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Real-time massive model rendering

Contributor(s): Yoon, Sung-eui.
Material type: materialTypeLabelBookSeries: Synthesis lectures on computer graphics and animation: #7.Publisher: San Rafael, Calif (1537 Fourth Street, 1537 Fourth Street San Rafael, CA 94901 USA) : Morgan & Claypool Publishers, 2008Edition: 1st ed.Description: 1 electronic text (ix, 112 p. : ill.) : digital file.ISBN: 9781598297935 (electronic bk.); 9781598297928 (pbk.).Uniform titles: Synthesis digital library of engineering and computer science. Subject(s): Real-time data processing | Image processing -- Digital techniques | Simplification | Multi-resolution rendering | Massive model rendering | Cache-coherent data managment | Rasterization | Collision detectionDDC classification: 004.33 Online resources: Abstract with links to resource Also available in print.
Contents:
Introduction -- Visibility -- Simplification and levels of detail -- Alternative representations -- Cache-coherent data management -- Conclusions -- Bibliography.
Summary: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware.
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E books E books PK Kelkar Library, IIT Kanpur
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Mode of access: World Wide Web.

System requirements: Adobe Acrobat Reader.

Part of: Synthesis digital library of engineering and computer science.

Series from website.

Includes bibliographical references (p. 87-99) and index.

Introduction -- Visibility -- Simplification and levels of detail -- Alternative representations -- Cache-coherent data management -- Conclusions -- Bibliography.

Abstract freely available; full-text restricted to subscribers or individual document purchasers.

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Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware.

Also available in print.

Title from PDF t.p. (viewed on Nov. 8, 2008).

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