000 -LEADER |
fixed length control field |
06441nam a2200793 i 4500 |
001 - CONTROL NUMBER |
control field |
6813489 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
IEEE |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200413152903.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m eo d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cn |||m|||a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110723s2011 caua foab 000 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781608455171 (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781608455164 (pbk.) |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.2200/S00371ED1V01Y201107AIM013 |
Source of number or code |
doi |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(CaBNVSL)gtp00548852 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)743307093 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
CaBNVSL |
Transcribing agency |
CaBNVSL |
Modifying agency |
CaBNVSL |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
Q320 |
Item number |
.L284 2011 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
001.532 |
Edition number |
22 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Law, Edith. |
245 10 - TITLE STATEMENT |
Title |
Human computation |
Medium |
[electronic resource] / |
Statement of responsibility, etc. |
Edith Law and Luis von Ahn. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) : |
Name of publisher, distributor, etc. |
Morgan & Claypool, |
Date of publication, distribution, etc. |
c2011. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 electronic text (xi, 105 p.) : |
Other physical details |
ill., digital file. |
490 1# - SERIES STATEMENT |
Series statement |
Synthesis lectures on artificial intelligence and machine learning, |
International Standard Serial Number |
1939-4616 ; |
Volume/sequential designation |
# 13 |
538 ## - SYSTEM DETAILS NOTE |
System details note |
Mode of access: World Wide Web. |
538 ## - SYSTEM DETAILS NOTE |
System details note |
System requirements: Adobe Acrobat Reader. |
500 ## - GENERAL NOTE |
General note |
Part of: Synthesis digital library of engineering and computer science. |
500 ## - GENERAL NOTE |
General note |
Series from website. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references (p. 77-103). |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Preface -- Acknowledgments -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
1. Introduction -- 1.1 Computation: now and then -- 1.2 What is human computation? -- 1.2.1 Explicit control -- 1.3 Tackling AI problems: from vision to biology -- 1.3.1 A matter of perception -- 1.3.2 The language barrier -- 1.3.3 Intuition into computationally intensive problems -- 1.4 Overview -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part I. Solving computational problems -- 2. Human computation algorithms -- 2.1 A definition of algorithms -- 2.2 Building blocks of algorithms -- 2.2.1 Operations, controls and program synthesis -- 2.3 Programming frameworks -- 2.4 Evaluating human computation algorithms -- 2.4.1 Correctness -- 2.4.2 Efficiency -- 2.5 Summary -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
3. Aggregating outputs -- 3.1 Objective versus cultural truth -- 3.2 Classification -- 3.2.1 Latent class models -- 3.2.2 Learning from imperfect data -- 3.3 Beyond classification -- 3.3.1 Ranking and voting -- 3.3.2 Clustering -- 3.3.3 Structured outputs -- 3.3.4 Beliefs -- 3.4 Summary -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
4. Task routing -- 4.1 Push versus pull approaches -- 4.2 Push approach -- 4.2.1 Allocation -- 4.2.2 Matching -- 4.2.3 Inference -- 4.3 Pull approacH -- 4.3.1 Search and visualization -- 4.3.2 Task recommendation -- 4.3.3 Peer routing -- 4.4 Evaluation criteria -- 4.5 Summary -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part II. Design -- 5. Understanding workers and requesters -- 5.1 Markets -- 5.1.1 Mechanical Turk and paid crowdsourcing -- 5.1.2 Security and access -- 5.1.3 Gamers -- 5.1.4 Citizen science -- 5.1.5 Learners -- 5.1.6 Temporary markets -- 5.2 Supporting end users -- 5.2.1 Workers -- 5.2.2 Requesters -- 5.3 Summary -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
6. The art of asking questions -- 6.1 Designing tasks -- 6.1.1 Information -- 6.1.2 Granularity -- 6.1.3 Independence -- 6.1.4 Incentives -- 6.1.5 Quality control -- 6.2 Eliciting truthful responses -- 6.2.1 Human computation games -- 6.2.2 Leveraging communication -- 6.2.3 Explicitly preventing bad outputs -- 6.2.4 A brief survey of games and mechanisms -- 6.3 Summary -- Part III. Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
7. The future of human computation -- 7.1 Research directions -- 7.1.1 Interweaving human and machine intelligence -- 7.1.2 Fostering long-term relationships -- 7.1.3 Designing organizations and task markets -- 7.2 Conclusion -- |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Bibliography -- Authors' biographies. |
506 1# - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
Abstract freely available; full-text restricted to subscribers or individual document purchasers. |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Compendex |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
INSPEC |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Google scholar |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Google book search |
520 3# - SUMMARY, ETC. |
Summary, etc. |
Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation.There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoyable game. Crowdsourcing marketplaces (e.g., Amazon Mechanical Turk) are human computation systems that coordinate workers to perform tasks in exchange for monetary rewards. In identity verification tasks, users perform computation in order to gain access to some online content; an example is reCAPTCHA, which leverages millions of users who solve CAPTCHAs every day to correct words in books that optical character recognition (OCR) programs fail to recognize with certainty. This book is aimed at achieving four goals: (1) defining human computation as a research area; (2) providing a comprehensive review of existing work; (3) drawing connections to a wide variety of disciplines, including AI, Machine Learning, HCI, Mechanism/Market Design and Psychology, and capturing their unique perspectives on the core research questions in human computation; and (4) suggesting promising research directions for the future. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE |
Additional physical form available note |
Also available in print. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Title from PDF t.p. (viewed on July 23, 2011). |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Bionics. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Human-computer interaction. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Machine learning. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Artificial intelligence. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Social media |
General subdivision |
Economic aspects. |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
human computation |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
human-in-the-loop algorithms |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
output aggregation |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
active learning |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
latent class models |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
task routing |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
labor markets |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
games with a purpose |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
task design |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
crowdsourcing |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
mechanism design |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
incentives |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Ahn, Luis von. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version: |
International Standard Book Number |
9781608455164 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Synthesis digital library of engineering and computer science. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Synthesis lectures on artificial intelligence and machine learning, |
International Standard Serial Number |
1939-4616 ; |
Volume/sequential designation |
# 13. |
856 42 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Abstract with links to resource |
Uniform Resource Identifier |
http://ieeexplore.ieee.org/servlet/opac?bknumber=6813489 |