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Practical global illumination with irradiance caching (Record no. 561674)

000 -LEADER
fixed length control field 07249nam a2200601 i 4500
001 - CONTROL NUMBER
control field 6812654
003 - CONTROL NUMBER IDENTIFIER
control field IEEE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200413152853.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m eo d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn |||m|||a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 090407s2009 caua foab 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781598296457 (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781598296440 (pbk.)
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.2200/S00180ED1V01Y200903CGR010
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)gtp00533835
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)318643174
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number TA1637
Item number .K756 2009
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 621.367
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Krivánek, Jaroslav.
245 10 - TITLE STATEMENT
Title Practical global illumination with irradiance caching
Medium [electronic resource] /
Statement of responsibility, etc. Jaroslav Krivánek, Pascal Gautron.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) :
Name of publisher, distributor, etc. Morgan & Claypool Publishers,
Date of publication, distribution, etc. c2009.
300 ## - PHYSICAL DESCRIPTION
Extent 1 electronic text (xxi, 134 p. : ill.) :
Other physical details digital file.
490 1# - SERIES STATEMENT
Series statement Synthesis lectures on computer graphics and animation,
International Standard Serial Number 1933-9003 ;
Volume/sequential designation # 10
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Adobe Acrobat reader.
500 ## - GENERAL NOTE
General note Part of: Synthesis digital library of engineering and computer science.
500 ## - GENERAL NOTE
General note Series from website.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (p. 125-128) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction to ray tracing and global illumination -- Basic radiometric quantities -- Rendering goal: find radiance -- Ray tracing -- Shading, reflectance, and the BRDF -- Direct and indirect illumination -- Direct illumination -- Indirect illumination -- Illumination integral and rendering equation -- Illumination integral -- Lambertian reflection -- Rendering equation -- Irradiance caching core -- Indirect irradiance calculation -- Irradiance gradients -- Irradiance caching algorithm -- Interpolation -- Distance to surfaces, Ri -- Creating an irradiance record: summary -- Data structure -- Single-reference octree -- Multiple-reference octree -- Last query reuse -- Irradiance caching summary -- Practical rendering with irradiance caching -- Single-pass vs. two-pass image rendering -- Scanline order -- Hierarchical refinement and best candidate pattern -- Two-pass rendering -- Handling complexity -- Ray tracing simplified geometry -- Bump mapping -- Displacement mapping -- Fur, hair & grass -- Motion blur -- Ambient occlusion caching -- Irradiance caching in a complete global illumination solution -- Path grammar -- Illumination components -- Smooth diffuse indirect illumination -- Ideal specular reflection -- Direct illumination -- Glossy indirect illumination -- Recursion -- Multiple indirect bounces using path tracing -- Multiple indirect bounces using recursive irradiance caching -- Multiple indirect bounces using photon mapping -- Irradiance caching on graphics hardware -- Irradiance splatting -- Cache miss detection -- GPU-based record generation -- Hemisphere sampling on the GPU -- Irradiance computation -- Irradiance gradient computation -- Global illumination rendering -- Results -- High quality rendering -- Interactive global illumination -- Conclusion -- Temporal irradiance caching -- Overview of temporal irradiance caching -- Temporal weighting function -- Temporal gradients -- Estimating future irradiance E [t0 +1] -- GPU implementation -- Results -- Conclusion -- A: mathematical foundations -- A.1: (Hemi)spheres: care and feeding -- A.1.1: spherical coordinates -- A.1.2: direction -- A.1.3: solid angle -- A.1.4: differential solid angle -- A.1.5: spherical integration -- A.2: continuous random variables in a nutshell -- A.2.1: random variables and probability density functions -- A.2.2: expected value and variance -- A.3: Monte Carlo integration in a nutshell -- A.3.1: Monte Carlo estimators -- A.3.2: importance sampling: a variance reduction technique -- B: derivation of gradient formulas -- B.1: rotation gradient derivation -- B.2: translation gradient derivation -- C: split-sphere model -- D: annotated references -- D.1: primary sources -- D.2: further reading on irradiance caching -- D.3: background on global illumination.
506 1# - RESTRICTIONS ON ACCESS NOTE
Terms governing access Abstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0# - CITATION/REFERENCES NOTE
Name of source Compendex
510 0# - CITATION/REFERENCES NOTE
Name of source INSPEC
510 0# - CITATION/REFERENCES NOTE
Name of source Google scholar
510 0# - CITATION/REFERENCES NOTE
Name of source Google book search
520 3# - SUMMARY, ETC.
Summary, etc. Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free images. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to expose the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to expose the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Title from PDF t.p. (viewed on April 7, 2009).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Image processing
General subdivision Digital techniques
-- Mathematical models.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer animation
General subdivision Lighting
-- Mathematical models.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Rendering (Computer graphics)
General subdivision Mathematical models.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Lighting
General subdivision Computer simulation
-- Mathematical models.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Computer graphics
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Realistic image synthesis
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Rendering
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Global illumination
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Irradiance caching
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element GPU
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Gautron, Pascal.
730 0# - ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis digital library of engineering and computer science.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis lectures on computer graphics and animation,
International Standard Serial Number 1933-9003 ;
Volume/sequential designation # 10.
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract with links to resource
Uniform Resource Identifier http://ieeexplore.ieee.org/servlet/opac?bknumber=6812654
Holdings
Withdrawn status Lost status Damaged status Not for loan Permanent Location Current Location Date acquired Barcode Date last seen Price effective from Koha item type
        PK Kelkar Library, IIT Kanpur PK Kelkar Library, IIT Kanpur 2020-04-13 EBKE174 2020-04-13 2020-04-13 E books

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