000 -LEADER |
fixed length control field |
07074nam a2200733 i 4500 |
001 - CONTROL NUMBER |
control field |
6813422 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
IEEE |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200413152852.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m eo d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cn |||m|||a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
081203s2008 caua foab 000 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781598296426 (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781598296419 (pbk.) |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.2200/S00123ED1V01Y200808CGR008 |
Source of number or code |
doi |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)265419539 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(CaBNVSL)gtp00532201 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
CaBNVSL |
Transcribing agency |
CaBNVSL |
Modifying agency |
CaBNVSL |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.9.C65 |
Item number |
P458 2008 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
003.3 |
Edition number |
22 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Pelechano, Nuria. |
245 10 - TITLE STATEMENT |
Title |
Virtual crowds |
Medium |
[electronic resource] : |
Remainder of title |
methods, simulation, and control / |
Statement of responsibility, etc. |
Nuria Pelechano, Jan M. Allbeck and Norman I. Badler. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) : |
Name of publisher, distributor, etc. |
Morgan & Claypool Publishers, |
Date of publication, distribution, etc. |
c2008. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 electronic text (xii, 176 p. : ill.) : |
Other physical details |
digital file. |
490 1# - SERIES STATEMENT |
Series statement |
Synthesis lectures on computer graphics and animation, |
International Standard Serial Number |
1933-9003 ; |
Volume/sequential designation |
# 8 |
538 ## - SYSTEM DETAILS NOTE |
System details note |
Mode of access: World Wide Web. |
538 ## - SYSTEM DETAILS NOTE |
System details note |
System requirements: Adobe Acrobat reader. |
500 ## - GENERAL NOTE |
General note |
Part of: Synthesis digital library of engineering and computer science. |
500 ## - GENERAL NOTE |
General note |
Series from website. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references (p. 163-[174]). |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Introduction -- Terminology -- Overview -- Lessons learned from the psychology literature -- Main features in crowd simulation systems -- Crowd simulation methodology survey -- Microscopic and macroscopic approaches used to model pedestrian movements -- Microscopic models -- Social force models -- Cellular automata models -- Rule-based models -- Macroscopic models -- Regression models -- Route choice models -- Queuing models -- Gaskinetics -- Current pedestrian software systems -- Summary of crowd models -- Some limitations of the current commercial software for crowd evacuation -- Navigation -- Cell and portal graphs -- Flow tiles and potential field methods -- Probabilistic roadmaps -- Environment modeling -- Individual differences in crowds -- Personality and emotion models -- Physiology -- Sociology: subgroups -- Culture, roles, and status -- Summary -- Framework (HiDAC + MACES + CAROSA) -- Interaction between framework levels and psychological models -- Parameters affecting crowd behavior -- HiDAC local motion -- Introduction -- Agents' speeds and densities -- Walking speeds and densities when walking downstairs -- Perception -- Crossing portals -- The HiDAC model -- Avoidance forces -- Repulsion forces -- Solution to "shaking" problem in high densities -- Organized behavior: queuing -- Pushing behavior -- Falling and becoming obstacles -- Panic propagation -- MACES: wayfinding with communication and roles -- Introduction -- Navigation algorithm -- Exploring the building -- Communication affecting evacuation times -- Relevance of having trained leaders vs. untrained leaders -- Importance of leadership -- Simulating psychology affecting roles and navigation -- Interactive navigation and impatient agents avoiding bottlenecks -- CAROSA: functional crowds -- Applications with actions -- Parameterized action representation -- Key fields of the action representation -- Key fields of the object representation -- Four types of actions -- Application to crowds -- CAROSA system overview -- PAR system -- Actionary -- Agent process -- Processing the four action types -- Initializing a scenario -- Building modeling -- Cell and portal graph automatic generation -- Generate cell and portal graph for each floor -- Identify stairs and link floors through new cells -- Identify and store walls -- Identify and store obstacles -- Precalculating data for real-time simulation -- Layout of environment -- Character profiles -- Creating groups -- Constructing actions -- Refining the simulation -- Effects of changes to the environment -- Modifying roles -- Scripting characters -- Evaluating crowds -- Feature comparison -- Low-level features -- Middle-level features -- High-level features -- Summary -- Comparison to real-world data -- Sensor data -- Action statistics -- Validation through the society of fire protection engineers guide -- User evaluations -- Presence in virtual worlds -- Important egocentric features -- Experimental evidence from the literature -- Pilot experiment -- Initial results and future work -- Conclusions on presence as a validation method -- Summary. |
506 1# - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
Abstract freely available; full-text restricted to subscribers or individual document purchasers. |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Compendex |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
INSPEC |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Google scholar |
510 0# - CITATION/REFERENCES NOTE |
Name of source |
Google book search |
520 ## - SUMMARY, ETC. |
Summary, etc. |
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE |
Additional physical form available note |
Also available in print. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Title from PDF t.p. (viewed on December 3, 2008). |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Crowds |
General subdivision |
Computer simulation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Collective behavior |
General subdivision |
Computer simulation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Intelligent agents (Computer software) |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Animated characters. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Autonomous agents. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
CAROSA. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Collision avoidance. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Computer animation. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Crowd simulation. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Evacuation studies. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
HiDAC. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Human behaviors. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Navigation planning. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Parameterized actions. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Pedestrians. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Presence. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Psychological factors. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Roles. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Social forces. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Virtual environments. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Allbeck, Jan M. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Badler, Norman I. |
730 0# - ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Synthesis digital library of engineering and computer science. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Synthesis lectures on computer graphics and animation ; |
Volume/sequential designation |
# 8. |
856 42 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Abstract with links to resource |
Uniform Resource Identifier |
http://ieeexplore.ieee.org/servlet/opac?bknumber=6813422 |