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Human computation (Record no. 561861)

000 -LEADER
fixed length control field 06441nam a2200793 i 4500
001 - CONTROL NUMBER
control field 6813489
003 - CONTROL NUMBER IDENTIFIER
control field IEEE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200413152903.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m eo d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn |||m|||a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110723s2011 caua foab 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781608455171 (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781608455164 (pbk.)
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.2200/S00371ED1V01Y201107AIM013
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)gtp00548852
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)743307093
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number Q320
Item number .L284 2011
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 001.532
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Law, Edith.
245 10 - TITLE STATEMENT
Title Human computation
Medium [electronic resource] /
Statement of responsibility, etc. Edith Law and Luis von Ahn.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) :
Name of publisher, distributor, etc. Morgan & Claypool,
Date of publication, distribution, etc. c2011.
300 ## - PHYSICAL DESCRIPTION
Extent 1 electronic text (xi, 105 p.) :
Other physical details ill., digital file.
490 1# - SERIES STATEMENT
Series statement Synthesis lectures on artificial intelligence and machine learning,
International Standard Serial Number 1939-4616 ;
Volume/sequential designation # 13
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Adobe Acrobat Reader.
500 ## - GENERAL NOTE
General note Part of: Synthesis digital library of engineering and computer science.
500 ## - GENERAL NOTE
General note Series from website.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (p. 77-103).
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Preface -- Acknowledgments --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Introduction -- 1.1 Computation: now and then -- 1.2 What is human computation? -- 1.2.1 Explicit control -- 1.3 Tackling AI problems: from vision to biology -- 1.3.1 A matter of perception -- 1.3.2 The language barrier -- 1.3.3 Intuition into computationally intensive problems -- 1.4 Overview --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Part I. Solving computational problems -- 2. Human computation algorithms -- 2.1 A definition of algorithms -- 2.2 Building blocks of algorithms -- 2.2.1 Operations, controls and program synthesis -- 2.3 Programming frameworks -- 2.4 Evaluating human computation algorithms -- 2.4.1 Correctness -- 2.4.2 Efficiency -- 2.5 Summary --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 3. Aggregating outputs -- 3.1 Objective versus cultural truth -- 3.2 Classification -- 3.2.1 Latent class models -- 3.2.2 Learning from imperfect data -- 3.3 Beyond classification -- 3.3.1 Ranking and voting -- 3.3.2 Clustering -- 3.3.3 Structured outputs -- 3.3.4 Beliefs -- 3.4 Summary --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 4. Task routing -- 4.1 Push versus pull approaches -- 4.2 Push approach -- 4.2.1 Allocation -- 4.2.2 Matching -- 4.2.3 Inference -- 4.3 Pull approacH -- 4.3.1 Search and visualization -- 4.3.2 Task recommendation -- 4.3.3 Peer routing -- 4.4 Evaluation criteria -- 4.5 Summary --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Part II. Design -- 5. Understanding workers and requesters -- 5.1 Markets -- 5.1.1 Mechanical Turk and paid crowdsourcing -- 5.1.2 Security and access -- 5.1.3 Gamers -- 5.1.4 Citizen science -- 5.1.5 Learners -- 5.1.6 Temporary markets -- 5.2 Supporting end users -- 5.2.1 Workers -- 5.2.2 Requesters -- 5.3 Summary --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 6. The art of asking questions -- 6.1 Designing tasks -- 6.1.1 Information -- 6.1.2 Granularity -- 6.1.3 Independence -- 6.1.4 Incentives -- 6.1.5 Quality control -- 6.2 Eliciting truthful responses -- 6.2.1 Human computation games -- 6.2.2 Leveraging communication -- 6.2.3 Explicitly preventing bad outputs -- 6.2.4 A brief survey of games and mechanisms -- 6.3 Summary -- Part III. Conclusion --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 7. The future of human computation -- 7.1 Research directions -- 7.1.1 Interweaving human and machine intelligence -- 7.1.2 Fostering long-term relationships -- 7.1.3 Designing organizations and task markets -- 7.2 Conclusion --
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Bibliography -- Authors' biographies.
506 1# - RESTRICTIONS ON ACCESS NOTE
Terms governing access Abstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0# - CITATION/REFERENCES NOTE
Name of source Compendex
510 0# - CITATION/REFERENCES NOTE
Name of source INSPEC
510 0# - CITATION/REFERENCES NOTE
Name of source Google scholar
510 0# - CITATION/REFERENCES NOTE
Name of source Google book search
520 3# - SUMMARY, ETC.
Summary, etc. Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation.There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoyable game. Crowdsourcing marketplaces (e.g., Amazon Mechanical Turk) are human computation systems that coordinate workers to perform tasks in exchange for monetary rewards. In identity verification tasks, users perform computation in order to gain access to some online content; an example is reCAPTCHA, which leverages millions of users who solve CAPTCHAs every day to correct words in books that optical character recognition (OCR) programs fail to recognize with certainty. This book is aimed at achieving four goals: (1) defining human computation as a research area; (2) providing a comprehensive review of existing work; (3) drawing connections to a wide variety of disciplines, including AI, Machine Learning, HCI, Mechanism/Market Design and Psychology, and capturing their unique perspectives on the core research questions in human computation; and (4) suggesting promising research directions for the future.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Title from PDF t.p. (viewed on July 23, 2011).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Bionics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Machine learning.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Social media
General subdivision Economic aspects.
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term human computation
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term human-in-the-loop algorithms
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term output aggregation
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term active learning
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term latent class models
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term task routing
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term labor markets
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term games with a purpose
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term task design
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term crowdsourcing
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term mechanism design
653 ## - INDEX TERM--UNCONTROLLED
Uncontrolled term incentives
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Ahn, Luis von.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
International Standard Book Number 9781608455164
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis digital library of engineering and computer science.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis lectures on artificial intelligence and machine learning,
International Standard Serial Number 1939-4616 ;
Volume/sequential designation # 13.
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract with links to resource
Uniform Resource Identifier http://ieeexplore.ieee.org/servlet/opac?bknumber=6813489
Holdings
Withdrawn status Lost status Damaged status Not for loan Permanent Location Current Location Date acquired Barcode Date last seen Price effective from Koha item type
        PK Kelkar Library, IIT Kanpur PK Kelkar Library, IIT Kanpur 2020-04-13 EBKE361 2020-04-13 2020-04-13 E books

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