000 -LEADER |
fixed length control field |
09689nam a2200829 i 4500 |
001 - CONTROL NUMBER |
control field |
7347033 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
IEEE |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200413152919.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m eo d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cn |||m|||a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
151124s2016 caua foab 000 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781627058292 |
Qualifying information |
ebook |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781627058285 |
Qualifying information |
print |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.2200/S00673ED1V01Y201509CGR020 |
Source of number or code |
doi |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(CaBNVSL)swl00405826 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)930370838 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
CaBNVSL |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
CaBNVSL |
Modifying agency |
CaBNVSL |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.9.C65 |
Item number |
K268 2016 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
003.3 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Kapadia, Mubbasir., |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Virtual crowds : |
Remainder of title |
steps toward behavioral realism / |
Statement of responsibility, etc. |
Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
San Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) : |
Name of producer, publisher, distributor, manufacturer |
Morgan & Claypool, |
Date of production, publication, distribution, manufacture, or copyright notice |
2016. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 PDF (xxi, 248 pages) : |
Other physical details |
illustrations. |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
electronic |
Source |
isbdmedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Source |
rdacarrier |
490 1# - SERIES STATEMENT |
Series statement |
Synthesis lectures on visual computing, |
International Standard Serial Number |
2469-4223 ; |
Volume/sequential designation |
# 20 |
538 ## - SYSTEM DETAILS NOTE |
System details note |
Mode of access: World Wide Web. |
538 ## - SYSTEM DETAILS NOTE |
System details note |
System requirements: Adobe Acrobat Reader. |
500 ## - GENERAL NOTE |
General note |
Part of: Synthesis digital library of engineering and computer science. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references (pages 219-245). |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
1. Introduction -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part I. Multi-agent collision avoidance -- 2. Background -- 2.1 Centralized approaches -- 2.2 Agent-based approaches -- 2.2.1 Data-driven approaches -- 2.2.2 Predictive approaches -- 2.3 Locomotion synthesis -- 2.4 Challenges and proposed solutions -- 2.4.1 Particle-based agent models -- 2.4.2 Decoupling between steering and locomotion -- 2.4.3 Generalization and applicability of data-driven approaches -- 3. Footstep-based navigation and animation for crowds -- 3.1 Introduction -- 3.2 Locomotion model -- 3.2.1 Inverted pendulum model -- 3.2.2 Footstep actions -- 3.2.3 Locomotion constraints -- 3.2.4 Cost function -- 3.3 Planning algorithm -- 3.4 Evaluation -- 3.4.1 Interfacing with motion synthesis -- 4. Following footstep trajectories in real time -- 4.1 Animating from footsteps -- 4.2 Framework overview -- 4.3 Footstep-based locomotion -- 4.3.1 Motion clip analysis -- 4.3.2 Footstep and root trajectories -- 4.3.3 Online selection -- 4.3.4 Interpolation -- 4.3.5 Inverse kinematics -- 4.4 Incorporating root movement fidelity -- 4.5 Results -- 4.5.1 Foot placement accuracy -- 4.5.2 Performance -- 5. Context-sensitive data-driven crowd simulation -- 5.1 Steering in context -- 5.2 Steering contexts -- 5.3 Initial implementation -- 5.3.1 Training data generation -- 5.3.2 Oracle algorithm -- 5.3.3 Decision trees -- 5.3.4 Steering at runtime -- 5.4 Results -- 5.4.1 Classifier accuracy -- 5.4.2 Runtime -- 5.4.3 Collisions -- 6. Conclusion -- 6.1 Footstep-based collision avoidance -- 6.2 Footstep-based locomotion -- 6.3 Context-based steering -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part II. Multi-agent navigation -- 7. Background -- 7.1 Navigation meshes -- 7.2 Planning -- 8. Navigation meshes -- 8.1 NavMeshes from 3D geometry: NEOGEN -- 8.1.1 GPU coarse voxelization -- 8.1.2 Layer extraction and labeling -- 8.1.3 Layer refinement -- 8.1.4 NavMesh generation -- 8.2 Results -- 8.3 Limitations and discussion -- 9. Multi-domain planning in dynamic environments -- 9.1 Multi-domain planning -- 9.2 Overview -- 9.3 Planning domains -- 9.3.1 Multiple domains of control -- 9.4 Problem decomposition and multi-domain planning -- 9.4.1 Planning tasks and events -- 9.5 Relationship between domains -- 9.5.1 Domain mapping -- 9.5.2 Mapping successive waypoints to independent planning tasks -- 9.6 Results -- 9.6.1 Comparative evaluation of domain relationships -- 9.6.2 Performance -- 9.6.3 Scenarios -- 10. Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part III. Perception -- 11. Background -- 12. Sound propagation and perception for autonomous agents -- 12.1 Sound categorization and representation -- 12.1.1 Sound feature selection and categorization -- 12.1.2 Sound packet representation (SPR) -- 12.1.3 SPR selection for hierarchical cluster analysis -- 12.2 Sound packet propagation -- 12.2.1 Transmission line matrix using uniform grids -- 12.2.2 Pre-computation for TLM using a quad-tree -- 12.3 Sound perception and behaviors -- 12.3.1 Effect of sound degradation on perception -- 12.3.2 Hierarchical sound perception model -- 12.3.3 Sound attention and behavior model -- 12.4 Experiment results -- 12.4.1 Applications -- 13. Multi-sense attention for autonomous agents -- 13.1 Introduction -- 13.2 Methodology -- 13.2.1 Object and action representations -- 13.2.2 Sense preprocessing -- 13.2.3 Sensing -- 13.3 Hierarchical aggregate clustering -- 13.3.1 Environment-centric clustering -- 13.3.2 Agent-centric clustering -- 13.3.3 Aggregate properties -- 13.4 Analysis and results -- 14. Semantics in virtual environments -- 14.1 Incorporating semantics -- 14.1.1 Lexical databases -- 14.1.2 Modularized smart objects -- 14.2 Semantic generation -- 14.2.1 Hierarchy generation -- 14.2.2 Semantic modularization -- 14.2.3 Runtime performance -- 14.3 Limitations -- 15. Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part IV. Agent-object interactions and crowd heterogeneity -- 16. Background -- 17. Parameterized memory models -- 17.1 Memory system -- 17.1.1 Memory representation -- 17.1.2 Sensory memory -- 17.1.3 Working memory -- 17.1.4 Long-term memory -- 17.2 Example and analysis -- 17.3 Future work -- 18. Individual differences -- 18.1 Personality -- 18.1.1 Personality-to-behavior mapping -- 18.1.2 User studies on personality -- 18.2 Roles and needs -- 18.2.1 Approach -- 18.2.2 Implementation -- 19. Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part V. Behavior and narrative -- 20. Background -- 21. An open source platform for authoring functional crowds -- 21.1 ADAPT -- 21.2 Framework -- 21.2.1 Full-body character control -- 21.2.2 Steering and path-finding -- 21.2.3 Behavior -- 21.3 Shadows in full-body character animation -- 21.3.1 Choreographers -- 21.3.2 The coordinator -- 21.3.3 Using choreographers and the coordinator -- 21.3.4 Example choreographers -- 21.4 Character behavior -- 21.4.1 The ADAPT character stack -- 21.4.2 Body capabilities -- 21.5 Character interactions -- 21.5.1 Characters interacting with each other -- 21.5.2 Characters interacting with the environment -- 21.6 Results -- 21.6.1 Multi-actor simulations -- 21.6.2 Computational performance -- 22. Event-centric planning for narrative synthesis -- 22.1 Problem domain and formulation -- 22.1.1 State space -- 22.1.2 Action space -- 22.1.3 Goal specification -- 22.2 Planning in event space -- 22.3 Runtime and simulation -- 22.3.1 Event loading and dispatch -- 22.3.2 Handling dynamic world changes -- 22.3.3 Intelligent ambient character behavior -- 22.4 Results -- 22.4.1 Environment design -- 22.4.2 Object state description -- 22.4.3 Authored events -- 22.4.4 Generated narrative -- 22.4.5 Reacting to user intervention -- 23. Conclusion -- 24. Epilogue -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Bibliography -- Authors' biographies. |
506 1# - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
Abstract freely available; full-text restricted to subscribers or individual document purchasers. |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Compendex |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
INSPEC |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Google scholar |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Google book search |
520 3# - SUMMARY, ETC. |
Summary, etc. |
This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE |
Additional physical form available note |
Also available in print. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Title from PDF title page (viewed on November 24, 2015). |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Crowds |
General subdivision |
Computer simulation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Collective behavior |
General subdivision |
Computer simulation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Intelligent agents (Computer software) |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
computer graphics |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
crowd simulation |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
computer animation |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
agent simulation |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
steering |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
navigation |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
semantic modeling |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
agent perception |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
sound |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
attention |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
behavior selection |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
narrative |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
digital storytelling |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
pathfinding |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
behavior authoring |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Pelechano, Nuria., |
Relator term |
author. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Allbeck, Jan M., |
Relator term |
author. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Badler, Norman I., |
Relator term |
author. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version: |
International Standard Book Number |
9781627058285 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Synthesis digital library of engineering and computer science. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Synthesis lectures on visual computing ; |
Volume/sequential designation |
# 20. |
International Standard Serial Number |
2469-4223 |
856 42 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Abstract with links to resource |
Uniform Resource Identifier |
http://ieeexplore.ieee.org/servlet/opac?bknumber=7347033 |