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User Interfaces for Wearable Computers : Development and Evaluation /

By: Witt, Hendrik [author.].
Contributor(s): SpringerLink (Online service).
Material type: materialTypeLabelBookPublisher: Wiesbaden : Vieweg+Teubner, 2008.Description: XXI, 273 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783835192324.Subject(s): Computer science | User interfaces (Computer systems) | Graphic design | Computer Science | User Interfaces and Human Computer Interaction | Computer Science, general | Interaction DesignDDC classification: 005.437 | 4.019 Online resources: Click here to access online
Contents:
Theoretical Framework and Related Work -- Interdisciplinary Foundations -- Fundamentals of Perception and Cognition -- Human-Computer Interaction -- Context-Awareness and Adaptive User Interfaces -- Design and Development of Wearable User Interfaces -- An Approach for Developing Wearable User Interfaces -- Evaluation of Wearable User Interfaces -- The HotWire Apparatus -- Interruption Methods for Gesture Interaction -- Interruption Methods for Speech Interaction -- Visual Feedback and Frames of Reference for Gesture Interaction -- Development of Wearable User Interface -- The Wearable User Interface Toolkit -- Applications -- Conclusion -- Conclusions and Final Remarks.
In: Springer eBooksSummary: Over the last decades, desktop computers for professional and consumer applications have become a quasi standard. However, the last few years have been dominated by a new trend in computing: the mobile use of computers. Wearable computers, which are a special kind of mobile computer, assist their users in managing primarily physical tasks. Hendrik Witt examines user interfaces for wearable computers and analyses the challenges imposed by the wearable computing paradigm through its dual-task character. He discusses solutions for the development and evaluation of user interfaces which can be used in dual task scenarios. The author presents fundamental research results and introduces a special software tool as well as the “HotWire” evaluation method to facilitate user interface development and evaluation. Based on the findings of different end-user experiments conducted to study the management of interruptions with gesture and speech input in a wearable computing scenario, the author derives design guidelines and general constraints for forthcoming interface designs.
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E books E books PK Kelkar Library, IIT Kanpur
Available EBK3206
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Theoretical Framework and Related Work -- Interdisciplinary Foundations -- Fundamentals of Perception and Cognition -- Human-Computer Interaction -- Context-Awareness and Adaptive User Interfaces -- Design and Development of Wearable User Interfaces -- An Approach for Developing Wearable User Interfaces -- Evaluation of Wearable User Interfaces -- The HotWire Apparatus -- Interruption Methods for Gesture Interaction -- Interruption Methods for Speech Interaction -- Visual Feedback and Frames of Reference for Gesture Interaction -- Development of Wearable User Interface -- The Wearable User Interface Toolkit -- Applications -- Conclusion -- Conclusions and Final Remarks.

Over the last decades, desktop computers for professional and consumer applications have become a quasi standard. However, the last few years have been dominated by a new trend in computing: the mobile use of computers. Wearable computers, which are a special kind of mobile computer, assist their users in managing primarily physical tasks. Hendrik Witt examines user interfaces for wearable computers and analyses the challenges imposed by the wearable computing paradigm through its dual-task character. He discusses solutions for the development and evaluation of user interfaces which can be used in dual task scenarios. The author presents fundamental research results and introduces a special software tool as well as the “HotWire” evaluation method to facilitate user interface development and evaluation. Based on the findings of different end-user experiments conducted to study the management of interruptions with gesture and speech input in a wearable computing scenario, the author derives design guidelines and general constraints for forthcoming interface designs.

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