Curves and Surfaces for Computer Graphics
By: Salomon, David [author.].
Contributor(s): SpringerLink (Online service)0.
Material type: BookPublisher: New York, NY : Springer New York, 2006.Description: XVI, 460 p. 207 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9780387284521.Subject(s): Computer science | Computer graphics | Computer-aided engineering | Geometry.1 | Computer Science.2 | Computer Graphics.2 | Computer Imaging, Vision, Pattern Recognition and Graphics.2 | Computer-Aided Engineering (CAD, CAE) and Design.2 | Geometry.2DDC classification: 006.6 Online resources: Click here to access onlineItem type | Current location | Call number | Status | Date due | Barcode | Item holds |
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PK Kelkar Library, IIT Kanpur | Available | EBK142 |
Basic Theory -- Linear Interpolation -- Polynomial Interpolation -- Hermite Interpolation -- Spline Interpolation -- B�zier Approximation -- B-Spline Approximation -- Subdivision Methods -- Sweep Surfaces.
Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics. Key features: - Good foundational mathematical introduction to curves and surfaces; no advanced math required - Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces - Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader - Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces - Web site maintained and updated by the author, providing readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
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