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Models in Cooperative Game Theory : Crisp, Fuzzy, and Multi-Choice Games /

By: Branzei, Rodica [author.].
Contributor(s): Dimitrov, Dinko [author.1 ] | Tijs, Stef [author.2 ] | SpringerLink (Online service)0.
Material type: materialTypeLabelBookSeries: Lecture Notes in Economics and Mathematical Systems: 55640Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2005.Description: VIII, 135 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540285090.Subject(s): Operations research. 0 | Decision making. 0 | Game theory. 0 | Economic theory. 0 | Microeconomics.14 | Economics.24 | Economic Theory/Quantitative Economics/Mathematical Methods.24 | Game Theory, Economics, Social and Behav. Sciences.24 | Operation Research/Decision Theory.24 | Microeconomics.1DDC classification: 330.1 Online resources: Click here to access online
Contents:
Cooperative Games with Crisp Coalitions -- Preliminaries -- Cores and Related Solution Concepts -- The Shapley Value and the ?-Value -- Classes of Cooperative Crisp Games -- Cooperative Games with Fuzzy Coalitions -- Preliminaries -- Solution Concepts for Fuzzy Games -- Convex Fuzzy Games -- Fuzzy Clan Games -- Multichoice Games -- Preliminaries -- Solution Concepts for Multichoice Games -- Classes of Multichoice Games.
In: Springer eBooks08Summary: This book investigates the classical model of cooperative games with transfer� able utility (TU-games) and models in which the players have the possibility to cooperate partially, namely fuzzy and multichoice games. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinitely many different participation levels, varying from non-cooperation to full cooperation. A multichoice game describes an intermediate case in which each player may have a fixed number of activity levels. Part I of the book is devoted to the most developed model in the theory of cooperative games, that of a classical TU-game with crisp coalitions, which we refer to as crisp game along the book. It presents basic notions, solutions concepts and classes of cooperative crisp games in such a way that allows the reader to use this part as a reference toolbox when studying the corresponding concepts from the theory of fuzzy games (Part II) and from the theory of multichoice games (Part III). The work on this book started while we were research fellows at ZiF (Biele� feld) for the project "Procedural Approaches to Conflict Resolution", 2002. 0
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Item type Current location Call number Status Date due Barcode Item holds
PK Kelkar Library, IIT Kanpur
Available EBK5643
Total holds: 0

Cooperative Games with Crisp Coalitions -- Preliminaries -- Cores and Related Solution Concepts -- The Shapley Value and the ?-Value -- Classes of Cooperative Crisp Games -- Cooperative Games with Fuzzy Coalitions -- Preliminaries -- Solution Concepts for Fuzzy Games -- Convex Fuzzy Games -- Fuzzy Clan Games -- Multichoice Games -- Preliminaries -- Solution Concepts for Multichoice Games -- Classes of Multichoice Games.

This book investigates the classical model of cooperative games with transfer� able utility (TU-games) and models in which the players have the possibility to cooperate partially, namely fuzzy and multichoice games. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinitely many different participation levels, varying from non-cooperation to full cooperation. A multichoice game describes an intermediate case in which each player may have a fixed number of activity levels. Part I of the book is devoted to the most developed model in the theory of cooperative games, that of a classical TU-game with crisp coalitions, which we refer to as crisp game along the book. It presents basic notions, solutions concepts and classes of cooperative crisp games in such a way that allows the reader to use this part as a reference toolbox when studying the corresponding concepts from the theory of fuzzy games (Part II) and from the theory of multichoice games (Part III). The work on this book started while we were research fellows at ZiF (Biele� feld) for the project "Procedural Approaches to Conflict Resolution", 2002. 0

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