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Computer-Aided Design of User Interfaces V

Contributor(s): Calvary, Ga�lle [editor.1 ] | Pribeanu, Costin [editor.1 ] | Santucci, Giuseppe [editor.1 ] | Vanderdonckt, Jean [editor.2 ] | SpringerLink (Online service)0.
Material type: materialTypeLabelBookDordrecht : Springer Netherlands, 2007. Description: XIV, 298 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781402058202.Subject(s): Computer science | Software engineering | Operating systems (Computers) | Multimedia information systems | User interfaces (Computer systems) | Computer-aided engineering.1 | Computer Science.2 | Operating Systems.2 | Computer-Aided Engineering (CAD, CAE) and Design.2 | Software Engineering.2 | Information Systems Applications (incl. Internet).2 | Multimedia Information Systems.2 | User Interfaces and Human Computer Interaction.1DDC classification: 005.43 Online resources: Click here to access online
Contents:
Generating User Interfaces from Conceptual Models: A Model-Transformation Based Approach -- Towards Object Oriented, Uiml-Based Interface Descriptions for Mobile Devices -- Towards A System of Patterns for the Design of Multimodal Interfaces -- Design Options for Multimodal Web Applications -- A Generic Approach for Pen-Based User Interface Development -- Participatory Design Meets Mixed Reality Design Models -- A Method for Developing 3D User Interfaces of Information Systems -- GestAction3D: A Platform for Studying Displacements and Deformations of 3D Objects Using Hands -- Designing and Developing Multi-User, Multi-Device Web Interfaces -- A System to Support Publishing, Editing, and Creating Web Content for Various Devices -- Transformational Consistency -- Rapid Prototyping of Distributed User Interfaces -- The Comets Inspector -- A Generic Approach for Multi-Device User Interface Rendering with UIML -- Device Independent Layout and Style Editing Using Multi-Level Style Sheets -- Automatic Interface Generation Through Interaction, Users, and Devices Modeling -- The Meta Sketch Editor -- A Hybrid Tool for User Interface Modeling and Prototyping -- Towards A Support of User Interface Design By Composition Rules -- IdealXML: An Interaction Design Tool -- Integrating Model-Based and Task-Based Approaches to User Interface Generation -- Automated Repair Tool for Usability and Accessibility of Web Sites -- Automating Guidelines Inspection -- Remote Web Usability Evaluation Exploiting Multimodal Information on User Behavior.
In: Springer eBooks08Summary: Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.
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PK Kelkar Library, IIT Kanpur
Available EBK1468
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Generating User Interfaces from Conceptual Models: A Model-Transformation Based Approach -- Towards Object Oriented, Uiml-Based Interface Descriptions for Mobile Devices -- Towards A System of Patterns for the Design of Multimodal Interfaces -- Design Options for Multimodal Web Applications -- A Generic Approach for Pen-Based User Interface Development -- Participatory Design Meets Mixed Reality Design Models -- A Method for Developing 3D User Interfaces of Information Systems -- GestAction3D: A Platform for Studying Displacements and Deformations of 3D Objects Using Hands -- Designing and Developing Multi-User, Multi-Device Web Interfaces -- A System to Support Publishing, Editing, and Creating Web Content for Various Devices -- Transformational Consistency -- Rapid Prototyping of Distributed User Interfaces -- The Comets Inspector -- A Generic Approach for Multi-Device User Interface Rendering with UIML -- Device Independent Layout and Style Editing Using Multi-Level Style Sheets -- Automatic Interface Generation Through Interaction, Users, and Devices Modeling -- The Meta Sketch Editor -- A Hybrid Tool for User Interface Modeling and Prototyping -- Towards A Support of User Interface Design By Composition Rules -- IdealXML: An Interaction Design Tool -- Integrating Model-Based and Task-Based Approaches to User Interface Generation -- Automated Repair Tool for Usability and Accessibility of Web Sites -- Automating Guidelines Inspection -- Remote Web Usability Evaluation Exploiting Multimodal Information on User Behavior.

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.

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