Spaces of interaction, places for experience /
By: Benyon, David [author.].
Material type: BookSeries: Synthesis digital library of engineering and computer science: ; Synthesis lectures on human-centered informatics: # 22.Publisher: San Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool, 2014.Description: 1 PDF (xvi, 113 pages) : illustrations.Content type: text Media type: electronic Carrier type: online resourceISBN: 9781608457724.Subject(s): Human-computer interaction | Computer users | Space | Place | Ubiquitous Computing | Interaction Design | User Experience (UX) | Blended Space | Information Space | Digital Ecologies | Navigation | Conceptual Blending | Designing with BlendsDDC classification: 004.019 Online resources: Abstract with links to full text | Abstract with links to resource Also available in print.Item type | Current location | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
E books | PK Kelkar Library, IIT Kanpur | Available | EBKE590 |
Mode of access: World Wide Web.
System requirements: Adobe Acrobat Reader.
Part of: Synthesis digital library of engineering and computer science.
Includes bibliographical references (pages 103-112).
1. Spaces of interaction -- 1.1 Interaction design -- 1.2 Pact: a construct for understanding interaction -- 1.3 Describing interactions -- 1.3.1 Microinteractions -- 1.3.2 System features -- 1.3.3 Tasks -- 1.3.4 Service design -- 1.3.5 The Pact elements -- 1.3.6 Levels of abstraction -- 1.4 Interaction and user experience -- 1.4.1 Engagement -- 1.4.2 Enjoyment -- 1.4.3 Aesthetics -- 1.4.4 Interaction and UX over time -- 1.5 Summary --
2. The medium of interaction -- 2.1 Understanding media -- 2.2 Embodiment -- 2.2.1 Phenomenology and embodiment -- 2.3 Semiotics -- 2.4 Being in the world -- 2.4.1 Presence -- 2.5 Summary --
3. Physical space -- 3.1 Space and place -- 3.2 Architecture -- 3.3 Patterns of place -- 3.4 Spatial interaction -- 3.5 Summary --
4. Digital space -- 4.1 Digital technologies -- 4.2 Digital ecologies -- 4.3 Virtual environments -- 4.4 Designing digital space -- 4.5 Summary --
5. Information space -- 5.1 Information artifacts -- 5.2 Information architecture -- 5.3 Information space and activity space -- 5.4 Summary --
6. Conceptual space -- 6.1 Mental spaces -- 6.2 Categories -- 6.3 Metaphor and blends -- 6.4 Summary --
7. Social space -- 7.1 Communication and collaboration -- 7.2 Social media -- 7.3 Designing the social space -- 7.4 Summary --
8. Navigating space -- 8.1 Navigation -- 8.1.1 Signs -- 8.1.2 Maps and guides -- 8.1.3 Social navigation -- 8.2 Navigation in information space -- 8.2.1 Navigation in virtual environments -- 8.3 Social navigation of information space -- 8.4 Summary --
9. Blended spaces -- 9.1 Blended interaction -- 9.2 An interactive collaborative environment (ICE) -- 9.2.1 The physical space -- 9.2.2 The digital space -- 9.2.3 The conceptual space -- 9.2.4 The blended space -- 9.3 Digital tourism as a blended space -- 9.3.1 A poetry garden -- 9.3.2 The village museum -- 9.4 Navigation in blended spaces -- 9.4.1 Neon knights -- 9.4.2 Last day in Edinburgh -- 9.5 Summary --
10. Places for experience -- 10.1 Inhabiting places -- 10.2 Blended places -- 10.2.1 Designing the physical space -- 10.2.2 Designing the digital space -- 10.2.3 Designing the conceptual space -- 10.2.4 Designing the blended space -- 10.2.5 Designing for navigation -- 10.2.6 Summary -- 10.3 Changing places -- 10.4 Conclusion --
References -- Author biography.
Abstract freely available; full-text restricted to subscribers or individual document purchasers.
Compendex
INSPEC
Google scholar
Google book search
This is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX, not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media.
Also available in print.
Title from PDF title page (viewed on October 16, 2014).
There are no comments for this item.