Welcome to P K Kelkar Library, Online Public Access Catalogue (OPAC)

Virtual crowds : (Record no. 562169)

000 -LEADER
fixed length control field 09689nam a2200829 i 4500
001 - CONTROL NUMBER
control field 7347033
003 - CONTROL NUMBER IDENTIFIER
control field IEEE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200413152919.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m eo d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn |||m|||a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151124s2016 caua foab 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781627058292
Qualifying information ebook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781627058285
Qualifying information print
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.2200/S00673ED1V01Y201509CGR020
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)swl00405826
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)930370838
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Language of cataloging eng
Description conventions rda
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.C65
Item number K268 2016
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 003.3
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Kapadia, Mubbasir.,
Relator term author.
245 10 - TITLE STATEMENT
Title Virtual crowds :
Remainder of title steps toward behavioral realism /
Statement of responsibility, etc. Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture San Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) :
Name of producer, publisher, distributor, manufacturer Morgan & Claypool,
Date of production, publication, distribution, manufacture, or copyright notice 2016.
300 ## - PHYSICAL DESCRIPTION
Extent 1 PDF (xxi, 248 pages) :
Other physical details illustrations.
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term electronic
Source isbdmedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Synthesis lectures on visual computing,
International Standard Serial Number 2469-4223 ;
Volume/sequential designation # 20
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Adobe Acrobat Reader.
500 ## - GENERAL NOTE
General note Part of: Synthesis digital library of engineering and computer science.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages 219-245).
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Introduction --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Part I. Multi-agent collision avoidance -- 2. Background -- 2.1 Centralized approaches -- 2.2 Agent-based approaches -- 2.2.1 Data-driven approaches -- 2.2.2 Predictive approaches -- 2.3 Locomotion synthesis -- 2.4 Challenges and proposed solutions -- 2.4.1 Particle-based agent models -- 2.4.2 Decoupling between steering and locomotion -- 2.4.3 Generalization and applicability of data-driven approaches -- 3. Footstep-based navigation and animation for crowds -- 3.1 Introduction -- 3.2 Locomotion model -- 3.2.1 Inverted pendulum model -- 3.2.2 Footstep actions -- 3.2.3 Locomotion constraints -- 3.2.4 Cost function -- 3.3 Planning algorithm -- 3.4 Evaluation -- 3.4.1 Interfacing with motion synthesis -- 4. Following footstep trajectories in real time -- 4.1 Animating from footsteps -- 4.2 Framework overview -- 4.3 Footstep-based locomotion -- 4.3.1 Motion clip analysis -- 4.3.2 Footstep and root trajectories -- 4.3.3 Online selection -- 4.3.4 Interpolation -- 4.3.5 Inverse kinematics -- 4.4 Incorporating root movement fidelity -- 4.5 Results -- 4.5.1 Foot placement accuracy -- 4.5.2 Performance -- 5. Context-sensitive data-driven crowd simulation -- 5.1 Steering in context -- 5.2 Steering contexts -- 5.3 Initial implementation -- 5.3.1 Training data generation -- 5.3.2 Oracle algorithm -- 5.3.3 Decision trees -- 5.3.4 Steering at runtime -- 5.4 Results -- 5.4.1 Classifier accuracy -- 5.4.2 Runtime -- 5.4.3 Collisions -- 6. Conclusion -- 6.1 Footstep-based collision avoidance -- 6.2 Footstep-based locomotion -- 6.3 Context-based steering --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Part II. Multi-agent navigation -- 7. Background -- 7.1 Navigation meshes -- 7.2 Planning -- 8. Navigation meshes -- 8.1 NavMeshes from 3D geometry: NEOGEN -- 8.1.1 GPU coarse voxelization -- 8.1.2 Layer extraction and labeling -- 8.1.3 Layer refinement -- 8.1.4 NavMesh generation -- 8.2 Results -- 8.3 Limitations and discussion -- 9. Multi-domain planning in dynamic environments -- 9.1 Multi-domain planning -- 9.2 Overview -- 9.3 Planning domains -- 9.3.1 Multiple domains of control -- 9.4 Problem decomposition and multi-domain planning -- 9.4.1 Planning tasks and events -- 9.5 Relationship between domains -- 9.5.1 Domain mapping -- 9.5.2 Mapping successive waypoints to independent planning tasks -- 9.6 Results -- 9.6.1 Comparative evaluation of domain relationships -- 9.6.2 Performance -- 9.6.3 Scenarios -- 10. Conclusion --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Part III. Perception -- 11. Background -- 12. Sound propagation and perception for autonomous agents -- 12.1 Sound categorization and representation -- 12.1.1 Sound feature selection and categorization -- 12.1.2 Sound packet representation (SPR) -- 12.1.3 SPR selection for hierarchical cluster analysis -- 12.2 Sound packet propagation -- 12.2.1 Transmission line matrix using uniform grids -- 12.2.2 Pre-computation for TLM using a quad-tree -- 12.3 Sound perception and behaviors -- 12.3.1 Effect of sound degradation on perception -- 12.3.2 Hierarchical sound perception model -- 12.3.3 Sound attention and behavior model -- 12.4 Experiment results -- 12.4.1 Applications -- 13. Multi-sense attention for autonomous agents -- 13.1 Introduction -- 13.2 Methodology -- 13.2.1 Object and action representations -- 13.2.2 Sense preprocessing -- 13.2.3 Sensing -- 13.3 Hierarchical aggregate clustering -- 13.3.1 Environment-centric clustering -- 13.3.2 Agent-centric clustering -- 13.3.3 Aggregate properties -- 13.4 Analysis and results -- 14. Semantics in virtual environments -- 14.1 Incorporating semantics -- 14.1.1 Lexical databases -- 14.1.2 Modularized smart objects -- 14.2 Semantic generation -- 14.2.1 Hierarchy generation -- 14.2.2 Semantic modularization -- 14.2.3 Runtime performance -- 14.3 Limitations -- 15. Conclusion --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Part IV. Agent-object interactions and crowd heterogeneity -- 16. Background -- 17. Parameterized memory models -- 17.1 Memory system -- 17.1.1 Memory representation -- 17.1.2 Sensory memory -- 17.1.3 Working memory -- 17.1.4 Long-term memory -- 17.2 Example and analysis -- 17.3 Future work -- 18. Individual differences -- 18.1 Personality -- 18.1.1 Personality-to-behavior mapping -- 18.1.2 User studies on personality -- 18.2 Roles and needs -- 18.2.1 Approach -- 18.2.2 Implementation -- 19. Conclusion --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Part V. Behavior and narrative -- 20. Background -- 21. An open source platform for authoring functional crowds -- 21.1 ADAPT -- 21.2 Framework -- 21.2.1 Full-body character control -- 21.2.2 Steering and path-finding -- 21.2.3 Behavior -- 21.3 Shadows in full-body character animation -- 21.3.1 Choreographers -- 21.3.2 The coordinator -- 21.3.3 Using choreographers and the coordinator -- 21.3.4 Example choreographers -- 21.4 Character behavior -- 21.4.1 The ADAPT character stack -- 21.4.2 Body capabilities -- 21.5 Character interactions -- 21.5.1 Characters interacting with each other -- 21.5.2 Characters interacting with the environment -- 21.6 Results -- 21.6.1 Multi-actor simulations -- 21.6.2 Computational performance -- 22. Event-centric planning for narrative synthesis -- 22.1 Problem domain and formulation -- 22.1.1 State space -- 22.1.2 Action space -- 22.1.3 Goal specification -- 22.2 Planning in event space -- 22.3 Runtime and simulation -- 22.3.1 Event loading and dispatch -- 22.3.2 Handling dynamic world changes -- 22.3.3 Intelligent ambient character behavior -- 22.4 Results -- 22.4.1 Environment design -- 22.4.2 Object state description -- 22.4.3 Authored events -- 22.4.4 Generated narrative -- 22.4.5 Reacting to user intervention -- 23. Conclusion -- 24. Epilogue --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Bibliography -- Authors' biographies.
506 1# - RESTRICTIONS ON ACCESS NOTE
Terms governing access Abstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0# - CITATION/REFERENCES NOTE
Name of source Compendex
510 0# - CITATION/REFERENCES NOTE
Name of source INSPEC
510 0# - CITATION/REFERENCES NOTE
Name of source Google scholar
510 0# - CITATION/REFERENCES NOTE
Name of source Google book search
520 3# - SUMMARY, ETC.
Summary, etc. This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Title from PDF title page (viewed on November 24, 2015).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Crowds
General subdivision Computer simulation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Collective behavior
General subdivision Computer simulation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Intelligent agents (Computer software)
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term computer graphics
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term crowd simulation
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term computer animation
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term agent simulation
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term steering
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term navigation
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term semantic modeling
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term agent perception
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term sound
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term attention
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term behavior selection
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term narrative
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term digital storytelling
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term pathfinding
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term behavior authoring
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Pelechano, Nuria.,
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Allbeck, Jan M.,
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Badler, Norman I.,
Relator term author.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
International Standard Book Number 9781627058285
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis digital library of engineering and computer science.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis lectures on visual computing ;
Volume/sequential designation # 20.
International Standard Serial Number 2469-4223
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract with links to resource
Uniform Resource Identifier http://ieeexplore.ieee.org/servlet/opac?bknumber=7347033
Holdings
Withdrawn status Lost status Damaged status Not for loan Permanent Location Current Location Date acquired Barcode Date last seen Price effective from Koha item type
        PK Kelkar Library, IIT Kanpur PK Kelkar Library, IIT Kanpur 2020-04-13 EBKE669 2020-04-13 2020-04-13 E books

Powered by Koha