000 -LEADER |
fixed length control field |
05945nam a2200673 i 4500 |
001 - CONTROL NUMBER |
control field |
8011694 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
IEEE |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200413152925.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m eo d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cn |||m|||a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
170823s2017 caua foab 000 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781681731636 |
Qualifying information |
ebook |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781681731629 |
Qualifying information |
print |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.2200/S00782ED1V01Y201706GCI002 |
Source of number or code |
doi |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(CaBNVSL)swl00407749 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1001572095 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
CaBNVSL |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
CaBNVSL |
Modifying agency |
CaBNVSL |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.I58 |
Item number |
K556 2017 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.3 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Kim, Eun-Youn, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
On the design of game-playing agents / |
Statement of responsibility, etc. |
Eun-Youn Kim, Daniel Ashlock. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
[San Rafael, California] : |
Name of producer, publisher, distributor, manufacturer |
Morgan & Claypool, |
Date of production, publication, distribution, manufacture, or copyright notice |
2017. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 PDF (xiii, 172 pages) : |
Other physical details |
illustrations. |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
electronic |
Source |
isbdmedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Source |
rdacarrier |
490 1# - SERIES STATEMENT |
Series statement |
Synthesis lectures on games and computational intelligence, |
International Standard Serial Number |
2573-6493 ; |
Volume/sequential designation |
# 2 |
538 ## - SYSTEM DETAILS NOTE |
System details note |
Mode of access: World Wide Web. |
538 ## - SYSTEM DETAILS NOTE |
System details note |
System requirements: Adobe Acrobat Reader. |
500 ## - GENERAL NOTE |
General note |
Part of: Synthesis digital library of engineering and computer science. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references (pages 161-170). |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
1. Introduction -- 1.1 Prisoner's dilemma and other games -- 1.2 Digital evolution: evolving game players -- 1.2.1 Optimization vs. co-evolution -- 1.3 From checkers through the rise of the go machines -- 1.4 Why are the simple games so hard? -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
2. The first place where trouble arose -- 2.1 Representation: what is it? -- 2.1.1 Finite state machines, direct representation -- 2.1.2 Finite state machines with a cellular representation -- 2.1.3 Boolean formulas -- 2.1.4 Function stacks -- 2.1.5 ISAc lists -- 2.1.6 Markov chains and look-up tables -- 2.1.7 Artificial neural nets -- 2.2 Fingerprinting: a tool for comparing across representations -- 2.2.1 Definition of fingerprints -- 2.2.2 Example fingerprint computation -- 2.2.3 Fingerprint results -- 2.3 The uncontrolled variable discovery -- 2.3.1 Experimental design -- 2.3.2 Experimental results -- 2.3.3 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
3. Problems beyond representation -- 3.1 Changing the payoff matrix changes the agents that arise -- 3.1.1 Design of experiments -- 3.1.2 Results and discussion -- 3.1.3 Conclusions -- 3.2 Changing the level of resources -- 3.2.1 Design of experiments -- 3.2.2 Results and discussion -- 3.2.3 Conclusions and next steps -- 3.3 Algorithm details matter to population size, elite fraction, and mutation rate -- 3.3.1 Design of experiments -- 3.3.2 Results and discussion -- 3.3.3 Conclusions and next steps -- 3.4 Including tags and geography -- 3.4.1 Grid-based nIPD and agent specifications -- 3.4.2 Experimental design -- 3.4.3 Results -- 3.4.4 Conclusions -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
4. Does all this happen outside of prisoner's dilemma? -- 4.1 Coordination prisoner's dilemma, rock-paper-scissors, and morphs -- 4.1.1 Design of experiments -- 4.1.2 Results and discussion -- 4.1.3 Conclusions -- 4.2 Divide-the-dollar--a more complex game -- 4.2.1 Generalize divide-the-dollar -- 4.2.2 Design of experiments -- 4.2.3 Results and discussion -- 4.2.4 Conclusions and next steps -- 4.3 The snowdrift game -- 4.3.1 The game models -- 4.3.2 Experimental results -- 4.3.3 Discussion -- 4.3.4 Conclusions -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
5. Noise! -- 5.1 Noisy games are different -- 5.1.1 Experimental design -- 5.1.2 Analysis techniques -- 5.1.3 Results and discussion -- 5.1.4 Conclusions and next steps -- 5.2 Evolutionary velocity -- 5.2.1 Definition of evolutionary velocity -- 5.2.2 Analysis of evolutionary velocity -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
6. Describing and designing representations -- 6.1 Does the representation have internal states? -- 6.2 Does the representation use external state information? -- 6.3 Can the representation learn? -- 6.4 Does the representation use random numbers? -- 6.5 Complex representations -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Bibliography -- Authors' biographies. |
506 ## - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
Abstract freely available; full-text restricted to subscribers or individual document purchasers. |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Compendex |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
INSPEC |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Google scholar |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Google book search |
520 3# - SUMMARY, ETC. |
Summary, etc. |
Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artificial intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents - in other words, agents that plausibly model human behavior. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE |
Additional physical form available note |
Also available in print. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Title from PDF title page (viewed on August 23, 2017). |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Intelligent agents (Computer software) |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Games |
General subdivision |
Data processing. |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
mathematical games |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
game-playing agents |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
automatic training of agents |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
representation in evolutionary computation |
655 #0 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Ashlock, Daniel, |
Relator term |
author. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version: |
International Standard Book Number |
9781681731629 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Synthesis digital library of engineering and computer science. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Synthesis lectures on games and computational intelligence ; |
Volume/sequential designation |
# 2. |
International Standard Serial Number |
2573-6493 |
856 42 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Abstract with links to resource |
Uniform Resource Identifier |
http://ieeexplore.ieee.org/servlet/opac?bknumber=8011694 |