surfaces -- 6.4 Future directions --
7. Virtual and augmented reality -- 7.1 Overview -- 7.2 Virtual reality applications -- 7.3 Augmented reality applications -- 7.4 Classification applied to virtual and augmented reality -- 7.5 Future directions --
8. Sensor-based and wearable -- 8.1 Overview -- 8.2 Sensor-based and wearable technologies for autism -- 8.2.1 Video assessments -- 8.2.2 Audio assessments -- 8.2.3 Physiological assessments -- 8.2.4 Physical activity assessments -- 8.3 Classification applied to wearable and sensor-based technologies -- 8.4 Future directions --
9. Robotics -- 9.1 Overview -- 9.2 Robotic technologies for autism -- 9.2.1 Assisting with diagnosis -- 9.2.2 Promoting social-emotional skills -- 9.3 Classification applied to robotics -- 9.4 Future directions --
10. Natural user interfaces -- 10.1 Overview -- 10.2 Natural user interface technologies for autism -- 10.2.1 Pen and gesture -- 10.2.2 Tangible and tactile computing -- 10.2.3 Speech and audio -- 10.2.4 Face, gaze, and eye-tracking -- 10.3 Classification applied to natural user interfaces -- 10.4 Future directions --
11. Discussion and conclusions -- References -- Author biographies.
Abstract: Development, deployment, and evaluation of interactive technologies for individuals with autism have been rapidly increasing over the last decade. There is great promise for the use of these types of technologies to enrich interventions, facilitate communication, and support data collection. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of individuals with autism, to understand the nature of autism, and to help researchers conduct basic and applied research. This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The intention is to give readers a comprehensive background in order to understand what has been done and what promises and challenges lie ahead. By providing a classification scheme and general review, this book can also help technology designers and researchers better understand what technologies have been successful, what problems remain open, and where innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.
    average rating: 0.0 (0 votes)
Item type Current location Call number Status Date due Barcode Item holds
E books E books PK Kelkar Library, IIT Kanpur
Available EBKE539
Total holds: 0

Mode of access: World Wide Web.

System requirements: Adobe Acrobat Reader.

Part of: Synthesis digital library of engineering and computer science.

Series from website.

Includes bibliographical references (pages 111-149).

1. Introduction -- 1.1 Introduction to autism -- 1.1.1 Infant development -- 1.1.2 Early childhood and school-age children -- 1.1.3 Adolescence -- 1.1.4 The role of social environment -- 1.1.5 Additional challenges with autism -- 1.2 Computer use by individuals with autism -- 1.3 Other review articles -- 1.4 Structure of this review --

2. Methods and classification scheme -- 2.1 Methods -- 2.2 Classification scheme -- 2.2.1 Interactive technology platform -- 2.2.2 Domain -- 2.2.3 Goal -- 2.2.4 Target end user -- 2.2.5 Setting -- 2.2.6 Publication venue -- 2.2.7 Empirical support -- 2.2.8 Technology maturity --

3. Personal computers and the web -- 3.1 Overview -- 3.2 Desktop and web technologies for autism -- 3.2.1 Specialized software and websites for individuals with autism -- 3.2.2 Mainstream software and website use by individuals with autism -- 3.2.3 Comparison of computer-based tasks with other types of interactions -- 3.3 Classification applied to personal computers and the web -- 3.4 Future directions --

4. Video and multimedia -- 4.1 Overview -- 4.2 Instructional aids -- 4.2.1 Video modeling and image-based instruction -- 4.2.2 Interactive multimedia -- 4.2.3 Multimedia authoring tools -- 4.3 Diagnosis, monitoring, and assessment -- 4.3.1 Assessment of interactions via video -- 4.3.2 Video capture -- 4.4 Classification applied to video and multimedia -- 4.5 Future directions --

5. Mobile technologies -- 5.1 Overview -- 5.2 Current trends in mobile devices and software -- 5.2.1 Augmentative and alternative communication -- 5.2.2 Educational technology and everyday support -- 5.2.3 Mobile data capture -- 5.3 Classification applied to mobile devices -- 5.4 Future directions --

6. Shared active surfaces -- 6.1 Overview -- 6.2 Shared active surface technologies for autism -- 6.2.1 Large, co-located touchscreen displays -- 6.2.2 Multi-touch tablets -- 6.2.3 Using tabletop interactions to develop and practice social skills -- 6.3 Classification applied to shared active surfaces -- 6.4 Future directions --

7. Virtual and augmented reality -- 7.1 Overview -- 7.2 Virtual reality applications -- 7.3 Augmented reality applications -- 7.4 Classification applied to virtual and augmented reality -- 7.5 Future directions --

8. Sensor-based and wearable -- 8.1 Overview -- 8.2 Sensor-based and wearable technologies for autism -- 8.2.1 Video assessments -- 8.2.2 Audio assessments -- 8.2.3 Physiological assessments -- 8.2.4 Physical activity assessments -- 8.3 Classification applied to wearable and sensor-based technologies -- 8.4 Future directions --

9. Robotics -- 9.1 Overview -- 9.2 Robotic technologies for autism -- 9.2.1 Assisting with diagnosis -- 9.2.2 Promoting social-emotional skills -- 9.3 Classification applied to robotics -- 9.4 Future directions --

10. Natural user interfaces -- 10.1 Overview -- 10.2 Natural user interface technologies for autism -- 10.2.1 Pen and gesture -- 10.2.2 Tangible and tactile computing -- 10.2.3 Speech and audio -- 10.2.4 Face, gaze, and eye-tracking -- 10.3 Classification applied to natural user interfaces -- 10.4 Future directions --

11. Discussion and conclusions -- References -- Author biographies.

Abstract freely available; full-text restricted to subscribers or individual document purchasers.

Compendex

INSPEC

Google scholar

Google book search

Development, deployment, and evaluation of interactive technologies for individuals with autism have been rapidly increasing over the last decade. There is great promise for the use of these types of technologies to enrich interventions, facilitate communication, and support data collection. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of individuals with autism, to understand the nature of autism, and to help researchers conduct basic and applied research. This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The intention is to give readers a comprehensive background in order to understand what has been done and what promises and challenges lie ahead. By providing a classification scheme and general review, this book can also help technology designers and researchers better understand what technologies have been successful, what problems remain open, and where innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.

Also available in print.

Title from PDF title page (viewed on December 21, 2013).

There are no comments for this item.

Log in to your account to post a comment.

Powered by Koha