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Virtual crowds (Record no. 561646)

000 -LEADER
fixed length control field 07074nam a2200733 i 4500
001 - CONTROL NUMBER
control field 6813422
003 - CONTROL NUMBER IDENTIFIER
control field IEEE
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200413152852.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m eo d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn |||m|||a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 081203s2008 caua foab 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781598296426 (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781598296419 (pbk.)
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.2200/S00123ED1V01Y200808CGR008
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)265419539
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)gtp00532201
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.C65
Item number P458 2008
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 003.3
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Pelechano, Nuria.
245 10 - TITLE STATEMENT
Title Virtual crowds
Medium [electronic resource] :
Remainder of title methods, simulation, and control /
Statement of responsibility, etc. Nuria Pelechano, Jan M. Allbeck and Norman I. Badler.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) :
Name of publisher, distributor, etc. Morgan & Claypool Publishers,
Date of publication, distribution, etc. c2008.
300 ## - PHYSICAL DESCRIPTION
Extent 1 electronic text (xii, 176 p. : ill.) :
Other physical details digital file.
490 1# - SERIES STATEMENT
Series statement Synthesis lectures on computer graphics and animation,
International Standard Serial Number 1933-9003 ;
Volume/sequential designation # 8
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Adobe Acrobat reader.
500 ## - GENERAL NOTE
General note Part of: Synthesis digital library of engineering and computer science.
500 ## - GENERAL NOTE
General note Series from website.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (p. 163-[174]).
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction -- Terminology -- Overview -- Lessons learned from the psychology literature -- Main features in crowd simulation systems -- Crowd simulation methodology survey -- Microscopic and macroscopic approaches used to model pedestrian movements -- Microscopic models -- Social force models -- Cellular automata models -- Rule-based models -- Macroscopic models -- Regression models -- Route choice models -- Queuing models -- Gaskinetics -- Current pedestrian software systems -- Summary of crowd models -- Some limitations of the current commercial software for crowd evacuation -- Navigation -- Cell and portal graphs -- Flow tiles and potential field methods -- Probabilistic roadmaps -- Environment modeling -- Individual differences in crowds -- Personality and emotion models -- Physiology -- Sociology: subgroups -- Culture, roles, and status -- Summary -- Framework (HiDAC + MACES + CAROSA) -- Interaction between framework levels and psychological models -- Parameters affecting crowd behavior -- HiDAC local motion -- Introduction -- Agents' speeds and densities -- Walking speeds and densities when walking downstairs -- Perception -- Crossing portals -- The HiDAC model -- Avoidance forces -- Repulsion forces -- Solution to "shaking" problem in high densities -- Organized behavior: queuing -- Pushing behavior -- Falling and becoming obstacles -- Panic propagation -- MACES: wayfinding with communication and roles -- Introduction -- Navigation algorithm -- Exploring the building -- Communication affecting evacuation times -- Relevance of having trained leaders vs. untrained leaders -- Importance of leadership -- Simulating psychology affecting roles and navigation -- Interactive navigation and impatient agents avoiding bottlenecks -- CAROSA: functional crowds -- Applications with actions -- Parameterized action representation -- Key fields of the action representation -- Key fields of the object representation -- Four types of actions -- Application to crowds -- CAROSA system overview -- PAR system -- Actionary -- Agent process -- Processing the four action types -- Initializing a scenario -- Building modeling -- Cell and portal graph automatic generation -- Generate cell and portal graph for each floor -- Identify stairs and link floors through new cells -- Identify and store walls -- Identify and store obstacles -- Precalculating data for real-time simulation -- Layout of environment -- Character profiles -- Creating groups -- Constructing actions -- Refining the simulation -- Effects of changes to the environment -- Modifying roles -- Scripting characters -- Evaluating crowds -- Feature comparison -- Low-level features -- Middle-level features -- High-level features -- Summary -- Comparison to real-world data -- Sensor data -- Action statistics -- Validation through the society of fire protection engineers guide -- User evaluations -- Presence in virtual worlds -- Important egocentric features -- Experimental evidence from the literature -- Pilot experiment -- Initial results and future work -- Conclusions on presence as a validation method -- Summary.
506 1# - RESTRICTIONS ON ACCESS NOTE
Terms governing access Abstract freely available; full-text restricted to subscribers or individual document purchasers.
510 0# - CITATION/REFERENCES NOTE
Name of source Compendex
510 0# - CITATION/REFERENCES NOTE
Name of source INSPEC
510 0# - CITATION/REFERENCES NOTE
Name of source Google scholar
510 0# - CITATION/REFERENCES NOTE
Name of source Google book search
520 ## - SUMMARY, ETC.
Summary, etc. There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Title from PDF t.p. (viewed on December 3, 2008).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Crowds
General subdivision Computer simulation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Collective behavior
General subdivision Computer simulation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Intelligent agents (Computer software)
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Animated characters.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Autonomous agents.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element CAROSA.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Collision avoidance.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Computer animation.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Crowd simulation.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Evacuation studies.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element HiDAC.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Human behaviors.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Navigation planning.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Parameterized actions.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Pedestrians.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Presence.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Psychological factors.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Roles.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Social forces.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Virtual environments.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Allbeck, Jan M.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Badler, Norman I.
730 0# - ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis digital library of engineering and computer science.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Synthesis lectures on computer graphics and animation ;
Volume/sequential designation # 8.
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract with links to resource
Uniform Resource Identifier http://ieeexplore.ieee.org/servlet/opac?bknumber=6813422
Holdings
Withdrawn status Lost status Damaged status Not for loan Permanent Location Current Location Date acquired Barcode Date last seen Price effective from Koha item type
        PK Kelkar Library, IIT Kanpur PK Kelkar Library, IIT Kanpur 2020-04-13 EBKE146 2020-04-13 2020-04-13 E books

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