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Researching serendipity in digital information environments /

By: McCay-Peet, Lori [author.].
Contributor(s): Toms, Elaine [author.].
Material type: materialTypeLabelBookSeries: Synthesis digital library of engineering and computer science: ; Synthesis lectures on information concepts, retrieval, and services: # 59.Publisher: [San Rafael, California] : Morgan & Claypool, 2018.Description: 1 PDF (xv, 91 pages) : illustrations.Content type: text Media type: electronic Carrier type: online resourceISBN: 9781681730943.Subject(s): Information behavior | Electronic information resource searching | Internet searching | Serendipity | serendipity | digital information environments | user experience | human-centered information retrieval | human-computer interactionGenre/Form: Electronic books.DDC classification: 028.7071 Online resources: Abstract with links to resource Also available in print.
Contents:
1. Introduction -- 1.1 Origins of serendipity -- 1.2 On defining serendipity -- 1.3 How serendipity happens -- 1.4 What do we mean by serendipity in digital information environments? -- 1.5 Rest of the book --
2. What drives serendipity research? -- 2.1 Physical vs. digital -- 2.2 Information overload -- 2.3 Filter bubbles -- 2.4 User experience -- 2.5 User strategies -- 2.6 Understanding the phenomenon -- 2.7 Summary --
3. Approaches to serendipity -- 3.1 Serendipity as a process or experience -- 3.2 Serendipity as a quality -- 3.3 Summary --
4. Facilitating serendipity -- 4.1 Introduction -- 4.2 Interaction in digital environments -- 4.3 How serendipity happens in digital environments -- 4.4 Design issues and requirements -- 4.5 Operationalizing those design considerations -- 4.6 Summary --
5. Methods and measurement -- 5.1 Research design -- 5.2 Interviews -- 5.3 Diaries -- 5.4 Existing documents -- 5.5 Verbal protocols -- 5.6 Questionaires -- 5.7 Logfile analysis -- 5.8 Measuring serendipity? -- 5.9 Summary --
6. Conclusion and framework -- Appendix A -- Appendix B -- Bibliography -- Author biographies.
Abstract: Chance, luck, and good fortune are the usual go-to descriptors of serendipity, a phenomenon aptly often coupled with famous anecdotes of accidental discoveries in engineering and science in modern history such as penicillin, Teflon, and Post-it notes. Serendipity, however, is evident in many fields of research, in organizations, in everyday life--and there is more to it than luck implies. While the phenomenon is strongly associated with in-person interactions with people, places, and things, most attention of late has focused on its preservation and facilitation within digital information environments. Serendipity's association with unexpected, positive user experiences and outcomes has spurred an interest in understanding both how current digital information environments support serendipity and how novel approaches may be developed to facilitate it. Research has sought to understand serendipity, how it is manifested in people's personality traits and behaviors, how it may be facilitated in digital information environments such as mobile applications, and its impacts on an individual, an organizational, and a wider level. Because serendipity is expressed and understood in different ways in different contexts, multiple methods have been used to study the phenomenon and evaluate digital information environments that may support it. This volume brings together different disciplinary perspectives and examines the motivations for studying serendipity, the various ways in which serendipity has been approached in the research, methodological approaches to build theory, and how it may be facilitated. Finally, a roadmap for serendipity research is drawn by integrating key points from this volume to produce a framework for the examination of serendipity in digital information environments.
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Item type Current location Call number Status Date due Barcode Item holds
E books E books PK Kelkar Library, IIT Kanpur
Available EBKE789
Total holds: 0

Mode of access: World Wide Web.

System requirements: Adobe Acrobat Reader.

Part of: Synthesis digital library of engineering and computer science.

Includes bibliographical references (pages 71-89).

1. Introduction -- 1.1 Origins of serendipity -- 1.2 On defining serendipity -- 1.3 How serendipity happens -- 1.4 What do we mean by serendipity in digital information environments? -- 1.5 Rest of the book --

2. What drives serendipity research? -- 2.1 Physical vs. digital -- 2.2 Information overload -- 2.3 Filter bubbles -- 2.4 User experience -- 2.5 User strategies -- 2.6 Understanding the phenomenon -- 2.7 Summary --

3. Approaches to serendipity -- 3.1 Serendipity as a process or experience -- 3.2 Serendipity as a quality -- 3.3 Summary --

4. Facilitating serendipity -- 4.1 Introduction -- 4.2 Interaction in digital environments -- 4.3 How serendipity happens in digital environments -- 4.4 Design issues and requirements -- 4.5 Operationalizing those design considerations -- 4.6 Summary --

5. Methods and measurement -- 5.1 Research design -- 5.2 Interviews -- 5.3 Diaries -- 5.4 Existing documents -- 5.5 Verbal protocols -- 5.6 Questionaires -- 5.7 Logfile analysis -- 5.8 Measuring serendipity? -- 5.9 Summary --

6. Conclusion and framework -- Appendix A -- Appendix B -- Bibliography -- Author biographies.

Abstract freely available; full-text restricted to subscribers or individual document purchasers.

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Chance, luck, and good fortune are the usual go-to descriptors of serendipity, a phenomenon aptly often coupled with famous anecdotes of accidental discoveries in engineering and science in modern history such as penicillin, Teflon, and Post-it notes. Serendipity, however, is evident in many fields of research, in organizations, in everyday life--and there is more to it than luck implies. While the phenomenon is strongly associated with in-person interactions with people, places, and things, most attention of late has focused on its preservation and facilitation within digital information environments. Serendipity's association with unexpected, positive user experiences and outcomes has spurred an interest in understanding both how current digital information environments support serendipity and how novel approaches may be developed to facilitate it. Research has sought to understand serendipity, how it is manifested in people's personality traits and behaviors, how it may be facilitated in digital information environments such as mobile applications, and its impacts on an individual, an organizational, and a wider level. Because serendipity is expressed and understood in different ways in different contexts, multiple methods have been used to study the phenomenon and evaluate digital information environments that may support it. This volume brings together different disciplinary perspectives and examines the motivations for studying serendipity, the various ways in which serendipity has been approached in the research, methodological approaches to build theory, and how it may be facilitated. Finally, a roadmap for serendipity research is drawn by integrating key points from this volume to produce a framework for the examination of serendipity in digital information environments.

Also available in print.

Title from PDF title page (viewed on October 4, 2017).

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