000 -LEADER |
fixed length control field |
07128nam a22007571i 4500 |
001 - CONTROL NUMBER |
control field |
8449369 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
IEEE |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200413152927.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m eo d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cn |||m|||a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
180829s2018 caua foab 000 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781681734125 |
Qualifying information |
ebook |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781681734132 |
Qualifying information |
hardcover |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781681734118 |
Qualifying information |
paperback |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.2200/S00867ED1V01Y201807VCP032 |
Source of number or code |
doi |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(CaBNVSL)swl000408657 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1050333790 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
CaBNVSL |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
CaBNVSL |
Modifying agency |
CaBNVSL |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TS1767 |
Item number |
.S783 2018 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
677 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Stuyck, Tuur, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Cloth simulation for computer graphics / |
Statement of responsibility, etc. |
Tuur Stuyck. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
[San Rafael, California] : |
Name of producer, publisher, distributor, manufacturer |
Morgan & Claypool, |
Date of production, publication, distribution, manufacture, or copyright notice |
2018. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 PDF (xv, 105 pages) : |
Other physical details |
illustrations. |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
electronic |
Source |
isbdmedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Source |
rdacarrier |
490 1# - SERIES STATEMENT |
Series statement |
Synthesis lectures on visual computing, |
International Standard Serial Number |
2469-4223 ; |
Volume/sequential designation |
# 32 |
538 ## - SYSTEM DETAILS NOTE |
System details note |
Mode of access: World Wide Web. |
538 ## - SYSTEM DETAILS NOTE |
System details note |
System requirements: Adobe Acrobat Reader. |
500 ## - GENERAL NOTE |
General note |
Part of: Synthesis digital library of engineering and computer science. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references (pages 99-103). |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
1. Introduction -- 1.1 Physics-based animation -- 1.2 Applications of cloth simulation -- 1.2.1 Offline simulations -- 1.2.2 Real-time simulation -- 1.3 Cloth simulation pipeline in animation -- 1.3.1 Research -- 1.3.2 Software development -- 1.3.3 Simulation in production --1.4 History of cloth simulation -- 1.5 Overview of this book -- 1.6 Intended audience -- 1.7 Getting started -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
2. Cloth representation -- 2.1 Triangles -- 2.2 Particles -- 2.3 Forces -- 2.3.1 Frames and steps -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
3. Explicit integration -- 3.1 Introduction -- 3.2 Explicit integration -- 3.3 Stability analysis -- 3.3.1 Test equation -- 3.3.2 Explicit Euler analysis -- 3.4 Adaptive time stepping -- 3.5 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
4. Mass-spring models -- 4.1 Introduction -- 4.2 Computing masses -- 4.3 Computing forces -- 4.3.1 Energy minimization -- 4.3.2 Spring potential energy and force -- 4.3.3 Spring damping force -- 4.4 Putting it all together -- 4.5 Tearable cloth -- 4.6 Other mass-spring applications -- 4.6.1 Hair simulation -- 4.6.2 Soft body dynamics -- 4.7 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
5. Implicit integration -- 5.1 Introduction -- 5.2 Backward Euler -- 5.2.1 Linearization -- 5.3 Stability analysis -- 5.4 Spring forces and their derivatives -- 5.5 Block compressed row storage -- 5.5.1 Matrix-vector multiplication -- 5.6 Adding velocity constraints -- 5.7 Solving the linear system -- 5.7.1 Preconditioning -- 5.8 Position alterations -- 5.9 A quick note on stability -- 5.10 Alternative integration schemes -- 5.11 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
6. Simulation as an optimization problem -- 6.1 Introduction -- 6.2 Notation -- 6.3 Reformulating the problem -- 6.4 Solving the nonlinear actuations -- 6.5 Local-global alternation problem formulation -- 6.6 Solving time integration using local-global alternation -- 6.6.1 Local step -- 6.6.2 Global step -- 6.7 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
7. Continuum approach to cloth -- 7.1 Introduction -- 7.2 Cloth rest shape -- 7.3 Computing forces and their derivatives -- 7.3.1 Damping forces -- 7.4 Stretch forces -- 7.5 Shear forces -- 7.6 Bend forces -- 7.7 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
8. Controlling cloth simulations -- 8.1 Introduction -- 8.2 Control problem formulation -- 8.2.1 The goal function -- 8.2.2 Tuning the goal function -- 8.2.3 Minimizing the goal function -- 8.3 Adjoint state computation -- 8.4 Updating control forces -- 8.5 Creating keyframes -- 8.6 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
9. Collision detection and response -- 9.1 Introduction -- 9.2 Collision detection -- 9.2.1 Bounding volume hierarchies -- 9.2.2 Basic primitive tests -- 9.3 Collision response -- 9.3.1 Cloth-cloth collision response -- 9.3.2 Object-cloth collision response -- 9.4 Discussion -- 9.5 Further reading -- 9.6 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
10. What's next -- 10.1 Real-time applications -- 10.2 Subspace cloth simulation -- 10.3 Alternative cloth models -- 10.4 Art directing cloth -- 10.5 Cloth rendering -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
11. Conclusions -- A. Vector calculus -- Bibliography -- Author's biography. |
506 ## - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
Abstract freely available; full-text restricted to subscribers or individual document purchasers. |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Compendex |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
INSPEC |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Google scholar |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Google book search |
520 3# - SUMMARY, ETC. |
Summary, etc. |
Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojtan et al. [2006]. Controllability is an essential component of a feature animation film production pipeline.We conclude by pointing the reader to more advanced techniques. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE |
Additional physical form available note |
Also available in print. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Title from PDF title page (viewed on August 29, 2018). |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Textile fabrics |
General subdivision |
Computer simulation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Clothing and dress |
General subdivision |
Computer simulation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer animation. |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
physics-based simulation |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
cloth simulation |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
computer graphics |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
explicit integration |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
implicit integration |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
adjoint optimization |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version: |
International Standard Book Number |
9781681734118 |
-- |
9781681734132 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Synthesis digital library of engineering and computer science. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Synthesis lectures on visual computing ; |
Volume/sequential designation |
# 32. |
International Standard Serial Number |
2469-4223 |
856 42 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Abstract with links to resource |
Uniform Resource Identifier |
https://ieeexplore.ieee.org/servlet/opac?bknumber=8449369 |