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Virtual reality and virtual environments in 10 lectures / (Record no. 562165)

000 -LEADER
fixed length control field 09169nam a2200697 i 4500
001 - CONTROL NUMBER
control field 7302808
003 - CONTROL NUMBER IDENTIFIER
control field IEEE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200413152919.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m eo d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn |||m|||a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151025s2016 caua foab 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781627058254
Qualifying information ebook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781627058247
Qualifying information print
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.2200/S00671ED1V01Y201509IVM019
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)swl00405743
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)926621548
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Language of cataloging eng
Description conventions rda
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.H85
Item number S728 2016
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.019
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Stanković, Stanislav.,
Relator term author.
245 10 - TITLE STATEMENT
Title Virtual reality and virtual environments in 10 lectures /
Statement of responsibility, etc. Stanislav Stanković.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture San Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) :
Name of producer, publisher, distributor, manufacturer Morgan & Claypool,
Date of production, publication, distribution, manufacture, or copyright notice 2016.
300 ## - PHYSICAL DESCRIPTION
Extent 1 PDF (xix, 177 pages) :
Other physical details illustrations.
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term electronic
Source isbdmedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Synthesis lectures on image, video, and multimedia processing,
International Standard Serial Number 1559-8144 ;
Volume/sequential designation # 19
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Adobe Acrobat Reader.
500 ## - GENERAL NOTE
General note Part of: Synthesis digital library of engineering and computer science.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages 161-169) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Lecture 1, Introduction -- 1.1 Outline of the lecture -- 1.2 What is virtual reality? -- 1.3 Perception of reality -- 1.4 Altering perception of reality -- 1.5 Goal of VR -- 1.6 Virtual environments -- 1.7 Virtual reality and other media -- 1.8 Immersion -- 1.9 Multimodal experiences -- 1.10 Uncanny valley -- 1.11 Interaction -- 1.12 Interaction loop -- 1.13 Interaction vs. immersion -- 1.14 Definition of virtual environments -- 1.15 Types of VEs --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 2. Lecture 2, History of VR and current applications -- 2.1 Outline of the lecture -- 2.2 History of VR -- 2.3 Human mind and senses -- 2.4 Ancient origins -- 2.5 Realism in visual arts -- 2.6 Development of photography -- 2.7 Moving pictures -- 2.8 Stereo vision -- 2.9 Head-mounted displays -- 2.10 Flight simulators -- 2.11 History of computing -- 2.12 History of human computer interaction -- 2.13 History of virtual reality -- 2.14 VE today -- 2.15 Applications of VE -- 2.16 Fields influenced by VR --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 3. Lecture 3, Human senses -- 3.1 Outline of the lecture -- 3.2 Human senses -- 3.3 Purpose of senses -- 3.4 Senses, stimuli, and sensation -- 3.5 Visual sense, a physical phenomenon -- 3.6 Visual sense-physiology -- 3.7 Perception of color -- 3.8 Depth perception -- 3.9 Pattern recognition -- 3.10 Motion perception -- 3.11 Auditory sense, a physical phenomenon -- 3.12 Audio sense-physiology -- 3.13 Audio sense-properties -- 3.14 Sensing the direction of the sound -- 3.15 Sense of equilibrium -- 3.16 Haptic sense -- 3.17 Sense of proprioception -- 3.18 Synesthesia --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 4. Lecture 4, VR systems -- 4.1 Outline of the lecture -- 4.2 VR system requirements -- 4.3 VR system architecture -- 4.4 Computational platforms -- 4.5 PC-based VR systems -- 4.6 GPU -- 4.7 Distributed VR systems -- 4.8 Mobile devices and VE -- 4.9 I/O devices-standard -- 4.10 I/O devices-VR specific -- 4.11 Caves -- 4.12 VE software -- 4.13 Scene graph -- 4.14 3D rendering engines -- 4.15 3D rendering -- 4.16 Physics engine -- 4.17 Spatialized audio --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 5. Lecture 5, User experience, human computer interaction and UI -- 5.1 Outline of the lecture -- 5.2 User experience -- 5.3 Human computer interaction -- 5.4 Evaluating user experience -- 5.5 Skeumorphic design -- 5.6 GUI design for virtual environments -- 5.7 Typical 3D interaction tasks -- 5.8 Navigation -- 5.9 Reference frames -- 5.10 Wayfinding -- 5.11 Wayfinding help -- 5.12 Travel -- 5.13 Travel tasks -- 5.14 Selection and manipulation -- 5.15 System control -- 5.16 Classification of system control methods -- 5.17 Graphical menu design issues -- 5.18 Voice commands -- 5.19 Gesture commands -- 5.20 Tools -- 5.21 Multimodal UI -- 5.22 Symbolic input --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 6. Lecture 6, Input devices and tracking -- 6.1 Outline of the lecture -- 6.2 Purpose of input devices -- 6.3 Input feedback -- 6.4 Human related issues -- 6.5 Degrees of freedom -- 6.6 Data Glove -- 6.7 Pinch Glove -- 6.8 Tracking -- 6.9 Tracker properties -- 6.10 Tracking technology -- 6.11 Mechanical trackers -- 6.12 Electromagnetic trackers -- 6.13 AC electromagnetic trackers -- 6.14 DC electromagnetic trackers -- 6.15 Acoustic trackers -- 6.16 Optical trackers -- 6.17 Inertial trackers -- 6.18 Consumer products -- 6.19 Motion capture -- 6.20 Face tacking --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 7. Lecture 7, Displays -- 7.1 Outline of the lecture -- 7.2 Output devices -- 7.3 Properties of video displays -- 7.4 Types of video displays -- 7.5 Display technologies -- 7.6 Stereoscopic displays -- 7.7 Stereoscopic displays with glasses -- 7.8 Active shutter glasses -- 7.9 Polarizing filter glasses -- 7.10 Anaglyph 3D displays -- 7.11 Head-mounted displays -- 7.12 CAVEs -- 7.13 Autostereoscopic displays -- 7.14 Virtual retinal displays -- 7.15 Audio displays -- 7.16 Wave field synthesis -- 7.17 Haptic displays -- 7.18 Force feedback --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 8. Lecture 8, Networked VR -- 8.1 Outline of the lecture -- 8.2 Networked VE -- 8.3 Applications of networked VE -- 8.4 Distributed environment issues -- 8.5 Architectures -- 8.6 Serverless architectures -- 8.7 Peer-to-peer pros and cons -- 8.8 Single server architecture -- 8.9 Single server pros and cons -- 8.10 Multi-server architecture -- 8.11 Coordinated multi-server architecture -- 8.12 Coordinated multi-server pros and cons -- 8.13 State synchronization -- 8.14 Shared repository -- 8.15 Frequent state regeneration -- 8.16 Dead reckoning -- 8.17 Web 3D -- 8.18 X3D -- 8.19 WebGL --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 9. Lecture 9, Augmented reality -- 9.1 Outline of the lecture -- 9.2 Augmented vs. virtual reality -- 9.3 Basic principle of operation -- 9.4 History of augmented reality -- 9.5 AR hidden in real life -- 9.6 Visual augmented reality -- 9.7 Image registration -- 9.8 Marker-based image registration -- 9.9 Markerless AR systems -- 9.10 Non-optical image registration -- 9.11 HMD base AR systems -- 9.12 Video AR systems -- 9.13 Optical AR systems -- 9.14 Monitor-based AR systems -- 9.15 Projector-based AR systems -- 9.16 Screens vs. displays -- 9.17 Mobile AR -- 9.18 Audio AR systems -- 9.19 Haptic AR -- 9.20 Inter-modal AR systems -- 9.21 Ubiquitous/wearable computing -- 9.22 AR and gaming --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 10. Lecture 10, VE and video games -- 10.1 Outline of the lecture -- 10.2 Virtual environments and video games -- 10.3 What is a game? -- 10.4 Games as VEs -- 10.5 Two paths -- 10.6 Video games monetization models -- 10.7 Packaged goods marketing models -- 10.8 Games as virtual tourist destinations -- 10.9 Open world games -- 10.10 Multiplayer games and social interaction -- 10.11 Social games -- 10.12 Game-like aspects of non-game VEs -- 10.13 Massive multiplayer online games -- 10.14 VR technology and game-related hardware -- 10.15 3D graphics in video games -- 10.16 I/O devices -- 10.17 Augmented reality and video games --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Bibliography -- Author's biography -- Index.
506 1# - RESTRICTIONS ON ACCESS NOTE
Terms governing access Abstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0# - CITATION/REFERENCES NOTE
Name of source Compendex
510 0# - CITATION/REFERENCES NOTE
Name of source INSPEC
510 0# - CITATION/REFERENCES NOTE
Name of source Google scholar
510 0# - CITATION/REFERENCES NOTE
Name of source Google book search
520 3# - SUMMARY, ETC.
Summary, etc. The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Title from PDF title page (viewed on October 25, 2015).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Virtual reality.
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term virtual reality
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term augmented reality
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term virtual environments
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term human computer interaction
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term user experience
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
International Standard Book Number 9781627058247
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis digital library of engineering and computer science.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis lectures on image, video, and multimedia processing ;
Volume/sequential designation # 19.
International Standard Serial Number 1559-8144
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract with links to resource
Uniform Resource Identifier http://ieeexplore.ieee.org/servlet/opac?bknumber=7302808
Holdings
Withdrawn status Lost status Damaged status Not for loan Permanent Location Current Location Date acquired Barcode Date last seen Price effective from Koha item type
        PK Kelkar Library, IIT Kanpur PK Kelkar Library, IIT Kanpur 2020-04-13 EBKE665 2020-04-13 2020-04-13 E books

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