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Designing for gesture and tangible interaction / (Record no. 562252)

000 -LEADER
fixed length control field 06542nam a2200697 i 4500
001 - CONTROL NUMBER
control field 7885788
003 - CONTROL NUMBER IDENTIFIER
control field IEEE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200413152923.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m eo d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn |||m|||a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 170321s2017 caua foab 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781627058865
Qualifying information ebook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781627056847
Qualifying information print
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.2200/S00758ED1V01Y201702HCI036
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)swl00407236
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)978253260
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Language of cataloging eng
Description conventions rda
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.H85
Item number M243 2017
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.019
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Maher, Mary Lou,
Relator term author.
245 10 - TITLE STATEMENT
Title Designing for gesture and tangible interaction /
Statement of responsibility, etc. Mary Lou Maher and Lina Lee.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture [San Rafael, California] :
Name of producer, publisher, distributor, manufacturer Morgan & Claypool,
Date of production, publication, distribution, manufacture, or copyright notice 2017.
300 ## - PHYSICAL DESCRIPTION
Extent 1 PDF (xvii, 111 pages) :
Other physical details illustrations.
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term electronic
Source isbdmedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Synthesis lectures on human-centered informatics,
International Standard Serial Number 1946-7699 ;
Volume/sequential designation # 36
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Adobe Acrobat Reader.
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
500 ## - GENERAL NOTE
General note Part of: Synthesis digital library of engineering and computer science.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages 97-109).
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Bibliography -- Authors' biographies.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 6. Looking to the future: research challenges -- 6.1 Design challenges for embodied interaction -- 6.1.1 Understanding embodied actions as user input -- 6.1.2 Designing gestures with effective visual feedback -- 6.1.3 Understanding sensing technology -- 6.2 Research challenges for embodied interaction -- 6.2.1 Gesture design -- 6.2.2 Multidisciplinary research -- 6.2.3 Finding appropriate contexts of use -- 6.2.4 Limited scope of representation -- 6.2.5 Cognitive and physical fatigue --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 5. Designing for gesture interaction -- 5.1 Designing the walk-up-and-use information display -- 5.1.1 Context of use -- 5.1.2 Design goals -- 5.1.3 Technology selection -- 5.1.4 Design methods -- 5.1.5 Interaction model -- 5.1.6 Design heuristics -- 5.2 Designing the willful marionette -- 5.2.1 Context of use -- 5.2.2 Design goals -- 5.2.3 Technology selection -- 5.2.4 Design methods -- 5.2.5 Interaction model -- 5.2.6 Design guidelines --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 4. Gesture-based interaction -- 4.1 What is a gesture-based interaction? -- 4.1.1 Gesture commands: walk-up-and-use information display -- 4.1.2 Gesture dialogue: the willfull marionette -- 4.2 Why is gesture-based interaction interesting? -- 4.2.1 Public walk-up-and-use displays or objects -- 4.2.2 Remote actuators, sensors, and displays -- 4.2.3 Sociable multiple-user interaction -- 4.2.4 Gesture communication -- 4.3 What are key design issues for gesture-based interaction? -- 4.3.1 Considering how to engage people -- 4.3.2 Designing clear and consistent visual feedback -- 4.3.3 Selecting ergonomic gestures -- 4.3.4 Designing discoverable gestures -- 4.3.5 Inaccurate gesture recognition --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 3. Designing for tangible interaction -- 3.1 Designing the tangible keyboard -- 3.1.1 Context of use -- 3.1.2 Design goals -- 3.1.3 Technology selection -- 3.1.4 Design methods -- 3.1.5 Interaction model -- 3.1.6 Design heuristics -- 3.2 Designing tangible models -- 3.2.1 Context of use -- 3.2.2 Design goals -- 3.2.3 Technology selection -- 3.2.4 Design methods -- 3.2.5 Interaction model -- 3.2.6 Design guidelines --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 2. Tangible interaction design -- 2.1 What is a tangible interaction? -- 2.1.1 Tangible keyboard -- 2.1.2 Tangible models -- 2.2 Why is tangible interaction interesting? -- 2.2.1 Space-multiplexed input and output -- 2.2.2 Concurrency -- 2.2.3 Strong specific devices -- 2.2.4 Spatially aware computational devices -- 2.2.5 Spatial reconfigurability of devices -- 2.3 What are key design issues for tangible user interfaces? -- 2.3.1 Designing interplay of virtual and physical -- 2.3.2 Selecting from multiple gestures and actions -- 2.3.3 Crossing disciplinary boundaries -- 2.3.4 The lack of standard input and output interaction models --
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Introduction -- 1.1 Embodiment -- 1.2 Affordance -- 1.3 Metaphor -- 1.4 Epistemic actions -- 1.5 This book --
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access Abstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0# - CITATION/REFERENCES NOTE
Name of source Google book search
510 0# - CITATION/REFERENCES NOTE
Name of source Google scholar
510 0# - CITATION/REFERENCES NOTE
Name of source INSPEC
510 0# - CITATION/REFERENCES NOTE
Name of source Compendex
520 3# - SUMMARY, ETC.
Summary, etc. Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Title from PDF title page (viewed on March 21, 2017).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Gesture
General subdivision Data processing.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Ubiquitous computing.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Ambient intelligence.
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term cognitive effects
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term interaction design
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term gesture interaction
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term tangible interaction
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term embodied interaction
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Lee, Lina,
Relator term author.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
International Standard Book Number 9781627056847
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis lectures on human-centered informatics ;
Volume/sequential designation # 36.
International Standard Serial Number 1946-7699
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis digital library of engineering and computer science.
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract with links to resource
Uniform Resource Identifier http://ieeexplore.ieee.org/servlet/opac?bknumber=7885788
Holdings
Withdrawn status Lost status Damaged status Not for loan Permanent Location Current Location Date acquired Barcode Date last seen Price effective from Koha item type
        PK Kelkar Library, IIT Kanpur PK Kelkar Library, IIT Kanpur 2020-04-13 EBKE752 2020-04-13 2020-04-13 E books

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