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On the design of game-playing agents / (Record no. 562278)

000 -LEADER
fixed length control field 05945nam a2200673 i 4500
001 - CONTROL NUMBER
control field 8011694
003 - CONTROL NUMBER IDENTIFIER
control field IEEE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200413152925.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m eo d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn |||m|||a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 170823s2017 caua foab 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781681731636
Qualifying information ebook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781681731629
Qualifying information print
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.2200/S00782ED1V01Y201706GCI002
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)swl00407749
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1001572095
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Language of cataloging eng
Description conventions rda
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.I58
Item number K556 2017
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.3
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Kim, Eun-Youn,
Relator term author.
245 10 - TITLE STATEMENT
Title On the design of game-playing agents /
Statement of responsibility, etc. Eun-Youn Kim, Daniel Ashlock.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture [San Rafael, California] :
Name of producer, publisher, distributor, manufacturer Morgan & Claypool,
Date of production, publication, distribution, manufacture, or copyright notice 2017.
300 ## - PHYSICAL DESCRIPTION
Extent 1 PDF (xiii, 172 pages) :
Other physical details illustrations.
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term electronic
Source isbdmedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Synthesis lectures on games and computational intelligence,
International Standard Serial Number 2573-6493 ;
Volume/sequential designation # 2
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Adobe Acrobat Reader.
500 ## - GENERAL NOTE
General note Part of: Synthesis digital library of engineering and computer science.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages 161-170).
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Introduction -- 1.1 Prisoner's dilemma and other games -- 1.2 Digital evolution: evolving game players -- 1.2.1 Optimization vs. co-evolution -- 1.3 From checkers through the rise of the go machines -- 1.4 Why are the simple games so hard? --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 2. The first place where trouble arose -- 2.1 Representation: what is it? -- 2.1.1 Finite state machines, direct representation -- 2.1.2 Finite state machines with a cellular representation -- 2.1.3 Boolean formulas -- 2.1.4 Function stacks -- 2.1.5 ISAc lists -- 2.1.6 Markov chains and look-up tables -- 2.1.7 Artificial neural nets -- 2.2 Fingerprinting: a tool for comparing across representations -- 2.2.1 Definition of fingerprints -- 2.2.2 Example fingerprint computation -- 2.2.3 Fingerprint results -- 2.3 The uncontrolled variable discovery -- 2.3.1 Experimental design -- 2.3.2 Experimental results -- 2.3.3 Conclusion --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 3. Problems beyond representation -- 3.1 Changing the payoff matrix changes the agents that arise -- 3.1.1 Design of experiments -- 3.1.2 Results and discussion -- 3.1.3 Conclusions -- 3.2 Changing the level of resources -- 3.2.1 Design of experiments -- 3.2.2 Results and discussion -- 3.2.3 Conclusions and next steps -- 3.3 Algorithm details matter to population size, elite fraction, and mutation rate -- 3.3.1 Design of experiments -- 3.3.2 Results and discussion -- 3.3.3 Conclusions and next steps -- 3.4 Including tags and geography -- 3.4.1 Grid-based nIPD and agent specifications -- 3.4.2 Experimental design -- 3.4.3 Results -- 3.4.4 Conclusions --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 4. Does all this happen outside of prisoner's dilemma? -- 4.1 Coordination prisoner's dilemma, rock-paper-scissors, and morphs -- 4.1.1 Design of experiments -- 4.1.2 Results and discussion -- 4.1.3 Conclusions -- 4.2 Divide-the-dollar--a more complex game -- 4.2.1 Generalize divide-the-dollar -- 4.2.2 Design of experiments -- 4.2.3 Results and discussion -- 4.2.4 Conclusions and next steps -- 4.3 The snowdrift game -- 4.3.1 The game models -- 4.3.2 Experimental results -- 4.3.3 Discussion -- 4.3.4 Conclusions --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 5. Noise! -- 5.1 Noisy games are different -- 5.1.1 Experimental design -- 5.1.2 Analysis techniques -- 5.1.3 Results and discussion -- 5.1.4 Conclusions and next steps -- 5.2 Evolutionary velocity -- 5.2.1 Definition of evolutionary velocity -- 5.2.2 Analysis of evolutionary velocity --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 6. Describing and designing representations -- 6.1 Does the representation have internal states? -- 6.2 Does the representation use external state information? -- 6.3 Can the representation learn? -- 6.4 Does the representation use random numbers? -- 6.5 Complex representations --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Bibliography -- Authors' biographies.
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Abstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0# - CITATION/REFERENCES NOTE
Name of source Compendex
510 0# - CITATION/REFERENCES NOTE
Name of source INSPEC
510 0# - CITATION/REFERENCES NOTE
Name of source Google scholar
510 0# - CITATION/REFERENCES NOTE
Name of source Google book search
520 3# - SUMMARY, ETC.
Summary, etc. Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artificial intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents - in other words, agents that plausibly model human behavior.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Title from PDF title page (viewed on August 23, 2017).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Intelligent agents (Computer software)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Games
General subdivision Data processing.
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term mathematical games
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term game-playing agents
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term automatic training of agents
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term representation in evolutionary computation
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Ashlock, Daniel,
Relator term author.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
International Standard Book Number 9781681731629
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis digital library of engineering and computer science.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis lectures on games and computational intelligence ;
Volume/sequential designation # 2.
International Standard Serial Number 2573-6493
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract with links to resource
Uniform Resource Identifier http://ieeexplore.ieee.org/servlet/opac?bknumber=8011694
Holdings
Withdrawn status Lost status Damaged status Not for loan Permanent Location Current Location Date acquired Barcode Date last seen Price effective from Koha item type
        PK Kelkar Library, IIT Kanpur PK Kelkar Library, IIT Kanpur 2020-04-13 EBKE778 2020-04-13 2020-04-13 E books

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