Welcome to P K Kelkar Library, Online Public Access Catalogue (OPAC)

Normal view MARC view ISBD view

Pervasive displays : : understanding the future of digital signage /

By: Davies, Nigel 1964-, [author.].
Contributor(s): Clinch, Sarah (Computer scientist) [author.] | Alt, Florian [author.].
Material type: materialTypeLabelBookSeries: Synthesis digital library of engineering and computer science: ; Synthesis lectures on mobile and pervasive computing: # 11.Publisher: San Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool, 2014.Description: 1 PDF (xiii, 114 pages) : illustrations.Content type: text Media type: electronic Carrier type: online resourceISBN: 9781627053242.Subject(s): Ubiquitous computing | Information display systems | Digital signage | pervasive displays | digital signage | ubiquitous computingDDC classification: 004 Online resources: Abstract with links to resource | Abstract with links to full text Also available in print.
Contents:
1. Introduction -- 1.1 Pervasive displays and digital signage -- 1.2 Display hardware and characteristics -- 1.3 Lecture overview --
2. The history of pervasive displays -- 2.1 Overview -- 2.2 1980S-1990s: displays as media links -- 2.3 Mid- to late 1990s: ambient and wearable displays -- 2.3.1 Ambient displays for calm computing -- 2.3.2 Wearable pervasive displays -- 2.4 Early 2000s: pervasive displays in the workplace -- 2.4.1 Door displays -- 2.4.2 Workplace awareness -- 2.5 Early to mid-2000s: promoting social interaction and community -- 2.6 Late 2000s: networked and long-lived display deployments -- 2.6.1 Urban and rural deployments -- 2.6.2 University deployments -- 2.7 Summary --
3. Applications -- 3.1 Introduction -- 3.2 Current applications -- 3.2.1 Advertising -- 3.2.2 Information boards -- 3.2.3 Signage -- 3.2.4 Art and entertainment -- 3.3 Future applications -- 3.3.1 Emergency services -- 3.3.2 Influencing behavior -- 3.3.3 Local strawberry sale -- 3.3.4 Self-expression and personalization -- 3.3.5 Cyber-foraging: transient display use to augment mobile hardware -- 3.3.6 Personalized information -- 3.4 Analysis --
4. Audience behavior -- 4.1 Overview -- 4.2 Audience behavior models -- 4.2.1 Spatial zone models -- 4.2.2 The public interaction flow model -- 4.2.3 The audience funnel -- 4.3 Engaging users -- 4.3.1 Understanding attention -- 4.3.2 Managing attention -- 4.3.3 Communicating interactivity -- 4.3.4 Motivating further engagement -- 4.4 Observed examples of audience behavior -- 4.4.1 The sweet spot -- 4.4.2 The honeypot effect -- 4.4.3 The landing effect -- 4.5 Summary --
5. Interaction techniques -- 5.1 Overview -- 5.2 Touch -- 5.2.1 Issues in supporting touch -- 5.2.2 Touch technologies -- 5.2.3 Example applications -- 5.3 Mid-air gestures -- 5.3.1 Issues in supporting gestures -- 5.3.2 Gesture technologies -- 5.3.3 Applications and case studies -- 5.4 Mobile device interaction -- 5.4.1 Using phones for personalization -- 5.4.2 Interaction -- 5.4.3 Co-displays and cyber-foraging -- 5.4.4 Information take-away -- 5.5 Analysis --
6. Systems software -- 6.1 Overview -- 6.2 Understanding signage software -- 6.3 Software as a service and the role of the cloud -- 6.4 Content creation segment -- 6.5 Scheduling and management segment -- 6.5.1 Content scheduling -- 6.5.2 Content ingestion -- 6.5.3 Display management -- 6.6 Display segment -- 6.6.1 Key features -- 6.6.2 An example software player --
7. Research tools and techniques -- 7.1 Introduction -- 7.2 Example research areas -- 7.3 Fundamental research choices -- 7.4 Common approaches -- 7.4.1 Domain analysis -- 7.4.2 Lab and field studies -- 7.4.3 Deployments -- 7.5 Guidelines for researchers -- 7.5.1 General points -- 7.5.2 Considerations for field studies and deployments -- 7.6 Summary --
8. Case studies -- 8.1 The role of case studies -- 8.2 E-campus -- 8.2.1 Introduction -- 8.2.2 Research areas -- 8.2.3 Experiences with content creation and sharing -- 8.3 Digifieds -- 8.3.1 Design and development -- 8.3.2 Interaction techniques -- 8.3.3 Deployment and evaluation -- 8.4 Summary --
9. Conclusion -- 9.1 Recap -- 9.2 Key considerations in designing future pervasive display networks -- 9.3 The future --
Bibliography -- Authors' biographies.
Abstract: Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginning to transition from simple broadcast systems to rich platforms for communication and interaction.
    average rating: 0.0 (0 votes)
Item type Current location Call number Status Date due Barcode Item holds
E books E books PK Kelkar Library, IIT Kanpur
Available EBKE570
Total holds: 0

Mode of access: World Wide Web.

System requirements: Adobe Acrobat Reader.

Part of: Synthesis digital library of engineering and computer science.

Series from website.

Includes bibliographical references (pages 95-112).

1. Introduction -- 1.1 Pervasive displays and digital signage -- 1.2 Display hardware and characteristics -- 1.3 Lecture overview --

2. The history of pervasive displays -- 2.1 Overview -- 2.2 1980S-1990s: displays as media links -- 2.3 Mid- to late 1990s: ambient and wearable displays -- 2.3.1 Ambient displays for calm computing -- 2.3.2 Wearable pervasive displays -- 2.4 Early 2000s: pervasive displays in the workplace -- 2.4.1 Door displays -- 2.4.2 Workplace awareness -- 2.5 Early to mid-2000s: promoting social interaction and community -- 2.6 Late 2000s: networked and long-lived display deployments -- 2.6.1 Urban and rural deployments -- 2.6.2 University deployments -- 2.7 Summary --

3. Applications -- 3.1 Introduction -- 3.2 Current applications -- 3.2.1 Advertising -- 3.2.2 Information boards -- 3.2.3 Signage -- 3.2.4 Art and entertainment -- 3.3 Future applications -- 3.3.1 Emergency services -- 3.3.2 Influencing behavior -- 3.3.3 Local strawberry sale -- 3.3.4 Self-expression and personalization -- 3.3.5 Cyber-foraging: transient display use to augment mobile hardware -- 3.3.6 Personalized information -- 3.4 Analysis --

4. Audience behavior -- 4.1 Overview -- 4.2 Audience behavior models -- 4.2.1 Spatial zone models -- 4.2.2 The public interaction flow model -- 4.2.3 The audience funnel -- 4.3 Engaging users -- 4.3.1 Understanding attention -- 4.3.2 Managing attention -- 4.3.3 Communicating interactivity -- 4.3.4 Motivating further engagement -- 4.4 Observed examples of audience behavior -- 4.4.1 The sweet spot -- 4.4.2 The honeypot effect -- 4.4.3 The landing effect -- 4.5 Summary --

5. Interaction techniques -- 5.1 Overview -- 5.2 Touch -- 5.2.1 Issues in supporting touch -- 5.2.2 Touch technologies -- 5.2.3 Example applications -- 5.3 Mid-air gestures -- 5.3.1 Issues in supporting gestures -- 5.3.2 Gesture technologies -- 5.3.3 Applications and case studies -- 5.4 Mobile device interaction -- 5.4.1 Using phones for personalization -- 5.4.2 Interaction -- 5.4.3 Co-displays and cyber-foraging -- 5.4.4 Information take-away -- 5.5 Analysis --

6. Systems software -- 6.1 Overview -- 6.2 Understanding signage software -- 6.3 Software as a service and the role of the cloud -- 6.4 Content creation segment -- 6.5 Scheduling and management segment -- 6.5.1 Content scheduling -- 6.5.2 Content ingestion -- 6.5.3 Display management -- 6.6 Display segment -- 6.6.1 Key features -- 6.6.2 An example software player --

7. Research tools and techniques -- 7.1 Introduction -- 7.2 Example research areas -- 7.3 Fundamental research choices -- 7.4 Common approaches -- 7.4.1 Domain analysis -- 7.4.2 Lab and field studies -- 7.4.3 Deployments -- 7.5 Guidelines for researchers -- 7.5.1 General points -- 7.5.2 Considerations for field studies and deployments -- 7.6 Summary --

8. Case studies -- 8.1 The role of case studies -- 8.2 E-campus -- 8.2.1 Introduction -- 8.2.2 Research areas -- 8.2.3 Experiences with content creation and sharing -- 8.3 Digifieds -- 8.3.1 Design and development -- 8.3.2 Interaction techniques -- 8.3.3 Deployment and evaluation -- 8.4 Summary --

9. Conclusion -- 9.1 Recap -- 9.2 Key considerations in designing future pervasive display networks -- 9.3 The future --

Bibliography -- Authors' biographies.

Abstract freely available; full-text restricted to subscribers or individual document purchasers.

Compendex

INSPEC

Google scholar

Google book search

Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginning to transition from simple broadcast systems to rich platforms for communication and interaction.

Also available in print.

Title from PDF title page (viewed on May 20, 2014).

There are no comments for this item.

Log in to your account to post a comment.

Powered by Koha