000 04412nam a22005415i 4500
001 978-1-4020-2967-7
003 DE-He213
005 20161121230521.0
007 cr nn 008mamaa
008 100301s2005 ne | s |||| 0|eng d
020 _a9781402029677
_9978-1-4020-2967-7
024 7 _a10.1007/1-4020-2967-5
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aFunology
_h[electronic resource] :
_bFrom Usability to Enjoyment /
_cedited by Mark A. Blythe, Kees Overbeeke, Andrew F. Monk, Peter C. Wright.
264 1 _aDordrecht :
_bSpringer Netherlands,
_c2005.
300 _aXII, 293 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aHuman-Computer Interaction Series,
_x1571-5035 ;
_v3
505 0 _aTheories and Concepts -- to Section 1 -- Let’s Make Things Engaging -- The Engineering of Experience -- The Thing and I: Understanding the Relationship Between User and Product -- Making Sense of Experience -- Enjoyment: Lessons from Karasek -- Fun on the Phone: The Situated Experience of Recreational Telephone Conferences -- The Enchantments of Technology -- The Semantics of Fun: Differentiating Enjoyable Eeperiences -- Methods and Techniques -- User Empowerment and the Fun Factor -- to Section 2 -- Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products -- That’s Entertainment! -- Designing for Fun: User-Testing Case Studies -- Playing Games in the Emotional Space -- Deconstructing Experience: Pulling Crackers Apart -- Designing Engaging Experiences with Children and Artists -- Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World -- Case Studies in Design -- to Section 3 -- The Joy of Telephony: Designing Appealing Interactions -- From Usable to Enjoyable Information Displays -- Fun for All: Promoting Engagement and Paraticipation in Community Programming Projects -- Storytelling & Conversation to Improve the Fun Factor in Software Applications -- Deconstructing Ghosts -- Interfacing the Narrative Experience -- Whose Line is It Anyway? Enabling Creative Appropriation of Television -- The Interactive Installation ISH: In Search of Resonant Human Product Interaction -- Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction.
520 _aThis book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.
650 0 _aComputer science.
650 0 _aPerforming arts.
650 0 _aMultimedia information systems.
650 0 _aUser interfaces (Computer systems).
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aPerforming Arts.
700 1 _aBlythe, Mark A.
_eeditor.
700 1 _aOverbeeke, Kees.
_eeditor.
700 1 _aMonk, Andrew F.
_eeditor.
700 1 _aWright, Peter C.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781402029660
830 0 _aHuman-Computer Interaction Series,
_x1571-5035 ;
_v3
856 4 0 _uhttp://dx.doi.org/10.1007/1-4020-2967-5
912 _aZDB-2-SCS
999 _c499944
_d499944