Welcome to P K Kelkar Library, Online Public Access Catalogue (OPAC)

Normal view MARC view ISBD view

Designing for user engagement : aesthetic and attractive user interfaces /

By: Sutcliffe, Alistair 1951-.
Material type: materialTypeLabelBookSeries: Synthesis lectures on human-centered informatics: # 5.Publisher: San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool Publishers, c2010Description: 1 electronic text (vii, 47 p. : ill.) : digital file.ISBN: 9781608450244 (electronic bk.).Uniform titles: Synthesis digital library of engineering and computer science. Subject(s): User interfaces (Computer systems) | Web-based user interfaces | Human-computer interactionDDC classification: 005.437 Online resources: Abstract with links to resource Also available in print.
Contents:
1. Introduction -- 2. Psychology of user engagement -- Aesthetics and user judgement -- Affect, arousal and engagement -- Arousal, engagement and flow -- Summary: the psychology of engagement -- UE design process -- UE design process -- 4. Design principles and guidelines -- 5. Perspectives and conclusions -- A. Website design examples -- A.1 Nike website -- A.2 Intellipage website -- A.3 BBC news website -- A.4 BBC interactive website: big AI dinosaur game -- A.5 Jump tomorrow: entry page and interactive map -- A.6 Virgin Atlantic website: design evolution -- A.7 Second life e-commerce virtual world -- Bibliography.
Abstract: This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by nonwork oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection.
    average rating: 0.0 (0 votes)
Item type Current location Call number Status Date due Barcode Item holds
E books E books PK Kelkar Library, IIT Kanpur
Available EBKE209
Total holds: 0

Mode of access: World Wide Web.

System requirements: Adobe Acrobat reader.

Part of: Synthesis digital library of engineering and computer science.

Series from website.

Includes bibliographical references (p. 41-46).

1. Introduction -- 2. Psychology of user engagement -- Aesthetics and user judgement -- Affect, arousal and engagement -- Arousal, engagement and flow -- Summary: the psychology of engagement -- UE design process -- UE design process -- 4. Design principles and guidelines -- 5. Perspectives and conclusions -- A. Website design examples -- A.1 Nike website -- A.2 Intellipage website -- A.3 BBC news website -- A.4 BBC interactive website: big AI dinosaur game -- A.5 Jump tomorrow: entry page and interactive map -- A.6 Virgin Atlantic website: design evolution -- A.7 Second life e-commerce virtual world -- Bibliography.

Abstract freely available; full-text restricted to subscribers or individual document purchasers.

Compendex

INSPEC

Google scholar

Google book search

This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by nonwork oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection.

Also available in print.

Title from PDF t.p. (viewed on November 4, 2009).

There are no comments for this item.

Log in to your account to post a comment.

Powered by Koha