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PEACH - Intelligent Interfaces for Museum Visits [electronic resource] /

Contributor(s): Material type: TextTextSeries: Cognitive TechnologiesPublisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007Description: XVIII, 318 p. 102 illus., 32 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783540687559
Subject(s): Additional physical formats: Printed edition:: No titleDDC classification:
  • 363.69 23
LOC classification:
  • D1-DX301
Online resources:
Contents:
Intelligent Mobile Guides -- Adaptive Multimedia Guide -- Cinematographic Techniques for Automatic Documentary-like Presentations -- Detecting Focus of Attention -- Report Generation for Postvisit Summaries in Museum Environments -- Infrastructure and User Modelling -- Delivering Services in Active Museums via Group Communication -- User Modelling and Adaptation for a Museum Visitors’ Guide -- Stationary Devices -- Integration of Mobile and Stationary Presentation Devices -- Children in the Museum: an Environment for Collaborative Storytelling -- Virtual Reconstructions and Simulations -- Photorealistic 3D Modelling Applied to Cultural Heritage -- Tracking Visitors in a Museum -- Evaluation and Usability -- Evaluation of Cinematic Techniques in a Mobile Multimedia Museum Guide Interface -- Innovative Approaches for Evaluating Adaptive Mobile Museum Guides -- Future Research -- Intelligent Interfaces for Groups in a Museum.
In: Springer eBooksSummary: Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. Led by teams from ITC-irst, Trento and DFKI, Saarbrücken, the research is at the forefront of work on intelligent user interfaces, but also covers other areas of artificial intelligence, microsystems and human-computer interaction. This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives. The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing.
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
E books E books PK Kelkar Library, IIT Kanpur Available EBK1549
Total holds: 0

Intelligent Mobile Guides -- Adaptive Multimedia Guide -- Cinematographic Techniques for Automatic Documentary-like Presentations -- Detecting Focus of Attention -- Report Generation for Postvisit Summaries in Museum Environments -- Infrastructure and User Modelling -- Delivering Services in Active Museums via Group Communication -- User Modelling and Adaptation for a Museum Visitors’ Guide -- Stationary Devices -- Integration of Mobile and Stationary Presentation Devices -- Children in the Museum: an Environment for Collaborative Storytelling -- Virtual Reconstructions and Simulations -- Photorealistic 3D Modelling Applied to Cultural Heritage -- Tracking Visitors in a Museum -- Evaluation and Usability -- Evaluation of Cinematic Techniques in a Mobile Multimedia Museum Guide Interface -- Innovative Approaches for Evaluating Adaptive Mobile Museum Guides -- Future Research -- Intelligent Interfaces for Groups in a Museum.

Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. Led by teams from ITC-irst, Trento and DFKI, Saarbrücken, the research is at the forefront of work on intelligent user interfaces, but also covers other areas of artificial intelligence, microsystems and human-computer interaction. This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives. The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing.

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