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Essential RenderMan ®

By: Stephenson, Ian [author.].
Contributor(s): SpringerLink (Online service).
Material type: materialTypeLabelBookPublisher: London : Springer London, 2007.Description: XII, 268 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781846288005.Subject(s): Computer science | Computer programming | Programming languages (Electronic computers) | Computer graphics | Image processing | Application software | Computer Science | Computer Applications | Computer Graphics | Image Processing and Computer Vision | Programming Languages, Compilers, Interpreters | Programming TechniquesDDC classification: 004 Online resources: Click here to access online
Contents:
General Overview -- What Is Renderman? -- Is Renderman For Me? -- An Overview Of The Renderman System -- What Do I Need? -- How To Use This Book -- Geometry -- A Simple Scene -- Moving Things Around -- Simple Surfaces -- Color And Other Attributes Of Objects -- Camera Setup -- Lighting -- The Standard Surface Types -- More Complex Surfaces -- Shadows -- Motion Blur And Depth Of Field -- The C Api -- Particles And Hair -- Shading -- My First Shader -- Lighting Models -- Color Ramps -- Simple Patterns -- Tiling And Repeating Patterns -- Projections And Coordinate Spaces -- Painted Textures -- Displacement -- Noise -- Aliasing -- Shading Models -- Other Kinds Of Shader -- Global Illumination.
In: Springer eBooksSummary: RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson: • gives an overview of RenderMan • explains how scenes are described • illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API • introduces the techniques involved in creating shaders, applying textures and using global illumination.
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Item type Current location Call number Status Date due Barcode Item holds
E books E books PK Kelkar Library, IIT Kanpur
Available EBK1513
Total holds: 0

General Overview -- What Is Renderman? -- Is Renderman For Me? -- An Overview Of The Renderman System -- What Do I Need? -- How To Use This Book -- Geometry -- A Simple Scene -- Moving Things Around -- Simple Surfaces -- Color And Other Attributes Of Objects -- Camera Setup -- Lighting -- The Standard Surface Types -- More Complex Surfaces -- Shadows -- Motion Blur And Depth Of Field -- The C Api -- Particles And Hair -- Shading -- My First Shader -- Lighting Models -- Color Ramps -- Simple Patterns -- Tiling And Repeating Patterns -- Projections And Coordinate Spaces -- Painted Textures -- Displacement -- Noise -- Aliasing -- Shading Models -- Other Kinds Of Shader -- Global Illumination.

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson: • gives an overview of RenderMan • explains how scenes are described • illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API • introduces the techniques involved in creating shaders, applying textures and using global illumination.

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